Difference between revisions of "Factions"

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'''Factions''' are groups of characters in [[Underrail]] and [[Underrail: Expedition]] that share a common philosophy. There are many factions that you can help or hurt you. In your travels, you will shape the fates of many factions throughout South Underrail and in the Black Sea.  
+
'''Factions''' are groups of characters in [[Underrail]] and [[Underrail: Expedition]] that share a common philosophy. There are many factions that you can help or fight. In your travels, you will shape the fates of many of these groups throughout South Underrail and in the Black Sea.  
  
 
== Description ==
 
== Description ==
Line 7: Line 7:
 
=== Player faction choices ===
 
=== Player faction choices ===
  
Over the course of the game, the protagonist may help or even join certain mutually exclusive rival factions: Taking side in Junkyard gang war ([[Scrappers]] or [[Black Eels]]), working for one of Core City's major corporations and oligarchs ([[JKK]], [[Coretech]] or [[Praetorian Security]]) or taking part in the conflict between expansionist [[Protectorate]] and [[Free Drones|Free Drone]] anarchists. The player will also have to decide how to deal with [[The Faceless]], a mysterious group of dangerous but not necessarily hostile dwellers of the [[Deep Caverns]]. Inquisitive and observant players may also find themselves presented the opportunity to join a mysterious society during their travels.
+
Over the course of the game, the protagonist may help or even join certain mutually exclusive rival factions: taking a side in Junkyard gang war ([[Scrappers]] or [[Black Eels]]), working for one of Core City's major corporations and oligarchs ([[JKK]], [[Coretech]] or [[Praetorian Security]]) or taking part in the conflict between expansionist [[Protectorate]] and [[Free Drones|Free Drone]] anarchists. The player will also have to decide how to deal with [[The Faceless]], a mysterious group of dangerous but not necessarily hostile dwellers of the [[Deep Caverns]]. Inquisitive and observant players may also find themselves presented with the opportunity to join a mysterious society during their travels.
  
 
In the ''[[Underrail: Expedition]]'' expansion, the player may side with the titular [[Expedition]] or [[Grim Jetters|Grim Jetter]] pirates while exploring the Black Sea. The violent and primitive [[Sørmirbæren]] cannot be generally reasoned with, they will attack you on sight.
 
In the ''[[Underrail: Expedition]]'' expansion, the player may side with the titular [[Expedition]] or [[Grim Jetters|Grim Jetter]] pirates while exploring the Black Sea. The violent and primitive [[Sørmirbæren]] cannot be generally reasoned with, they will attack you on sight.
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===== [[United Stations]] & [[Protectorate]] =====
 
===== [[United Stations]] & [[Protectorate]] =====
The United Stations and its military arm Protectorate from Central and North Underrail expanded its interests into [[South Underrail]] five years ago. Most stations are wary of their expansionistic agenda but are willing to begin diplomacy and trade with them. The United Stations is ruled by the Council of Five with a special position for the highest-ranking member of the Protectorate which is currently [[Melek| General Melek]]. He is considered the De factor leader of the United Stations due to his power and influence over the other council members. [[Colonel Cathcart]] is the highest-ranking Protectorate officer in South Underrail.
+
The United Stations and its military arm Protectorate from Central and North Underrail expanded its interests into [[South Underrail]] five years ago. Most stations are wary of their expansionistic agenda but are willing to begin diplomacy and trade with them. The United Stations is ruled by the Council of Five with a special position for the highest-ranking member of the Protectorate which is currently [[Melek| General Melek]]. He is considered the de facto leader of the United Stations due to his power and influence over the other council members. [[Colonel Cathcart]] is the highest-ranking Protectorate officer in South Underrail.
 
===== [[Free Drones]] =====
 
===== [[Free Drones]] =====
Anarchistic and uncontrollable, The Free Drones was founded by [[Wallace Steel]] to fight against the tyranny of the Protectorate after their takeover of North Underrail. After he was captured and executed, his movement lived on. Free Drones formed a secretive cell in South Underrail where they also plan to end Protectorate's desire to control the region by any means necessary.
+
Anarchistic and uncontrollable, The Free Drones were founded by [[Wallace Steel]] to fight against the tyranny of the Protectorate after their takeover of North Underrail. After he was captured and executed, his movement lived on. Free Drones formed a secretive cell in South Underrail where they also plan to end Protectorate's desire to control the region by any means necessary.
  
