Difference between revisions of "Telekinetic Punch"
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− | {{ | + | {{Ability Infobox |
− | + | | image = Telekinetic Punch.png | |
− | + | | nature = malicious | |
− | + | | name = Telekinetic Punch | |
− | + | | school = Psychokinesis | |
− | + | | skillreq = 0 | |
− | + | | description = Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a fortitude check. The stun only affects organic targets. | |
− | + | | apcost = 15 | |
− | + | | psicost = 50 | |
− | + | | range = 5.0 | |
+ | | cooldown = 3 turns | ||
}} | }} | ||
− | + | '''Telekinetic Punch''' is the first [[Psychokinesis]] psi ability the player can learn, even without any investment in psionic skills. | |
− | + | Its damage scales with effective Psychokinesis skill. Your effective Psychokinesis skill also affects the chance of targets resisting the [[stun]]. | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effective skill !! Damage | ||
+ | |- | ||
+ | | 0 || {{Mechanical|9-10}} | ||
+ | |- | ||
+ | | 50 || {{Mechanical|29-42}} | ||
+ | |- | ||
+ | | 100 || {{Mechanical|49-75}} | ||
+ | |- | ||
+ | | 150 || {{Mechanical|69-107}} | ||
+ | |- | ||
+ | | 200 || {{Mechanical|89-140}} | ||
+ | |- | ||
+ | | 250 || {{Mechanical|109-172}} | ||
+ | |- | ||
+ | | 300 || {{Mechanical|129-205}} | ||
+ | |} | ||
+ | [[Telekinetic Proxy]] will mimic this psi ability ''(cause it to strike twice)'' if the target is within the proxy's radius. | ||
+ | |||
+ | == Trainers == | ||
+ | * [[Bisson]] in [[South Gate Station]] | ||
+ | * [[Psionic Mentor: Telekinetic Punch]] | ||
+ | |||
+ | == Related feats and items == | ||
+ | * [[Corporeal Projection]] ''(damage increased by 5% for each point of strength above 5)'' | ||
+ | * [[Force User]] ''(increases damage by 100%)'' | ||
+ | * {{Itemlink|Magnifying Neuroscopic Filter: Telekinetic Punch}}{{expedition-inline}} | ||
+ | |||
+ | |||
+ | |||
+ | {{Abilities navbox|collapsed}} | ||
{{Psi abilities navbox}} | {{Psi abilities navbox}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Psi]] | [[Category:Psi]] |
Latest revision as of 05:22, 15 December 2022
Telekinetic Punch | |
Psychokinesis (0 skill required) | |
Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a fortitude check. The stun only affects organic targets. | |
Action Points: 15 | |
Psi: 50 | |
Range: 5.0 | |
Cooldown: 3 turns |
Telekinetic Punch is the first Psychokinesis psi ability the player can learn, even without any investment in psionic skills.
Its damage scales with effective Psychokinesis skill. Your effective Psychokinesis skill also affects the chance of targets resisting the stun.
Effective skill | Damage |
---|---|
0 | Mechanical: 9-10 |
50 | Mechanical: 29-42 |
100 | Mechanical: 49-75 |
150 | Mechanical: 69-107 |
200 | Mechanical: 89-140 |
250 | Mechanical: 109-172 |
300 | Mechanical: 129-205 |
Telekinetic Proxy will mimic this psi ability (cause it to strike twice) if the target is within the proxy's radius.
Trainers
Related feats and items
- Corporeal Projection (damage increased by 5% for each point of strength above 5)
- Force User (increases damage by 100%)
- Magnifying Neuroscopic Filter: Telekinetic Punch E
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