Difference between revisions of "Random locations"

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'''Random dungeons''' are new type of content introduced in Underrail version [[1.1.1.0]].
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'''Random locations''' are new type of content introduced in Underrail version [[1.1.1.0]].
  
 
== Mechanics ==
 
== Mechanics ==
Random dungeons do not pop up like [[:Category:Random events|random events]] do. They are either there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have at least one random dungeon, rarely up to three. Random dungeons can also be chained so that one random dungeon leads into another.
+
Initial random location introduced in [[1.1.1.0]] were dungeons that appeared in low level areas to spice up the early game on successive playthroughs. Version [[1.1.2.0]] expanded the system to include other kinds of random locales, such as large stationary boats in the waterways.
  
They should be as indistinguishable from regular areas as possible: A random dungeon will modify one or more zones by adding a small fragment into the map that serves as the dungeon's entrance. Usually, any entrance fragment can lead to any random dungeon of matching type ''(eg. a trapdoor will connect to a ladder)'' but some random dungeons always appear in the same place.
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They do not pop up and later disappear like [[:Category:Random events|random events]] do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have some random locations, but usually not all of them. Random locations can also be chained so that one random location leads into another.
  
In addition to random loot like in static areas, every random dungeon has randomized entrances and enemies. Each dungeon also has other varying random factors.
+
They should be as indistinguishable from regular areas as possible: A random location will modify one or more zones by adding a small world fragment into the zone that serves as the location's entrance. Usually, any entrance fragment can lead to any random location of matching type ''(eg. a trapdoor will connect to a ladder, west transition will connect to east transition)'' but some random locations have pre-defined locations.
  
== Random dungeons ==
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In addition to random loot like in static areas, random locations have randomized entrances and other varying random factors.
{{expand section|all random factors of each dungeon}}
 
  
As of version [[1.1.1.0]], there are 5 random dungeon base zones.
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== Zones ==
 +
Base zones for random locations. The contents of these zones are randomized to varying degrees.
  
=== Water Treatment Facility ===
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'''Unnamed'''
The [[Water Treatment Facility]] is a fairly large two-floor random dungeon that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
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* [[Bunker (Random dungeon 1)|Low level bunker 1]] is a small bunker.
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* [[Bunker (Random dungeon 2)|Low level bunker 2]] is a three-floor robot facility.
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* [[Bunker (Random dungeon 3)|Low level bunker 3]]
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* [[Bunker (Random dungeon 4)|Low level bunker 4]]
 +
* [[Cave (Random dungeon 1)|Low level cave 1]] is a fairly large, but possibly partially blocked, cave.
 +
* [[Cave (Random dungeon 2)|Low level cave 2]] is a small two-level cave that may lead to other random dungeons.
 +
* [[Cave (Random dungeon 3)|Low level cave 3]]
 +
* [[Cave (Random dungeon 4)|Low level cave 4]]
 +
* [[Lower Passages (Random dungeon)]]
  
See the quest article for some of the random factors in this dungeon.
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'''Named'''
 +
* [[Water Treatment Facility]] is a fairly large and complex two-floor facility that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
 +
* [[Core City Office Building]]
 +
* [[Jet Eater Lair]]{{expedition-inline}}
 +
* [[Hopperdrome]]{{expedition-inline}}
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* [[Drag 'n' Drop]]{{expedition-inline}}
  
=== Low level bunker 1 ===
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== Fragments ==
[[Bunker (Random dungeon 1)|Low level bunker 1]] is a small bunker-themed random dungeon that can appear in low level areas before Junkyard.
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'''Fragments''' are small changes added to existing static zones. They usually serve as random location entrances, or other points of interests in quests related to random locations.
  
Random factors include level of destruction, if the armory is blocked and if master power is exposed.
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In [[Lower Caves]]:
 
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* [[South Gate Outposts]], northwest outpost (bunker passage entrance){{Hard}}{{DOMINATING}}
=== Low level bunker 2 ===
 
[[Bunker (Random dungeon 2)|Low level bunker 2]] is a small three-floor bunker-themed random dungeon that can appear in low level areas before Junkyard. It's a robot facility with large open pit in the middle.
 