 
===== [[Tchortists]] =====
 
===== [[Tchortists]] =====
Guided by the holy words of their leader [[Eidein]], the Tchortists is a pseudoscientific/religious organization that worships a mysterious entity called [[Tchort]] that is believed to dwell in the blackest depths of [[Deep Caverns]]. To underestimate them as harmless lunatics would be dangerous, their base of operations is the [[Institute of Tchort]], a former [[Biocorp]] University that has provided them incredible knowledge and lethal weaponry.  
+
Guided by the holy words of their leader [[Eidein]], the Tchortists are a pseudoscientific/religious organization that worships a mysterious entity called [[Tchort]] that is believed to dwell in the blackest depths of [[Deep Caverns]]. To underestimate them as harmless lunatics would be dangerous: their base of operations is the [[Institute of Tchort]], a former [[Biocorp]] University that has provided them with incredible knowledge and lethal weaponry.  
 
===== [[The Faceless]] =====
 
===== [[The Faceless]] =====
The denizens of Underrail know precious little about The Faceless except for rumor and myth. Only a handful of people have seen them and even less have lived to tell their tale. What is known is that The Faceless reside in the ominous and difficult to reach [[Deep Caverns]] far below the Underrail. The Faceless have become dramatically more active in Underrail for reasons unknown.
+
The denizens of Underrail know precious little about The Faceless except for rumor and myth. Only a handful of people have seen them and even fewer have lived to tell their tale. What is known is that the Faceless reside in the ominous and difficult to reach [[Deep Caverns]] far below the Underrail. The Faceless have become dramatically more active in Underrail for reasons unknown.
  
 
=== Factions of [[Core City]]: ===
 
=== Factions of [[Core City]]: ===
 
==== The Three Corporations ====
 
==== The Three Corporations ====
 
* [[Coretech]]
 
* [[Coretech]]
Lead by the oligarch [[Rupert Simmons]], Coretech is one of the three major corporations in Core City. Specialized in high-tech, Coretech is the remnants of old Biocorp's research & development. They control many of Biocorp's old facilities in Core City.  
+
Led by the oligarch [[Rupert Simmons]], Coretech is one of the three major corporations in Core City. Specialized in high-tech, Coretech is comprised of the remnants of former Biocorp research & development personnel. They control many of Biocorp's old facilities in Core City.  
 
* [[JKK]]  
 
* [[JKK]]  
 
Ruled by the upstart oligarch [[Gunnar Edstrom]], JKK broadcasts the [[Arena]] and [[Gauntlet]] matches all over Underrail. They also control the betting over arena matches. JKK corporation's operatives do the most undercover work in Core City.  
 
Ruled by the upstart oligarch [[Gunnar Edstrom]], JKK broadcasts the [[Arena]] and [[Gauntlet]] matches all over Underrail. They also control the betting over arena matches. JKK corporation's operatives do the most undercover work in Core City.  
 
* [[Praetorian Security]]
 
* [[Praetorian Security]]
Praetorian Security is the remnants of old Biocorp's security forces commanded by [[Archibald Knight]]. In the past, Biocorp used to control the entire Core City, but it split into smaller factions who fought each other for years on the streets of Core City
+
Praetorian Security is the remnants of Biocorp's security forces commanded by [[Archibald Knight]]. In the past, Biocorp used to control the entire Core City, but it split into smaller factions who fought each other for years on the streets. Ever since the open hostilities ended, Praetorian Security has played a significant role in maintaining a semblance of order in the city.
 
===== Core City Minor Factions =====
 
===== Core City Minor Factions =====
 
* [[Acid Hunters]]
 
* [[Acid Hunters]]
The Acid Hunters are a small-time gang led by [[Cornell]], this crew of bandits has found themselves in way over their heads.  
+
The Acid Hunters are a small-time gang led by [[Cornell]]. This crew of bandits has found themselves in way over their heads.  
 
* [[Zone Rats]]
 
* [[Zone Rats]]
One of many gangs in [[Core City]], this gang will meet an old friend and settle a score.
+
One of many gangs in [[Core City]], they will meet an old friend and settle a score.
 
* [[Black Crawlers]]
 
* [[Black Crawlers]]
 
Another one of Core City's gangs, they fought another gang years ago and left survivors desperate for revenge.
 
