Difference between revisions of "Rapid Fire"
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(Added specialization numbers.) |
(I got an instance where ap cost got rounded down.) |
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− | '''Rapid Fire''' is a feat and a special attack | + | '''Rapid Fire''' is a feat and a special attack. |
== Feat == | == Feat == | ||
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− | + | Works with firearm pistols, SMGs and assault rifles. Does not work with chemical and energy weapons. | |
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{{clear}} | {{clear}} | ||
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| name = Rapid Fire | | name = Rapid Fire | ||
| max = 3 | | max = 3 | ||
− | | text = Reduces the action point cost modifier 5% for each specialization point. | + | | text = Reduces the action point cost modifier by 5% for each specialization point. |
}} | }} | ||
+ | |||
+ | == History == | ||
+ | Underrail 1.0 | ||
+ | * [[1.0.2.2]] - description updated | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.14.0]] - feat introduced | ||
Latest revision as of 06:23, 9 December 2023
Rapid Fire is a feat and a special attack.
Feat
Rapid Fire | |
Grants you the ability to rapidly fire 3 bullets from firearm pistols, SMGs, and assault rifles at reduced precision for 150% action point cost of a regular attack. | |
Requirements
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Works with firearm pistols, SMGs and assault rifles. Does not work with chemical and energy weapons.
Ability
Rapid Fire | |
Rapidly fires 3 bullets with reduced precision. | |
Action Points: 150% of active weapon's AP cost | |
Range: Active weapon's range | |
Cooldown: 2 turns |
It is possible to get maximum chance to hit even with the reduced precision, but only at short ranges. Precision drops as range increases, but not quite as rapidly as with Point Shot.
Bugs
Starting combat from real-time mode with Rapid Fire will fire only one shot. This is a known issue that's not easily fixable. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Rapid Fire (3 levels) — Reduces the action point cost modifier by 5% for each specialization point.
History
Underrail 1.0
- 1.0.2.2 - description updated
Underrail Alpha
- 0.1.14.0 - feat introduced
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