 
 
Random factors include the location of a key and whether an industrial bot is present.
 
 
 
=== Low level cave 1 ===
 
[[Cave (Random dungeon 1)|Low level cave 1]] is a fairly large cave-themed random dungeon that can appear in low level areas before Junkyard. Contains a camp with some loot and [["Arena Now" Broadcasting Schedule]] oddity, a tiny shroom cave behind an agility check, two rubbles containing [[Trilobite Fossil]] and [[Obsidian Shard]] oddities.
 
 
 
Random factors include corpses that may appear in the dungeon. Access to segments of the cave, such as the camp, may be blocked off by rocks.
 
 
 
=== Low level cave 2 ===
 
[[Cave (Random dungeon 2)|Low level cave 2]] is a small two-level cave-themed random dungeon that can appear in low level areas before Junkyard.
 
 
 
Random factors include two creature types fighting near the waterfall and whether some of them survived.
 
 
 
== Entrance fragments ==
 
Potential random dungeon entrance fragment locations.
 
 
 
* [[South Gate Outposts]], northwest outpost (cave passage entrance)<sup>[1]</sup>
 
 
* [[South Gate Outposts]], east outpost (cave passage entrance)
 
* [[South Gate Outposts]], east outpost (cave passage entrance)
 
* [[Crossroad Caves]], area 3 (trapdoor/ladder entrance)
 
* [[Crossroad Caves]], area 3 (trapdoor/ladder entrance)
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* [[Mushroom Cove Base]] (bunker passage entrance)
 
* [[Mushroom Cove Base]] (bunker passage entrance)
 
* [[Mushroom Cove Base]] (cave passage entrance)
 
* [[Mushroom Cove Base]] (cave passage entrance)
* [[Lower Caves]], Junkyard tunnels 1 and 4 ([[Water Treatment Facility]] entrance)<sup>[2]</sup>
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* [[Lower Caves]], Junkyard tunnels 1 and 4 ([[Water Treatment Facility]] peekhole and entrance)
 +
 
 +
In [[Lower Passages]]:
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* [[Lower Passages (Random dungeon)]]
 +
 
 +
In [[Core City]]:
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* Upper level, leading to [[Core City Office Building]]
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* [[Core City Sewers Channels]]
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* [[Core City Sewers Furnace]]
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* [[Core City Sewers Pipes]]
 +
 
 +
In '''Waterways''':{{expedition-inline|Expedition}}
 +
* [[Chancer's Bay]], [[Drag 'n' Drop]] exterior
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* [[Rig Periphery]], [[Drag 'n' Drop]] exterior
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* [[Core Ring Protectorate Outpost]], [[Drag 'n' Drop]] exterior
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* [[Core Ring]], [[Drag 'n' Drop]] exterior
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Additonally Waterways can have one or two out of three of these fragments:
 +
* [[Jet Eater Lair]] ([[Jet Eater Hunt]] quest)
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* [[Core City Sewer Exit]], a boat ([[The tracking device]] quest)
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* [[Hopperdrome]]
 +
 
 +
In [[Random locations]]:
 
* [[Cave (Random dungeon 2)|Low level cave 2 random dungeon]], random entrance leading into ''another'' low level cave/bunker random dungeon.
 
* [[Cave (Random dungeon 2)|Low level cave 2 random dungeon]], random entrance leading into ''another'' low level cave/bunker random dungeon.
 
:<sup>[1]</sup> Bugged, pending fix
 
:<sup>[2]</sup> Was bugged until version [[1.1.1.5]]
 
  
 
== Map gallery ==
 
== Map gallery ==
  
=== Random dungeons ===
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=== Interiors ===
Maps of all random dungeon zones. Note that parts of the dungeon layouts, such as entrances and which areas are blocked or damaged, can be randomized.
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Maps of random location zones. Note that parts of the location layouts, such as entrances and which areas are blocked or damaged, can be randomized.
  