Another one of Core City's gangs, they fought another gang years ago and left survivors desperate for revenge.
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====Stations of [[Lower Underrail]]====
 
====Stations of [[Lower Underrail]]====
 
* [[Foundry]]
 
* [[Foundry]]
The industrial heart of South Underrail, Foundry is famous for being the only working metallurgical facility in the entire region and its unique [[TiChrome Bars|TiChrome alloy]]. This station democratically elects its leadership with its current mayor being [[Martin Marshall]]. Foundry is considered one of the safest places to live despite the heavy pollution and hazardous conditions due to its strong economy affording them heavy fortifications and the most well-trained guards in all of South Underrail.  
+
The industrial heart of South Underrail, Foundry is famous for being the only working metallurgical facility in the entire region and its unique [[TiChrome Bars|TiChrome alloy]]. This station democratically elects its leadership with its current mayor being [[Martin Marshall]]. Foundry is considered one of the safest places to live despite the heavy pollution and hazardous conditions due to its strong economy affording them heavy fortifications and the most well-trained guards in all of South Underrail.
 +
 
 
* [[Rail Crossing]]
 
* [[Rail Crossing]]
Rail Crossing is an independent town built inside an old train depot lead by Mayor [[Captain Herve]]. It is a frequent trading partner with South Gate Station and is opening up to trade with the United Stations and Protectorate. Rail Crossing is a relatively peaceful place, just stay away from the [[Dude|local drunk]].
+
Rail Crossing is an independent town built inside an old train depot led by Mayor [[Captain Herve]]. It is a frequent trading partner with South Gate Station and is opening up to trade with the United Stations and Protectorate. Rail Crossing is a relatively peaceful place, just stay away from the [[Dude|local drunk]].
 +
 
 
* [[South Gate Station]]
 
* [[South Gate Station]]
South Gate Station is an autonomous community. It is the most powerful independent faction outside of Core City and considering an invitation to join the United Stations as its first member station in South Underrail. It is ruled by a council of three, [[Hadrian Tanner]], [[Vera Hale]] and [[Gorsky]]. It is the first settlement that the player visits in their travels and you will most likely be involved in their troubles and fate.  
+
South Gate Station is an autonomous community. It is the most powerful independent faction outside of Core City and its leaders are considering an invitation to join the United Stations as its first member station in South Underrail. It is ruled by a council of three, [[Hadrian Tanner]], [[Vera Hale]] and [[Gorsky]]. It is the settlement where the [[Underrail]] begins and you will most likely be involved in their troubles and fate.
 +
 
 
====Towns of [[Lower Caves]]====
 
====Towns of [[Lower Caves]]====
 
* [[Junkyard]]
 
* [[Junkyard]]
A crude, lawless settlement originally formed by scavengers around a junkyard. Two rival gangs, the [[Scrappers]] and [[Black Eels]] fight for total control over its valuable resources which each gang trade across South Underrail. While Junkyard is not a member of United Stations, it does have [[Protectorate]] presence in the form of an outpost and embassy which has been selflessly providing supplies to the needy outside the embassy, though [[Fixer|some]] consider this a ploy for popular support.  
+
A crude, lawless settlement originally formed by scavengers around an old junkyard. Two rival gangs, the [[Scrappers]] and [[Black Eels]] fight for total control over its valuable resources which each gang trade across South Underrail. While Junkyard is not a member of United Stations, it does have a [[Protectorate]] presence in the form of an outpost and embassy which has been selflessly providing supplies to the needy locals outside, though [[Fixer|some]] consider this a ploy for popular support.  
  
 
* [[Camp Hathor]]
 
* [[Camp Hathor]]
After the old Hathor Mine flooded, the old coal mining outpost turned into a bountiful hunting camp thanks to a nearby underground river rich in local fauna. Camp Hathor is a major producer of meat in Underrail and trades with all of South Underrail with particularly good relations with [[South Gate Station]]. Its current leader is [[Edgar|Edger Garnham]] who is having critter problems [[Kill the Rathound King|amongst other things]].  
+
After the old Hathor Mine flooded, the coal mining outpost turned into a bountiful hunting camp thanks to a nearby underground river and caverns rich in local fauna. Camp Hathor is a major producer of meat in Underrail and trades with all of South Underrail's settlements, maintaining particularly good relations with [[South Gate Station]]. Its current leader is [[Edgar|Edger Garnham]] who is trying to deal with critter problems [[Kill the Rathound King|amongst other things]].  
  
