Difference between revisions of "Electrokinesis"

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{{Ability Infobox
 
{{Ability Infobox
| image      = {{PAGENAME}}.png
+
| image      = Electrokinesis.png
| type        = psi
+
| nature      = malicious
 
| name        = Electrokinesis
 
| name        = Electrokinesis
 
| school      = Psychokinesis
 
| school      = Psychokinesis
 
| skillreq    = 30
 
| skillreq    = 30
| description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
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| description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 20% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
 
| apcost      = 30
 
| apcost      = 30
 
| psicost    = 35
 
| psicost    = 35
| range      = 10,0
+
| range      = 8.0
 
| cooldown    =  
 
| cooldown    =  
 
}}
 
}}
  
[[Electrokinesis]]' damage scales with effective Psychokinesis skill, shown here at minimal required skill.
+
'''Electrokinesis''' damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be invoked through a fence or a gate. Every effective skill point in Psychokinesis grants {{Electricity|0.15 - 0.45|number only}} damage, rounded.
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 +
{| class="wikitable"
 +
|-
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! Effective skill !! Damage
 +
|-
 +
|  0 || {{Electricity|8-9}}
 +
|-
 +
|  30 || {{Electricity|12-22}}
 +
|-
 +
|  50 || {{Electricity|16-32}}
 +
|-
 +
| 100 || {{Electricity|23-54}}
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|-
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| 150 || {{Electricity|30-76}}
 +
|-
 +
| 200 || {{Electricity|38-99}}
 +
|-
 +
| 250 || {{Electricity|46-122}}
 +
|-
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| 300 || {{Electricity|53-144}}
 +
|}
  
 
== Trainers ==
 
== Trainers ==
 
* [[Bisson]] in [[South Gate Station]]
 
* [[Bisson]] in [[South Gate Station]]
 +
* [[Psionic Mentor: Electrokinesis]]
  
 +
== Related feats and items ==
 +
* [[Psychostatic Electricity]]
 +
* {{Itemlink|Magnifying Neuroscopic Filter: Electrokinesis}}{{expedition-inline}}
 +
* {{Itemlink|Tesla Armor}}{{expedition-inline}}
  
 +
{{Abilities navbox|collapsed}}
 
{{Psi abilities navbox}}
 
{{Psi abilities navbox}}
 
[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Psi]]
 
[[Category:Psi]]

Latest revision as of 05:22, 15 December 2022

Electrokinesis icon

Electrokinesis
Psychokinesis (30 skill required)
Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 20% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
Action Points: 30
Psi: 35
Range: 8.0

Electrokinesis damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be invoked through a fence or a gate. Every effective skill point in Psychokinesis grants 0.15 - 0.45 damage, rounded.

Effective skill Damage
0 Electricity: 8-9
30 Electricity: 12-22
50 Electricity: 16-32
100 Electricity: 23-54
150 Electricity: 30-76
200 Electricity: 38-99
250 Electricity: 46-122
300 Electricity: 53-144

Trainers

Related feats and items