Difference between revisions of "Execute"
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− | '''Execute''' is a feat and a special attack. | + | '''Execute''' is a feat and a special attack. |
+ | |||
+ | Execute deals 250% weapon damage against targets who are specifically suffering from the [[stunned]] or [[incapacitated]] status effects. | ||
+ | |||
+ | Notably, as robots cannot be stunned or incapacitated (only [[short circuited]]), they cannot receive the additional damage. | ||
== Feat == | == Feat == | ||
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| image = execute_icon.png | | image = execute_icon.png | ||
| name = Execute | | name = Execute | ||
− | | description = Grants you a special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. Does not work with pistols that deal their primary damage to multiple targets.<br><br>Cooldown: 5 turns. | + | | description = Grants you a special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. Does not work with pistols that deal their primary damage to multiple targets. Costs 5 action points more than a regular attack.<br><br>Cooldown: 5 turns. |
| requirements = | | requirements = | ||
* [[Guns]] 70 | * [[Guns]] 70 |
Latest revision as of 07:35, 23 October 2022
Execute is a feat and a special attack.
Execute deals 250% weapon damage against targets who are specifically suffering from the stunned or incapacitated status effects.
Notably, as robots cannot be stunned or incapacitated (only short circuited), they cannot receive the additional damage.
Feat
Execute | |
Grants you a special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. Does not work with pistols that deal their primary damage to multiple targets. Costs 5 action points more than a regular attack. Cooldown: 5 turns. | |
Requirements
|
Ability
Execute | |
Special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. | |
Action Points: Active weapon's AP cost + 5 | |
Range: 2.5 | |
Cooldown: 5 turns |
Specializations
- Damage (10 levels) — Further increases the damage modifier by 10% for each specialization point.
- Cooldown (2 levels) — Reduces cooldown by 1 turn for each specialization point.
History
Underrail Beta
- 0.2.0.0 - no longer works with pistols that deal their primary damage to multiple targets (Electroshock Pistol)
Underrail Alpha
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