 
===Outlaw Factions===
 
===Outlaw Factions===
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==== Major Factions of the [[Black Sea]] ====
 
==== Major Factions of the [[Black Sea]] ====
 
* [[Expedition]]
 
* [[Expedition]]
An expedition into the Black Sea led by the [[Professor Oldfield|Professor Edward Oldfield]] and protected by [[Aegis Incorporated]], the expedition hopes to discover the missing technologies of the cursed region and the reasons why it was abandoned by its technologically advanced creators.  
+
An expedition into the Black Sea led by [[Professor Oldfield|Professor Edward Oldfield]] and protected by [[Aegis Incorporated]], the expedition hopes to discover the missing technologies of the cursed region and the reasons why it was abandoned by its technologically advanced creators.  
 
* [[Grim Jetters]]
 
* [[Grim Jetters]]
Pirates of the Black Sea lead by the infamous [[Captain Grim]] based off the lawless [[Port Ceto]]. Little is known about these dangerous raiders except their bloodythirsty desire for glory and loot.  
+
Pirates of the Black Sea led by the infamous [[Captain Grim]] based from the lawless [[Port Ceto]]. Little is known about these dangerous raiders except their bloodthirsty desire for glory and loot.  
* [[Sørmirbæren]] also known as the "Serpentborn"
+
* [[Sørmirbæren]], also known as the "Serpentborn"
Dangerous and insane natives of the Black Sea, the Sørmirbæren is a tribal society of viking-like warriors and they do not tolerate newcomers into their lands. Their shamanistic rituals and serpentine apperance is a complete mystery, the only words that an outsider hears is the their warcry "Flottsørmir!"
+
Dangerous natives of the Black Sea, the Sørmirbæren are a tribal society of viking-like warriors openly hostile towards all outsiders attempting to encroach on their lands. Their shamanistic rituals and serpentine apperance are a complete mystery, the only word that an outsider hears is their warcry "Flottsørmir!"
 +
 
 
==== Minor Factions of the [[Black Sea]] ====
 
==== Minor Factions of the [[Black Sea]] ====
 
* [[Black Sea Mutants]]
 
* [[Black Sea Mutants]]
 
* [[Lemurians]]
 
* [[Lemurians]]
 
 
== Game mechanics ==
 
== Game mechanics ==
  
The factions presented in this wiki (infoboxes, articles) are presented from story point of view. The technical factions controlling attitudes between characters are more complex. The baseline of how faction relations work is simple: If hostilities emerge between two characters (be it PC and NPC or two NPCs), their whole factions are now hostile to each other.
+
The factions presented in this wiki (infoboxes, articles) are presented from a story point of view. The technical factions controlling attitudes between characters are more complex. The baseline of how faction relations work is simple: If hostilities emerge between two characters (be it PC and NPC or two NPCs), their whole factions are now hostile to each other.
  
 
Everything else is an exception, and the two main exceptions are zone control rules and splitting characters into smaller factions.
 
Everything else is an exception, and the two main exceptions are zone control rules and splitting characters into smaller factions.
Line 87: Line 90:
  
 
=== Technical faction list ===
 
=== Technical faction list ===
The simple hostility propagation means that characters often cannot always be a member of the faction you would expect. There are lots of small factions.
+
The simple hostility propagation means that characters are not always members of the faction you would expect. There are lots of small factions.
  
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
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| coreCity_mercenaries ||  
 
| coreCity_mercenaries ||  
 
|-
 
|-
| coreCity_coretech || [[CoreTech]]
+
| coreCity_coretech || [[Coretech]]
 
|-
 
|-
 
| coreCity_praetorianSecurity || [[Praetorian Security]]
 
| coreCity_praetorianSecurity || [[Praetorian Security]]
Line 415: Line 418:
 
| coreCity_Duff ||  
 
| coreCity_Duff ||  
 
|-
 
|-
| coreCity_coretech_warehouse || [[CoreTech]]
+
| coreCity_coretech_warehouse || [[Coretech]]
 
|-
 
|-
 
| coreCity_warehouseMercenaries ||  
 
| coreCity_warehouseMercenaries ||  

Latest revision as of 06:58, 19 April 2022

Factions are groups of characters in Underrail and Underrail: Expedition that share a common philosophy. There are many factions that you can help or fight. In your travels, you will shape the fates of many of these groups throughout South Underrail and in the Black Sea.

Description

There are a lot of major and minor factions in Underrail, each of which can initially be either hostile to the player (such as Gangsters, Raiders, Bandits) or neutral (Protectorate, Tchortists, etc.), but their attitude may change during the story due to the player's actions. The player character begins the game, and normally stays, allied to South Gaters.

