Difference between revisions of "Dirty Kick"
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| image = Dirty_kick_icon.png | | image = Dirty_kick_icon.png | ||
| name = Dirty Kick | | name = Dirty Kick | ||
− | | description = You can perform a special melee attack that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br><br>This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage.<br><br>Cooldown: 6 turns. | + | | description = You can perform a special melee attack for 15 action points that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br><br>This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage.<br><br>Cooldown: 6 turns. |
| requirements = * [[Melee]] 25 | | requirements = * [[Melee]] 25 | ||
}} | }} | ||
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Cooldown of dirty kick can be decreased with tabi boots made from [[Infused Rathound Leather]]. | Cooldown of dirty kick can be decreased with tabi boots made from [[Infused Rathound Leather]]. | ||
− | + | Damage of dirty kick can be increased by 100% with [[Boots|Metal Boots]]. | |
− | + | ||
− | |||
{{clear}} | {{clear}} | ||
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{{Ability Infobox | {{Ability Infobox | ||
| image = Dirty Kick ability.png | | image = Dirty Kick ability.png | ||
− | | | + | | nature = malicious |
| name = Dirty Kick | | name = Dirty Kick | ||
| description = Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br/><br/>This attack can be performed regardless of the currently equipped weapon. | | description = Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br/><br/>This attack can be performed regardless of the currently equipped weapon. | ||
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The damage dealt is roughly twice your normal unarmed damage. | The damage dealt is roughly twice your normal unarmed damage. | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Dirty Kick | ||
+ | | max = 5 | ||
+ | | text = Increases damage by 10% for each specialization point. | ||
+ | }} | ||
+ | |||
+ | == History == | ||
+ | Underrail 1.1 | ||
+ | * [[1.1.1.5]] - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100% | ||
+ | |||
+ | Underrail 1.0 | ||
+ | * [[1.0.3.6]] - will now be subject to [[Uncanny Dodge]] and other special defense mechanisms | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.11.0]] - feat reworked to work regardless of current weapon | ||
+ | * [[0.1.5.0]] - feat introduced | ||
Latest revision as of 03:52, 15 April 2022
Dirty Kick is a feat and a special attack.
Feat
Dirty Kick | |
You can perform a special melee attack for 15 action points that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage. Cooldown: 6 turns. | |
Requirements
|
The damage dealt is equal to 200% of your unarmed damage.
Cooldown of dirty kick can be decreased with tabi boots made from Infused Rathound Leather.
Damage of dirty kick can be increased by 100% with Metal Boots.
Ability
Dirty Kick | |
Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. | |
Action Points: 15 | |
Cooldown: 6 turns |
The damage dealt is roughly twice your normal unarmed damage.
Specializations
- Dirty Kick (5 levels) — Increases damage by 10% for each specialization point.
History
Underrail 1.1
- 1.1.1.5 - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100%
Underrail 1.0
- 1.0.3.6 - will now be subject to Uncanny Dodge and other special defense mechanisms
Underrail Alpha
|