Difference between revisions of "Dirty Kick"

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'''Dirty Kick''' is a feat and a special attack.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = Dirty_kick_icon.png
 
| image        = Dirty_kick_icon.png
 
| name        = Dirty Kick
 
| name        = Dirty Kick
| description  = You can perform a special unarmed attack that deals normal damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br><br>Cooldown: 6 turns.
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| description  = You can perform a special melee attack for 15 action points that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br><br>This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage.<br><br>Cooldown: 6 turns.
 
| requirements = * [[Melee]] 25
 
| requirements = * [[Melee]] 25
 
}}
 
}}
  
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The damage dealt is equal to 200% of your unarmed damage.
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Cooldown of dirty kick can be decreased with tabi boots made from [[Infused Rathound Leather]].
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Damage of dirty kick can be increased by 100% with [[Boots|Metal Boots]].
  
 
{{clear}}
 
{{clear}}
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== Ability ==
 
== Ability ==
 
{{Ability Infobox
 
{{Ability Infobox
 
| image      = Dirty Kick ability.png
 
| image      = Dirty Kick ability.png
| type        = attack
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| nature      = malicious
 
| name        = Dirty Kick
 
| name        = Dirty Kick
| description = You perform a special unarmed attack that deals normal damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.
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| description = Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br/><br/>This attack can be performed regardless of the currently equipped weapon.
 
| apcost      = 15
 
| apcost      = 15
 
| cooldown    = 6 turns
 
| cooldown    = 6 turns
 
}}
 
}}
  
You can only perform the dirty kick if you have selected an unarmed attack.
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The damage dealt is roughly twice your normal unarmed damage.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Dirty Kick
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| max  = 5
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| text = Increases damage by 10% for each specialization point.
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}}
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== History ==
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Underrail 1.1
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* [[1.1.1.5]] - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100%
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Underrail 1.0
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* [[1.0.3.6]] - will now be subject to [[Uncanny Dodge]] and other special defense mechanisms
  
If you toggle on the [[Force Emission]] you can perform a dirty kick without being within melee range of your opponent.
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Underrail Alpha
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* [[0.1.11.0]] - feat reworked to work regardless of current weapon
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* [[0.1.5.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]
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[[Category:Attacks]]
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[[Category:Melee feats]]

Latest revision as of 03:52, 15 April 2022

Dirty Kick is a feat and a special attack.

Feat

Dirty Kick feat icon Dirty Kick
You can perform a special melee attack for 15 action points that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.

This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage.

Cooldown: 6 turns.


Requirements

The damage dealt is equal to 200% of your unarmed damage.

Cooldown of dirty kick can be decreased with tabi boots made from Infused Rathound Leather.

Damage of dirty kick can be increased by 100% with Metal Boots.

Ability

Dirty Kick icon

Dirty Kick
Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.

This attack can be performed regardless of the currently equipped weapon.
Action Points: 15
Cooldown: 6 turns

The damage dealt is roughly twice your normal unarmed damage.

Specializations

  • Dirty Kick (5 levels) — Increases damage by 10% for each specialization point.

History

Underrail 1.1

  • 1.1.1.5 - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100%

Underrail 1.0

Underrail Alpha

  • 0.1.11.0 - feat reworked to work regardless of current weapon
  • 0.1.5.0 - feat introduced