Player faction choices

Over the course of the game, the protagonist may help or even join certain mutually exclusive rival factions: taking a side in Junkyard gang war (Scrappers or Black Eels), working for one of Core City's major corporations and oligarchs (JKK, Coretech or Praetorian Security) or taking part in the conflict between expansionist Protectorate and Free Drone anarchists. The player will also have to decide how to deal with The Faceless, a mysterious group of dangerous but not necessarily hostile dwellers of the Deep Caverns. Inquisitive and observant players may also find themselves presented with the opportunity to join a mysterious society during their travels.

In the Underrail: Expedition expansion, the player may side with the titular Expedition or Grim Jetter pirates while exploring the Black Sea. The violent and primitive Sørmirbæren cannot be generally reasoned with, they will attack you on sight.

The Factions of Underrail

Major Factions of South Underrail:

United Stations & Protectorate

The United Stations and its military arm Protectorate from Central and North Underrail expanded its interests into South Underrail five years ago. Most stations are wary of their expansionistic agenda but are willing to begin diplomacy and trade with them. The United Stations is ruled by the Council of Five with a special position for the highest-ranking member of the Protectorate which is currently General Melek. He is considered the de facto leader of the United Stations due to his power and influence over the other council members. Colonel Cathcart is the highest-ranking Protectorate officer in South Underrail.

Free Drones

Anarchistic and uncontrollable, The Free Drones were founded by Wallace Steel to fight against the tyranny of the Protectorate after their takeover of North Underrail. After he was captured and executed, his movement lived on. Free Drones formed a secretive cell in South Underrail where they also plan to end Protectorate's desire to control the region by any means necessary.

Tchortists

Guided by the holy words of their leader Eidein, the Tchortists are a pseudoscientific/religious organization that worships a mysterious entity called Tchort that is believed to dwell in the blackest depths of Deep Caverns. To underestimate them as harmless lunatics would be dangerous: their base of operations is the Institute of Tchort, a former Biocorp University that has provided them with incredible knowledge and lethal weaponry.

The Faceless

The denizens of Underrail know precious little about The Faceless except for rumor and myth. Only a handful of people have seen them and even fewer have lived to tell their tale. What is known is that the Faceless reside in the ominous and difficult to reach Deep Caverns far below the Underrail. The Faceless have become dramatically more active in Underrail for reasons unknown.

Factions of Core City:

The Three Corporations

Led by the oligarch Rupert Simmons, Coretech is one of the three major corporations in Core City. Specialized in high-tech, Coretech is comprised of the remnants of former Biocorp research & development personnel. They control many of Biocorp's old facilities in Core City.

Ruled by the upstart oligarch Gunnar Edstrom, JKK broadcasts the Arena and Gauntlet matches all over Underrail. They also control the betting over arena matches. JKK corporation's operatives do the most undercover work in Core City.

Praetorian Security is the remnants of Biocorp's security forces commanded by Archibald Knight. In the past, Biocorp used to control the entire Core City, but it split into smaller factions who fought each other for years on the streets. Ever since the open hostilities ended, Praetorian Security has played a significant role in maintaining a semblance of order in the city.

Core City Minor Factions

The Acid Hunters are a small-time gang led by Cornell. This crew of bandits has found themselves in way over their heads.

One of many gangs in Core City, they will meet an old friend and settle a score.

Another one of Core City's gangs, they fought another gang years ago and left survivors desperate for revenge.

Factions of Lower Underrail and Lower Caves

Stations of Lower Underrail

The industrial heart of South Underrail, Foundry is famous for being the only working metallurgical facility in the entire region and its unique TiChrome alloy. This station democratically elects its leadership with its current mayor being Martin Marshall. Foundry is considered one of the safest places to live despite the heavy pollution and hazardous conditions due to its strong economy affording them heavy fortifications and the most well-trained guards in all of South Underrail.

Rail Crossing is an independent town built inside an old train depot led by Mayor Captain Herve. It is a frequent trading partner with South Gate Station and is opening up to trade with the United Stations and Protectorate. Rail Crossing is a relatively peaceful place, just stay away from the local drunk.

South Gate Station is an autonomous community. It is the most powerful independent faction outside of Core City and its leaders are considering an invitation to join the United Stations as its first member station in South Underrail. It is ruled by a council of three, Hadrian Tanner, Vera Hale and Gorsky. It is the settlement where the Underrail begins and you will most likely be involved in their troubles and fate.

