Difference between revisions of "Escalated Psionic Innervation"
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(Created page with "{{heavyduty}} {{Ability Infobox | image = Escalated Psionic Innervation.png | nature = beneficial | name = Escalated Psionic Innervation | description = Incr...") |
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| nature = beneficial | | nature = beneficial | ||
| name = Escalated Psionic Innervation | | name = Escalated Psionic Innervation | ||
− | | description = Increases skill by 15-50, critical chance by 1%-10% and critical damage bonus by 20%-50%, while reducing psi point cost for either Psychokinesis or Metathermics randomly. All other non-boosted psi schools have their psi cost increased by 50%. Lasts 2 turns. Consumes 25 energy. | + | | description = Increases skill by 15-50, critical chance by 1%-10% and critical damage bonus by 20%-50%, while reducing psi point cost by 10%-30% for either Psychokinesis or Metathermics randomly. All other non-boosted psi schools have their psi cost increased by 50%. Lasts 2 turns. Consumes 25 energy. |
| apcost = 10 | | apcost = 10 | ||
| cooldown = 5 turns | | cooldown = 5 turns |
Latest revision as of 14:59, 10 January 2024
This page contains content from Underrail: Heavy Duty expansion.
Escalated Psionic Innervation | |
Increases skill by 15-50, critical chance by 1%-10% and critical damage bonus by 20%-50%, while reducing psi point cost by 10%-30% for either Psychokinesis or Metathermics randomly. All other non-boosted psi schools have their psi cost increased by 50%. Lasts 2 turns. Consumes 25 energy. | |
Action Points: 10 | |
Cooldown: 5 turns |
Escalated Psionic Innervation is a special ability granted by the Psychophract Exoskeleton.