Difference between revisions of "Bullet Time"
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− | '''Bullet Time''' is a feat a special ability and a status effect. | + | '''Bullet Time''' is a feat, a special ability and a status effect. |
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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| description = When activated, reduces action point cost of firing firearm pistols by 30% until the end of the turn. | | description = When activated, reduces action point cost of firing firearm pistols by 30% until the end of the turn. | ||
− | Cannot reduce the action point cost below the hard minimum | + | Cannot reduce the action point cost below the hard minimum. |
Cooldown: 10 turns | Cooldown: 10 turns | ||
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}} | }} | ||
− | The final reduced Action Point cost | + | The final reduced Action Point cost can't go below 4. |
{{clear}} | {{clear}} | ||
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== History == | == History == | ||
− | |||
* [[1.1.3.0]] - feat introduced | * [[1.1.3.0]] - feat introduced | ||
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[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Guns feats]] | [[Category:Guns feats]] | ||
− | [[Category: | + | [[Category:Dexterity feats]] |
Revision as of 04:29, 31 January 2022
Bullet Time is a feat, a special ability and a status effect.
Feat
The final reduced Action Point cost can't go below 4.
Ability
Bullet time | |
When activated, reduces action point cost of firing firearm pistols by 30% until the end of the turn. | |
Cooldown: 10 turns |
Specializations
- Bullet Time (5 levels) — Further reduces action point cost by 4% (additive) for each specialization point.
History
- 1.1.3.0 - feat introduced
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