Towns of Lower Caves

A crude, lawless settlement originally formed by scavengers around an old junkyard. Two rival gangs, the Scrappers and Black Eels fight for total control over its valuable resources which each gang trade across South Underrail. While Junkyard is not a member of United Stations, it does have a Protectorate presence in the form of an outpost and embassy which has been selflessly providing supplies to the needy locals outside, though some consider this a ploy for popular support.

After the old Hathor Mine flooded, the coal mining outpost turned into a bountiful hunting camp thanks to a nearby underground river and caverns rich in local fauna. Camp Hathor is a major producer of meat in Underrail and trades with all of South Underrail's settlements, maintaining particularly good relations with South Gate Station. Its current leader is Edger Garnham who is trying to deal with critter problems amongst other things.

Outlaw Factions

The Factions of Underrail: Expedition

Major Factions of the Black Sea

An expedition into the Black Sea led by Professor Edward Oldfield and protected by Aegis Incorporated, the expedition hopes to discover the missing technologies of the cursed region and the reasons why it was abandoned by its technologically advanced creators.

Pirates of the Black Sea led by the infamous Captain Grim based from the lawless Port Ceto. Little is known about these dangerous raiders except their bloodthirsty desire for glory and loot.

Dangerous natives of the Black Sea, the Sørmirbæren are a tribal society of viking-like warriors openly hostile towards all outsiders attempting to encroach on their lands. Their shamanistic rituals and serpentine apperance are a complete mystery, the only word that an outsider hears is their warcry "Flottsørmir!"

Minor Factions of the Black Sea

Game mechanics

The factions presented in this wiki (infoboxes, articles) are presented from a story point of view. The technical factions controlling attitudes between characters are more complex. The baseline of how faction relations work is simple: If hostilities emerge between two characters (be it PC and NPC or two NPCs), their whole factions are now hostile to each other.

Everything else is an exception, and the two main exceptions are zone control rules and splitting characters into smaller factions.

  • Zone Control
    • Uncontrolled and Partially Controlled Zones — Allow assassination with traps without propagating hostilities.
    • Leave No Witnesses — Hostility propagation is delayed until you leave the zone, killing everyone prevents it.
    • Security Camera Footage — Delayed hostilities just from being seen in camera footage.

Technical faction list

The simple hostility propagation means that characters are not always members of the faction you would expect. There are lots of small factions.

