Difference between revisions of "Kneecap Shot"

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{{Expedition}}
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'''Kneecap Shot''' is a feat and a special attack. In [[Underrail: Expedition]], it also works with shotguns.
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== Feat ==
 
== Feat ==
{{Feat Infobox
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{{Tabbed infobox
| image        = kneecap_shot_icon.png
+
| tab1 = Base game
| name        = Kneecap Shot
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| tab2 = Expedition
| description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns.
 
| requirements =
 
* [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25
 
* [[Perception]] 7
 
 
}}
 
}}
  
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{{clear}}
  
{{clear}}
 
 
== Ability ==
 
== Ability ==
 
{{Ability Infobox
 
{{Ability Infobox
 
| image      = Knee Wound.png
 
| image      = Knee Wound.png
| type        = attack
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| nature      = malicious
 
| name        = Kneecap Shot
 
| name        = Kneecap Shot
| description = Deals normal weapon damage and inflicts a bleeding wound that deals additional {{color|gray|weapon skill+100}}%{{verify}} damage over 2 turns and removes all movement points from the target (target can still move using action points).<br>Can only be performed with a pistol, crossbow or SMG.
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| description = Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points).<br/><br/>Can only be performed with a pistol, crossbow or SMG.
 
| apcost      = Active weapon's AP cost
 
| apcost      = Active weapon's AP cost
 +
| range      = 7.0
 
| cooldown    = 5 turns
 
| cooldown    = 5 turns
 
}}
 
}}
  
Deals the original attack's damage and some extra over 2 turns. Causes [[Knee Wound]].
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This attack causes [[Knee Wound]]. The extra damage dealt is equal to 125% of the original attack's damage.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Cooldown
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| max  = 4
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| text = Reduces cooldown by 0.5 turns for each specialization point.
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}}
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{{Specialization
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| name = Damage
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| max  = 5
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| text = Bleeding damage percentage increased by by 20% for each specialization point.
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}}
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== History ==
 +
Underrail 1.1
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* [[1.1.0.5]] - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)
 +
 
 +
Underrail 1.0
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* No changes
 +
 
 +
Underrail Alpha
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* [[0.1.12.0]] - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
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* [[0.1.4.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]
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[[Category:Attacks]]
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[[Category:Perception feats]]
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[[Category:Guns feats]]
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[[Category:Crossbows feats]]

Latest revision as of 08:35, 22 October 2021

This page contains content from Underrail: Expedition expansion.

Kneecap Shot is a feat and a special attack. In Underrail: Expedition, it also works with shotguns.

Feat

Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow or SMG that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e
Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow, SMG or shotgun that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e

Ability

Kneecap Shot icon

Kneecap Shot
Deals normal weapon damage and inflicts a bleeding wound that deals additional 125% damage over 3 turns and removes all movement points from the target (target can still move using action points).

Can only be performed with a pistol, crossbow or SMG.
Action Points: Active weapon's AP cost
Range: 7.0
Cooldown: 5 turns

This attack causes Knee Wound. The extra damage dealt is equal to 125% of the original attack's damage.

Specializations

  • Cooldown (4 levels) — Reduces cooldown by 0.5 turns for each specialization point.
  • Damage (5 levels) — Bleeding damage percentage increased by by 20% for each specialization point.

History

Underrail 1.1

  • 1.1.0.5 - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Underrail 1.0

  • No changes

Underrail Alpha

  • 0.1.12.0 - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
  • 0.1.4.0 - feat introduced