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
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</gallery>
 
</gallery>
  
=== Entrance fragments ===
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=== Fragments ===
Random dungeons add small fragments to otherwise static areas, usually to serve as their entrance point.
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Random locations add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.
  
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
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ForlornStations3 frag_frlstat3.png | South Gate Outposts 3 with random dungeon entrance fragment
 
ForlornStations3 frag_frlstat3.png | South Gate Outposts 3 with random dungeon entrance fragment
  
ForlornStations4.png | South Gate Outposts 4 normal
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ForlornStations4 u.png | South Gate Outposts 4 normal
 
ForlornStations4 frag_frlstat.png | South Gate Outposts 4 with random dungeon entrance fragment
 
ForlornStations4 frag_frlstat.png | South Gate Outposts 4 with random dungeon entrance fragment
  
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jyt4.png | Junkyard tunnels 4 normal
 
jyt4.png | Junkyard tunnels 4 normal
jyt4 frag_dun_wasteWater.png | Junkyard tunnels 4 with wastewater dungeon fragment
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jyt4 frag_dun_wasteWater.png | Junkyard tunnels 4 with [[Water Treatment Facility]] entrance fragment
  
 
jyt1.png | Junkyard tunnels 1 normal
 
jyt1.png | Junkyard tunnels 1 normal
jyt1 frag_dun_wasteWater.png | Junkyard tunnels 1 with wastewater dungeon fragment
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jyt1 frag_dun_wasteWater.png | Junkyard tunnels 1 with [[Water Treatment Facility]] entrance fragment
 
</gallery>
 
</gallery>
 +
 +
== History ==
 +
* [[1.1.2.0]]: added more random locations
 +
* [[1.1.1.6]]: Fixed the bug that caused some of the random dungeons to never trigger due to a bug with difficulty restriction
 +
* [[1.1.1.5]]: Fixed yet another reason why a certain early-game dungeon wasn't appearing (fixed Water Treatment Facility entrance fragment)
 +
* [[1.1.1.0]]: introduced random dungeons
  
  
 
{{Locations navbox}}
 
{{Locations navbox}}
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
[[Category:Locations| Random dungeons]]
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[[Category:Locations| Random locations]]

Latest revision as of 07:26, 29 December 2023

Random locations are new type of content introduced in Underrail version 1.1.1.0.

Mechanics

Initial random location introduced in 1.1.1.0 were dungeons that appeared in low level areas to spice up the early game on successive playthroughs. Version 1.1.2.0 expanded the system to include other kinds of random locales, such as large stationary boats in the waterways.

They do not pop up and later disappear like random events do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have some random locations, but usually not all of them. Random locations can also be chained so that one random location leads into another.

They should be as indistinguishable from regular areas as possible: A random location will modify one or more zones by adding a small world fragment into the zone that serves as the location's entrance. Usually, any entrance fragment can lead to any random location of matching type (eg. a trapdoor will connect to a ladder, west transition will connect to east transition) but some random locations have pre-defined locations.

In addition to random loot like in static areas, random locations have randomized entrances and other varying random factors.

Zones

Base zones for random locations. The contents of these zones are randomized to varying degrees.

Unnamed

Named

Fragments

Fragments are small changes added to existing static zones. They usually serve as random location entrances, or other points of interests in quests related to random locations.

In Lower Caves:

In Lower Passages:

In Core City:

In WaterwaysExpedition

Additonally Waterways can have one or two out of three of these fragments:

In Random locations:

Map gallery

Interiors

Maps of random location zones. Note that parts of the location layouts, such as entrances and which areas are blocked or damaged, can be randomized.

Fragments

Random locations add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.

History

  • 1.1.2.0: added more random locations
  • 1.1.1.6: Fixed the bug that caused some of the random dungeons to never trigger due to a bug with difficulty restriction
  • 1.1.1.5: Fixed yet another reason why a certain early-game dungeon wasn't appearing (fixed Water Treatment Facility entrance fragment)
  • 1.1.1.0: introduced random dungeons