Difference between revisions of "Junkyard slums"
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* The houses just north of [[Vince]]: | * The houses just north of [[Vince]]: | ||
** The east one has a locker containing [[Blueprint: Combat Knife]] | ** The east one has a locker containing [[Blueprint: Combat Knife]] | ||
− | ** The middle one has an entrance door requiring 50 [[ | + | ** The middle one has an entrance door requiring 50 [[Lockpicking]] |
** The middle one has a [[Thug]] guarding it | ** The middle one has a [[Thug]] guarding it | ||
+ | ** The west one has shelves containing a [[Scrapture]] oddity, 1 XP | ||
+ | * The SE house: | ||
+ | ** Requires 25 [[Lockpicking]] to open | ||
+ | ** Has a light switch which... turn on the light | ||
+ | ** Has a locker requiring 40 [[Lockpicking]]. It contains a [[Scrapture]] oddity, 1 XP | ||
+ | * [[Fixer]] sells the chemistry workbench for [[Your House]] in [[Core City]] | ||
== NPCs == | == NPCs == |
Latest revision as of 08:27, 29 December 2021
Junkyard slums | |||||
A scrappy settlement off the grid, built around, and from, an old junkyard. It's a dangerous place run by two rivaling gangs.
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Zone information | |||||
Music | Dreams of Dogtown | ||||
Located in | Lower Caves | ||||
Areas | Junkyard slums | ||||
Connections | Junkyard east residential area Junkyard main street Junkyard gambling house United Stations Embassy Wormhole tunnel | ||||
NPCs | Vince, Fixer, Treasa, Second Lieutenant Garren, Kohlmeier, Katherine, Geezer Ford | ||||
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Slums is a location in Junkyard.
Description
The poorest part of Junkyard and the most populous. Controlled by the Scrappers
- 2 patches of Lake Mushrooms
- The house southeast of Vince:
- The door requires 85 Lockpicking, or can be unlocked with The Wormhole Key (Junkyard)
- Contains a locker requiring 60 Lockpicking
- Has a trap door leading to the Wormhole tunnel
- The door in the southeast corner requires 25 Lockpicking
- The Scrapper Thugs each carry a Scrapper Insignia oddity, 2 XP
- The door of the house on the north wall requires 50 Lockpicking
- The gate to the embassy requires 85 Lockpicking, or it can be unlocked by Garren if you're doing the Trade document delivery quest
- The door in the northwest corner, behind the embassy's gates can be opened with 50 Hacking
- It's possible to climb over the fence with 7 Agility to reach the back area, avoiding the encounter with Vince
- Can be fished in this area: Blue Eel, Yellow Puckerfish, Anglerfish, Minihead
- The houses just north of Vince:
- The east one has a locker containing Blueprint: Combat Knife
- The middle one has an entrance door requiring 50 Lockpicking
- The middle one has a Thug guarding it
- The west one has shelves containing a Scrapture oddity, 1 XP
- The SE house:
- Requires 25 Lockpicking to open
- Has a light switch which... turn on the light
- Has a locker requiring 40 Lockpicking. It contains a Scrapture oddity, 1 XP
- Fixer sells the chemistry workbench for Your House in Core City
NPCs
Named
Generic
Quests
Map Gallery
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