Difference between revisions of "Electrokinesis"
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{{Ability Infobox | {{Ability Infobox | ||
| image = Electrokinesis.png | | image = Electrokinesis.png | ||
− | | | + | | nature = malicious |
| name = Electrokinesis | | name = Electrokinesis | ||
| school = Psychokinesis | | school = Psychokinesis | ||
| skillreq = 30 | | skillreq = 30 | ||
− | | description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by | + | | description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 20% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. |
| apcost = 30 | | apcost = 30 | ||
| psicost = 35 | | psicost = 35 | ||
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}} | }} | ||
− | '''Electrokinesis''' damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be | + | '''Electrokinesis''' damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be invoked through a fence or a gate. Every effective skill point in Psychokinesis grants {{Electricity|0.15 - 0.45|number only}} damage, rounded. |
{| class="wikitable" | {| class="wikitable" | ||
Line 18: | Line 18: | ||
! Effective skill !! Damage | ! Effective skill !! Damage | ||
|- | |- | ||
− | | 0 || 8-9 | + | | 0 || {{Electricity|8-9}} |
|- | |- | ||
− | | 30 || 12-22 | + | | 30 || {{Electricity|12-22}} |
|- | |- | ||
− | | 50 || 16-32 | + | | 50 || {{Electricity|16-32}} |
|- | |- | ||
− | | 100 || 23-54 | + | | 100 || {{Electricity|23-54}} |
|- | |- | ||
− | | 150 || 30-76 | + | | 150 || {{Electricity|30-76}} |
|- | |- | ||
− | | 200 || 38-99 | + | | 200 || {{Electricity|38-99}} |
|- | |- | ||
− | | 250 || 46-122 | + | | 250 || {{Electricity|46-122}} |
|- | |- | ||
− | | 300 || 53-144 | + | | 300 || {{Electricity|53-144}} |
|} | |} | ||
== Trainers == | == Trainers == | ||
* [[Bisson]] in [[South Gate Station]] | * [[Bisson]] in [[South Gate Station]] | ||
+ | * [[Psionic Mentor: Electrokinesis]] | ||
− | == Related feats == | + | == Related feats and items == |
* [[Psychostatic Electricity]] | * [[Psychostatic Electricity]] | ||
− | + | * {{Itemlink|Magnifying Neuroscopic Filter: Electrokinesis}}{{expedition-inline}} | |
+ | * {{Itemlink|Tesla Armor}}{{expedition-inline}} | ||
{{Abilities navbox|collapsed}} | {{Abilities navbox|collapsed}} |
Latest revision as of 05:22, 15 December 2022
Electrokinesis | |
Psychokinesis (30 skill required) | |
Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 20% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. | |
Action Points: 30 | |
Psi: 35 | |
Range: 8.0 |
Electrokinesis damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be invoked through a fence or a gate. Every effective skill point in Psychokinesis grants 0.15 - 0.45 damage, rounded.
Effective skill | Damage |
---|---|
0 | Electricity: 8-9 |
30 | Electricity: 12-22 |
50 | Electricity: 16-32 |
100 | Electricity: 23-54 |
150 | Electricity: 30-76 |
200 | Electricity: 38-99 |
250 | Electricity: 46-122 |
300 | Electricity: 53-144 |
Trainers
Related feats and items
|