Difference between revisions of "Execute"

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'''Execute''' is a feat and a special attack.
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'''Execute''' is a feat and a special attack.
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Execute deals 250% weapon damage against targets who are specifically suffering from the [[stunned]] or [[incapacitated]] status effects.
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Notably, as robots cannot be stunned or incapacitated (only [[short circuited]]), they cannot receive the additional damage.
  
 
== Feat ==
 
== Feat ==
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| image        = execute_icon.png
 
| image        = execute_icon.png
 
| name        = Execute
 
| name        = Execute
| description  = Grants you a special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. Does not work with pistols that deal their primary damage to multiple targets.<br><br>Cooldown: 5 turns.
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| description  = Grants you a special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. Does not work with pistols that deal their primary damage to multiple targets. Costs 5 action points more than a regular attack.<br><br>Cooldown: 5 turns.
 
| requirements =
 
| requirements =
 
* [[Guns]] 70
 
* [[Guns]] 70

Latest revision as of 07:35, 23 October 2022

Execute is a feat and a special attack.

Execute deals 250% weapon damage against targets who are specifically suffering from the stunned or incapacitated status effects.

Notably, as robots cannot be stunned or incapacitated (only short circuited), they cannot receive the additional damage.

Feat

Execute feat icon Execute
Grants you a special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. Does not work with pistols that deal their primary damage to multiple targets. Costs 5 action points more than a regular attack.

Cooldown: 5 turns.


Requirements

Ability

Execute icon

Execute
Special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets.
Action Points: Active weapon's AP cost + 5
Range: 2.5
Cooldown: 5 turns

Specializations

  • Damage (10 levels) — Further increases the damage modifier by 10% for each specialization point.
  • Cooldown (2 levels) — Reduces cooldown by 1 turn for each specialization point.

History

Underrail Beta

Underrail Alpha

  • 0.1.14.0 - guns requirement increased from 35 to 70
  • 0.1.4.0 - feat introduced