Difference between revisions of "Zaman's Lair"
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* Entrance room: | * Entrance room: | ||
** When entering for the first time, [[Zaman]] will close the entrance door behind you and you'll need to find a way to open it to get out | ** When entering for the first time, [[Zaman]] will close the entrance door behind you and you'll need to find a way to open it to get out | ||
− | ** The entrance door can be opened | + | ** The entrance door can be opened with the computer console in the SW room on the other side of the the glass window |
− | ** The north door | + | ** The north door can be opened with 100 [[Hacking]] or with the computer console in the NW room |
− | * The door north of the SE room | + | * The door north of the SE room can be opened with 75 [[Hacking]] or with the computer console in the NW room |
+ | * The NE room has a box requiring 70 [[Hacking]] | ||
+ | * The E room (between the 2 large security doors) has a north door that can be opened with 90 [[Hacking]] or with the computer console in the NW room | ||
+ | * The NW room has a computer console which open all security doors in the area except the entrance door | ||
+ | * The central room: | ||
+ | ** has an aggressive robot, [[Chop-Chop]], which carries a [[Self-consciousness Module]] oddity, 2 XP | ||
+ | ** The doorway to the room to the west is trapped with a [[Crawler Poison Bear Trap]]. It can be disarmed with 100 [[Traps]] | ||
+ | ** A dead body, [[Agent Raul]], is the objective of quest [[Find Raul]]. It carries a [[Coretech Pamphlet]] oddity, 3 XP | ||
+ | * [[Zaman]]'s living room: | ||
+ | ** [[Zaman]] is living here and is aggressive. He carries the unique [[Dehumanizer]] blade | ||
+ | ** The northern shelves contain a [[Three-Eyed Skull]] oddity, 3 XP and [[Psionic Mentor: Psychosomatic Predation]] | ||
+ | ** Has a footlocker requiring 55 [[Lockpicking]], it contains 50 charons, an [[Advanced Mechanical Repair Kit]], [[Advanced Electronic Repair Kit]] and a [[Sharpening Stone]] | ||
+ | * The computer in the SW room can be used to open the main entrance/exit door | ||
=== Spider caves === | === Spider caves === | ||
Line 34: | Line 46: | ||
* There are some [[Coil Spider]]s inhabiting and patrolling the area | * There are some [[Coil Spider]]s inhabiting and patrolling the area | ||
* Close to the SE corner is a pile of rubble containing an [[Obsidian Shard]] oddity, 1 XP | * Close to the SE corner is a pile of rubble containing an [[Obsidian Shard]] oddity, 1 XP | ||
− | * Close to the northern exit are some [[Destructible objects|destructible rocks]], hiding the second exit to area '''Zaman's Lair''' | + | * Close to the northern exit are some [[Destructible objects|destructible rocks]], hiding the second exit to area '''Zaman's Lair''' (the '''Underground lake''' area to the north has a couple of [[TNT Charge]]s in case you need them to escape the lair) |
* Near the second western exit being the destructible rocks is a barrel containing a rare [[Shiv]] melee weapon | * Near the second western exit being the destructible rocks is a barrel containing a rare [[Shiv]] melee weapon | ||
− | == | + | === Underground lake === |
− | * [[ | + | * The southern exit leads to area '''Spider caves''' |
− | * [[ | + | * There are several [[Azuridae]] and [[Azuridae Goliathus]] in this area |
− | * [[ | + | * Has 2 respawning [[Mindshroom]]s |
+ | * On the wall to the west of the eastern mindhsroom is a hidden cave (requires 9 [[Perception]]) containing around fifty [[United Stations Dollar]]s | ||
+ | * Next to the boat is a dead man carrying some [[TNT Charge]]s and a [[Core City Plans]] oddity, 1 XP | ||
+ | * Can be fished in this area: [[Blue Eel]], [[Anglerfish]] | ||
== Quests == | == Quests == |
Latest revision as of 15:02, 1 October 2022
Zaman's Lair | |||||
Dungeon information | |||||
---|---|---|---|---|---|
Music | Subterranon | ||||
Located in | Core City Sewers | ||||
Areas | Zaman's Lair Spider caves Underground lake | ||||
Connections | Core City Sewers | ||||
NPCs | Zaman | ||||
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Zaman's Lair is a dungeon in Core City Sewers.
Description
An old and abandoned facility under Core City, accessible from Core City Sewers, area Sewers west. It likely belonged to Biocorp in the past, but nowadays only a madman named Zaman resides there.
To get there, head to the first area of the sewers from Core City docks and exit to the west. Zaman's lair is directly north from the next area, but you'll have to take a detour through the westermost part (area Sewers west, cave entrance ) of the sewers to reach the entrance.
Zaman's Lair
- The southern exit (the entrance to Zaman's Lair leads to Core City Sewers, area Sewers west
- The eastern exits leads to area Spider caves
- Entrance room:
- When entering for the first time, Zaman will close the entrance door behind you and you'll need to find a way to open it to get out
- The entrance door can be opened with the computer console in the SW room on the other side of the the glass window
- The north door can be opened with 100 Hacking or with the computer console in the NW room
- The door north of the SE room can be opened with 75 Hacking or with the computer console in the NW room
- The NE room has a box requiring 70 Hacking
- The E room (between the 2 large security doors) has a north door that can be opened with 90 Hacking or with the computer console in the NW room
- The NW room has a computer console which open all security doors in the area except the entrance door
- The central room:
- has an aggressive robot, Chop-Chop, which carries a Self-consciousness Module oddity, 2 XP
- The doorway to the room to the west is trapped with a Crawler Poison Bear Trap. It can be disarmed with 100 Traps
- A dead body, Agent Raul, is the objective of quest Find Raul. It carries a Coretech Pamphlet oddity, 3 XP
- Zaman's living room:
- Zaman is living here and is aggressive. He carries the unique Dehumanizer blade
- The northern shelves contain a Three-Eyed Skull oddity, 3 XP and Psionic Mentor: Psychosomatic Predation
- Has a footlocker requiring 55 Lockpicking, it contains 50 charons, an Advanced Mechanical Repair Kit, Advanced Electronic Repair Kit and a Sharpening Stone
- The computer in the SW room can be used to open the main entrance/exit door
Spider caves
- The 2 western exits (one to the south, one to the north behind the destructible rocks) leads to area Zaman's Lair
- The northern exit leads to area Underground lake
- There are several Electric web traps all around the place
- There are some Coil Spiders inhabiting and patrolling the area
- Close to the SE corner is a pile of rubble containing an Obsidian Shard oddity, 1 XP
- Close to the northern exit are some destructible rocks, hiding the second exit to area Zaman's Lair (the Underground lake area to the north has a couple of TNT Charges in case you need them to escape the lair)
- Near the second western exit being the destructible rocks is a barrel containing a rare Shiv melee weapon
Underground lake
- The southern exit leads to area Spider caves
- There are several Azuridae and Azuridae Goliathus in this area
- Has 2 respawning Mindshrooms
- On the wall to the west of the eastern mindhsroom is a hidden cave (requires 9 Perception) containing around fifty United Stations Dollars
- Next to the boat is a dead man carrying some TNT Charges and a Core City Plans oddity, 1 XP
- Can be fished in this area: Blue Eel, Anglerfish
Quests
- Find Raul: Coretech's agent Raul has gone missing.
Map Gallery
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