Difference between revisions of "Frozen"

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* [[Cryostasis]] (2 turns + 1 turn per [[Chill]] effect on target)
 
* [[Cryostasis]] (2 turns + 1 turn per [[Chill]] effect on target)
 
* [[Cryogenic Induction]] (increases cryostasis duration by 1 turn, allows shattering frozen targets)
 
* [[Cryogenic Induction]] (increases cryostasis duration by 1 turn, allows shattering frozen targets)
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== Immunity ==
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Armor suits crafted with [[Insulating Foam Padding]] provide immunity to freezing.
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 10:02, 11 September 2022

Frozen icon

Frozen
Frozen solid. Cannot perform any action, but any damage taken will cancel the effect.
Duration: 2-6 turns

Frozen is a disabling control effect which does not provide temporary immunity, meaning freezing effects can stunlock the player character or non-player characters. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove frozen.[1]

Being unable to perform any actions means frozen targets cannot act during their turns nor dodge/evade attacks during enemy turns.

Frozen targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.

Sources and related feats

Immunity

Armor suits crafted with Insulating Foam Padding provide immunity to freezing.