Difference between revisions of "Bilocation"

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(damage numbers via damage type templates, fix infobox numbers, some mechanics notes)
(Added scaling formula to Bilocation)
 
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{{Ability Infobox
 
{{Ability Infobox
 
| image      = Bilocation.png
 
| image      = Bilocation.png
| type        = psi
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| nature      = malicious
 
| name        = Bilocation
 
| name        = Bilocation
 
| school      = Thought Control
 
| school      = Thought Control
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'''Bilocation''' creates a hostile [[doppelganger]] of the target human. Doppelgangers disappears when their original target dies.
 
'''Bilocation''' creates a hostile [[doppelganger]] of the target human. Doppelgangers disappears when their original target dies.
  
Its damage scales with effective Thought Control skill. Note that similarly to [[Neural Overload]], the damage dealt by doppelgangers is mental rather than physical and cannot be mitigated through usual means.
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Its damage scales with effective Thought Control skill. Note that similarly to [[Neural Overload]], the damage dealt by doppelgangers is mental rather than physical and cannot be mitigated through usual means. Resolve reduces damage received from doppelgangers from version [[1.1.0.5]] onwards. Every effective skill point in Thought Control grants {{Electricity|0.08-0.20|number only}} damage to doppelgangers, rounded.  
  
 
{| class="wikitable"
 
{| class="wikitable"

Latest revision as of 20:27, 19 March 2022

Bilocation icon

Bilocation
Thought Control (35 skill required)
Creates a doppelganger of a human target bent on their destruction. The doppelganger is immune to all physical attacks and deals X mental damage that bypasses all shields and resistances. Last for 4 turns.
Action Points: 35
Psi: 60
Range: 7.0
Cooldown: 10 turns

Bilocation creates a hostile doppelganger of the target human. Doppelgangers disappears when their original target dies.

Its damage scales with effective Thought Control skill. Note that similarly to Neural Overload, the damage dealt by doppelgangers is mental rather than physical and cannot be mitigated through usual means. Resolve reduces damage received from doppelgangers from version 1.1.0.5 onwards. Every effective skill point in Thought Control grants 0.08-0.20 damage to doppelgangers, rounded.

Effective skill Damage
0 Electricity: 6-7
35 Electricity: 9-14
50 Electricity: 10-17
100 Electricity: 14-27
150 Electricity: 18-37
200 Electricity: 22-47
250 Electricity: 26-57
300 Electricity: 30-67

Trainers

Related feats and items