Difference between revisions of "Abandoned Facility"

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{{Stub}}
 
 
{{Location Infobox
 
{{Location Infobox
 
| name    = Abandoned Biocorp Facility
 
| name    = Abandoned Biocorp Facility
 
| type    = Dungeon
 
| type    = Dungeon
 
| control = none
 
| control = none
| image  = Biocorp facility.png
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| image  = Biocorp facility.jpg
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| music  = WarehouseHorror.ogg
 
| world  = [[Core City]]
 
| world  = [[Core City]]
 
| areas  = Elevator<br>Sector 1<br>Sector 2
 
| areas  = Elevator<br>Sector 1<br>Sector 2
Line 15: Line 15:
  
 
== Description ==
 
== Description ==
An abandoned Biocorp facility under [[Core City]], accessible via the Core City utility elevator during and after JKK questline.
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An old, abandoned [[Biocorp]] research facility located under [[Core City]], accessible via the Core City's utility elevator during and after [[JKK]] questline.
 +
 
 +
It is split into three sectors. Sector 1 contains hydraulic generator room, armory, main storage, large offices, maintenance room and security room. Some [[Mutie]]s, possibly the facility's old staff or test subjects exposed to unknown mutagens, also reside here. To the south is Sector 2 which contains secondary storage, labs and another part of the hydraulic generator. [[Plasma Sentry]] guardians are still active within. Sector 3 is to the northeast, but it is inaccessible due to rocks blocking the passage.
 +
 
 +
=== Elevator ===
 +
* Accessed right after following [[Vivian]] to the elevator from [[Core City passages]], area '''Utility section'''
 +
* The switch to the northwest triggers a trap leading you to area '''Sector 1'''
 +
 
 +
=== Sector 1 ===
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* Elevator room:
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** The power of the elevator is initially off. The point of this area and quest is to repair it to escape
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** The electronic lock requires [[Generator Room Keycard (Core City)]]. It opens the generator room.
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* The generator room:
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** The desk contains a [[Biocorp Technology Catalog Fragment]] oddity, 1 XP
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** The hydraulic generator can be used to turn on the elevator once the pump is initialized in ''Sector 2'''
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* Storage area east of the elevator room:
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** The fenced door can be opened with 95 [[Lockpicking]] or with [[Armory key (Core City)]]
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** The middle locker contains a [[Fancy Lighter]] oddity, 2 XP
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** The locker in the corner requires 75 [[Lockpicking]]
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* The office (with the tents and the [[Mutie]]s):
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** A box requires 90 [[Hacking]]
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** A barrel contains a [[Barrel Soup Ladle]] oddity, 2 XP
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** A desk contains a [[Train Log]] oddity, 1 XP
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** A desk contains [[Maintenance Room Keycard (Core City)]]
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** A desk to the south contains [[Sector 2 Keycard (Core City)]]
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** A desk to the south contains [[Armory key (Core City)]]
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* The southwest door:
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** Can be opened with [[Sector 2 Keycard (Core City)]]
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** Leads to the area '''Sector 2'''
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* The maintenance room in the NE corner
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** Can be reached from the ventilation shaft in the restroom
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** Can also be opened with the [[Maintenance Room Keycard (Core City)]]
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** A Computer rack contains [[Generator Room Keycard (Core City)]]
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* The security room to the south:
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** Is inhabited by 3 [[Mutie]]s
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** The computer console can be hacked with 80 effective [[Hacking]] skill to disable the robots in the next sector
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* The main storage room to the west:
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** Can be opened with [[Storage Room Keycard (Core City)]] from area '''Sector 2'''
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** Has some [[Coil Spider]]s
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** Has shelves containing [[Hydraulic Generator Parts]] and an [[Old World Booze Bottle]] oddity, 2 XP
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** Has 3 [[Pipe]]s on the shelves, needed to repair the pipes
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 +
=== Sector 2 ===
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* The corridor:
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** has an [[HE Mine]] that requires 90 [[Traps]] to disarm
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** has some patrolling [[Plasma Sentry]]s
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** All the doors can be opened by [[Vivian]] if you ask her through the [[JKK Comm Device]]
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* The Research room (with 3 computer desks):
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** Can be accessed from the ventilation shaft
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** The middle desk contains [[Storage Room Keycard (Core City)]]
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** The southern desk requires 80 [[Lockpicking]]
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* The storage room (east room):
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** Has a barrel containing an [[Insect Repellent]] oddity, 3 XP
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* The pumping room:
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** The hydraulic pump can be initiated once the 3 [[Pipe]]s have been used to repair the broken pipe sections (two in '''Sector 2''' and one in '''Sector 1''')
  
 
== Enemies ==
 
== Enemies ==
* [[Mutie]]s
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* [[Mutie]]s: the current residents of Sector 1
* [[Plasma Sentry|Plasma Sentries]]
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* [[Coil Spider]]s: hiding in the the main storage room
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* [[Plasma Sentry|Plasma Sentries]]: old security robots still active and patrolling Sector 2
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 +
== Quests ==
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* [[Escort Vivian]]: You accidentally end up trapped in the facility
  
 
== Map Gallery ==
 
== Map Gallery ==
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
cc_utility.png   | Core City utility
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cc_utility.png| Core City utility
 
cc_bcf1_2.png | Elevator
 
cc_bcf1_2.png | Elevator
 
cc_bcf1.png  | Sector 1
 
cc_bcf1.png  | Sector 1

Latest revision as of 10:49, 16 September 2022

Abandoned Biocorp FacilityUncontrolled zone

Biocorp facility.jpg
Dungeon information
Music Cornered
Located in Core City
Areas Elevator
Sector 1
Sector 2
Connections Core City utility
NPCs Vivian
Technical
Map file(s) cc_utility
cc_bcf1
cc_bcf2

Abandoned Facility is a dungeon in Core City.

Description

An old, abandoned Biocorp research facility located under Core City, accessible via the Core City's utility elevator during and after JKK questline.

It is split into three sectors. Sector 1 contains hydraulic generator room, armory, main storage, large offices, maintenance room and security room. Some Muties, possibly the facility's old staff or test subjects exposed to unknown mutagens, also reside here. To the south is Sector 2 which contains secondary storage, labs and another part of the hydraulic generator. Plasma Sentry guardians are still active within. Sector 3 is to the northeast, but it is inaccessible due to rocks blocking the passage.

Elevator

  • Accessed right after following Vivian to the elevator from Core City passages, area Utility section
  • The switch to the northwest triggers a trap leading you to area Sector 1

Sector 1

Sector 2

  • The corridor:
  • The Research room (with 3 computer desks):
  • The storage room (east room):
  • The pumping room:
    • The hydraulic pump can be initiated once the 3 Pipes have been used to repair the broken pipe sections (two in Sector 2 and one in Sector 1)

Enemies

  • Muties: the current residents of Sector 1
  • Coil Spiders: hiding in the the main storage room
  • Plasma Sentries: old security robots still active and patrolling Sector 2

Quests

Map Gallery