Technical faction list (Underrail 1.1.1.5 + Expedition)
Internal name Notes
player The player character
playerHouse Player house defenses - cameras, turrets, sentries
doppelgangers
ragers Enraged NPCs
southGateStation South Gate Station
southGateStation_animals
southGateStation_dogs
sgs_bret
sgs_lenox
bandits
watchers Oculites
junkyard_commoners
junkyard_commoners_protected
junkyard_store1
junkyard_store2
junkyard_thugs1
junkyard_thugs2
jy_house1
jy_house1b
jy_house2
jy_house3
jy_grover
jy_treasa
jy_elwood
jy_maura
junkyard_tavern
scrappers1 Scrappers
blackEels1 Black Eels
blackEels2
blackEelsJetPatrols
junkyard_gambling_house
junkyard_elwoods_house
old_junkyard_muties
old_junkyard_dogs
old_junkyard_turrets
old_junkyard_mutants
old_junkyard_mutantDogs
old_junkyard_robots
old_junkyard_wyatt
old_junkyard_wyatt_dogs
junkyard_tunnels_cliff
junkyard_tunnels_jenny
hostile_bandits
monsters
kamikazes
lakeGame Cave Hoppers
rathoundPack
bladelings
psiBeetles
burrowers
crabs
coilSpiders
crawlers
destructables Rocks
neutral
fls_ratking M'lan Ratula, not Rathound King
gms_l2_sentries
gms_l2_cameras
gms_intruders
gms_intruders2
gms_hostage
gms_citizens
gms_turret_on
gms_turret_off
protectorate Protectorate
protectorate_patrol
protectorate_outposts_cvw
protectorate_jetPatrols
protectorate_junkyard
protectorate_junkyard_prison
protectorate_junkyard_doctor
protectorate_junkyard_cameras
protectorate_coreCity
protectorate_envoy
protectorate_envoy_escort
protectorate_junkyard_ambush
protectorate_epione
protectorate_epione_cameras
protectorate_renegade
protectorate_dogs
protectorate_pirateRaidShip
watchers_junkyard
blaine_shop Blaine
lu_lunatics
lu_lunatics_dogs
lu_lurkers
lu_lurker_butcher
lu_lurkers_dogs
lu_ironheads
lu_ironheads_dogs
arena_dogA Lurker Base dog pit
arena_dogB Lurker Base dog pit
lu_lurkers_barricade1
lu_lurker_prisoners
lu_lurker_prisoners_freed
lu_raf_machines
lu_abandoned_warehouse
cc_patrol
faceless Faceless
faceless_rathounds
faceless_coreInvaders
faceless_buzzersShop
faceless_westWing
faceless_deepCaverns
faceless_deepCaverns_rathounds
faceless_patrol
faceless_patrol_rathounds
railCrossing Rail Crossing
railCrossing_doge
railCrossing_SecretShop
railCrossing_BuzzersShop
LostVault_Traders
HangingRat_Bar Hanging Rat
caves_Milton
campHathor Camp Hathor
campHathor_animals
campHathor_sarine
campHathor_becks_expedition
campHathor_edgars_expedition
rathoundKing
foundry Foundry
foundry_prison
foundry_patrol
foundry_prison_innercams
foundry_inmates
foundry_slums
fo_bunker_turret_off
fo_bunker_turret_on
foundry_evelyn
foundry_bandits
faceless_fo
foundry_hugo
faceless_fo_rathounds
free_drones Free Drones
free_drones_animals
free_drone_squad
free_drones_bate
foundry_the_chosen_few
fo_watchers
coreCity Core City
coreCity_animals
coreCity_zoners
coreCity_zonerGang
coreCity_zonerGang_dogs
coreCity_muggers
coreCity_guards
coreCity_ditch
coreCity_moe
coreCity_sergio
coreCity_junkies
coreCity_duffsGang
coreCity_zaman
coreCity_hardcoreBar
coreCity_zoneRats
coreCity_muties
coreCity_mercenaries
coreCity_coretech Coretech
coreCity_praetorianSecurity Praetorian Security
coreCity_JKK JKK
coreCity_Duff
coreCity_coretech_warehouse Coretech
coreCity_warehouseMercenaries
coreCity_sewerMutieCamp
coreCity_warehouseSentry
coreCity_blackCrawlers
coreCity_acidHunters Acid Hunters
coreCity_ResearchFacilityRobots
tchortists_coreCity Tchortists
coreCity_taloski_manor
coreCity_taloski_outside
coreCity_taloski_animals
coreCity_taloski_wit
coreCity_zoneBoyz
up_bandit_agr
up_bandit
up_bandit_dogs
up_motioner
up_scavengers
arena_challengers
arena_enemies
RahmUmbra
tchortists Tchortists
tchortists_patrol Tchortists
tchortists_nevil Tchortists
tchortists_reject Tchortists
tchortists_beetle Tchortists
tchortists_mateo
tchortists_animals
university_commoners
jgi_sisters
dc_irisBots
dc_labBot
dc_irisBots_final
tchortists_deepCaverns
tchortists_deepCaverns_captured
dc_tchortlings
dc_lora
dc_leo
global_commoners
global_jetskiers
global_gangsters
femmeFatale
ardasGangsters
strayCats1
strayCats2
ibAndSons
ibAndSons_hoppers
utilityBots
dun_wasteWater
dun_wasteWater_slaves
dun_wasteWater_cameras
blackLake_muties
westerners_MilitaryBase
westerners_MilitaryBase_dogs
dudesCats
dude
pirates
pirates_crag
pirates_jetSki
pirates_outskirts
pirates_animals
pirates_raid
sormirbaren Sørmirbæren
sormirbaren_king Sørmirbæren
sormirbaren_civilians Sørmirbæren
sormirbaren_cattle Sørmirbæren
sormirbaren_bulls Sørmirbæren
sormirbaren_yngwar Yngwar
todd
ethan_enraged
expedition_security Expedition
expedition_staff Expedition
expedition_security_jetSki Expedition
expedition_captured_oldfield Expedition
lemuria_servants
lemuria_cameras
lemuria_allied
ferryman Ferryman
sea_serpents
striders
rig_tavern
rig_blackEel_guards
rig_blackEel_animals
rig_blackEel_workers
merchantFerry_pirateRaid