Difference between revisions of "Water Treatment Facility"

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| music  = WarehouseHorror.ogg
 
| music  = WarehouseHorror.ogg
 
| world  = Junkyard tunnels
 
| world  = Junkyard tunnels
| areas  = Upper floor<br>Lower floor
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| areas  = Upper floor <br> Lower floor
| exits  = Potential exits:<br>Ladder to trapdoor
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| exits  = Ladder (NE) <br> Ladder (W) <br> Ladder (SW)
 
| npcs    = Varies
 
| npcs    = Varies
 
| mapfile = dun_wasteWater
 
| mapfile = dun_wasteWater
 
}}
 
}}
  
'''Water Treatment Facility''' is a [[Random dungeons|random dungeon]].
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'''Water Treatment Facility''' is a [[random dungeon]].
  
 
== Description ==
 
== Description ==
A fairly large and complex two-floor random dungeon that's always in the same place (Junkyard tunnels) if it appears. Also has a random quest taking place inside it, [[Mushroom Cove scavenger]]. One of the doors on the lower floor is stuck and requires 9 [[Strength]] to force open, but there are other routes around it.
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A fairly large and complex two-floor random dungeon that's always in the same place, [[Lower Caves#Junkyard tunnels|the tunnels between Mushroom Cove and Junkyard]], if it appears. Also has a random quest taking place inside it, [[Mushroom Cove scavenger]].
  
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[[Master Keycard (Water Treatment Plant)|Master Keycard]] unlocking all electronically locked doors can be found in the surveillance room on the east side of the dungeon. [[Master Key (Water Treatment Plant)|Master Key]] for mechanical locks can be found on shelves inside the power room, and the dungeon's random boss carries a duplicate of this key. A locker in the boss room contains [[Loaded Dice]] oddity and [[Gold Ring (Water Treatment Plant)|Gold Ring with JR engraving]].
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One of the doors on the lower floor leading to the boss room is stuck and requires 9 [[Strength]] to force open, but there are other routes around it. The dungeon also has a number of [[Perception]] checks that reveal: a secret crawlspace, a hidden opening, a medical kit, a plasma cell, a box of shotgun shells, a box of bullets.
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=== Random factors ===
 
This dungeon has six random presets that significantly influence how it plays. The boss room is in northeast corner of the lower floor.
 
This dungeon has six random presets that significantly influence how it plays. The boss room is in northeast corner of the lower floor.
  
 
{{Water Treatment Facility random presets}}
 
{{Water Treatment Facility random presets}}
  
Smaller random factors include gender of the mushroom cove scavenger corpse in SGS surgery room, the presence of walkway in the southeast part, the location of a key and the entrance ladder.
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Smaller random factors include presence of walkway in southeast part of the upper level, location of [[Power Room Key (Water Treatment Plant)|Power Room Key]] (water control or pump room), location of the entrance ladder (NE, W, SW) and gender of the mushroom cove scavenger corpse in SGS surgery room.
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=== Lower floor ===
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* The east room:
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** Has a secret first aid box that can be detected with [[Perception]]. It contains some [[Antidote]]s
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** The shelves contain a [[Power Room Key (Water Treatment Plant)]]
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** A ladder leads to the upper floor
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* The NE room:
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** The door requires 35 [[hacking]] or can be opened with [[Master Keycard (Water Treatment Plant)]]
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** The boss is in this room carries [[Master Key (Water Treatment Plant)]]
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** The locker has a [[Gold Ring (Water Treatment Plant)]] and a [[Loaded Dice]] oddity, 1 XP
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** Depending on the dungeon type, the shelves will contain different random components from one of the related categories: psi, firearm parts, chemical, mechanical, electronic or medical
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* The N room:
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** Has a door that can be forced open with 9 [[Strength]] (it's also possible to walk around it)
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** Has a secret ventilation shaft that can be detected with [[Perception]]. It leads to a secret room:
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*** Shelves contain an [[Incendiary Blob Trap]], [[Advanced Mechanical Repair Kit]] and [[Encyclopedia Fragment]] oddity, 1 XP
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*** The secret room can also be reached from the ventilation shaft of the upper level
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* The ventilation shafts:
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** Has several [[Bear Trap]]s. 65 [[Traps]] is sufficient to recover them.
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* The central windowed room:
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** The door can be opened with 50 [[Hacking]] or with [[Master Keycard (Water Treatment Plant)]]
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** Has a box requiring 40 [[Hacking]] containing random psi items
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* The little room just north of the central windowed room:
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** Has a door that requires 35 [[Lockpicking]] or can be opened with [[Master Key (Water Treatment Plant)]]
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=== Upper floor ===
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* The east room:
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** Has a secret box of shotgun shells that can be detected with [[Perception]]
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** Has a desk with a [[Master Keycard (Water Treatment Plant)]] and an [[Old Data Medium]] oddity, 1 XP
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** A ladder lead to the lower floor
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** The door to the north requires 30 [[Lockpicking]]
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* From the walkway on the western wall it's possible to jump over the pipes with 9 [[Agility]], leading to a otherwise unavailable section of the ventilation shaft. There is a bag there containing containing an [[Adrenaline Shot]], [[Compass]], random [[Goggles]], random machete and some other loot
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* The ventilation shafts:
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** Is trapped with multiple traps. They can all be recovered with 65 [[Traps]] skill
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** In the central shaft (accessible from the generator room) is a secret shaft (9 [[Perception]] required). It leads to a death stalker corpse that has a [[Crawler's Eye]] oddity, 2 XP
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* The NE room:
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** The box requires 35 [[Hacking]] to open
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* The N room (power generator)
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** The west door requires 50 [[Hacking]] or [[Master Keycard (Water Treatment Plant)]]
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** The north door requires 50 [[Lockpicking]] or [[Power Room Key (Water Treatment Plant)]]
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** The shelves contain a [[Master Key (Water Treatment Plant)]]
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** On the table is a secret (need [[Perception]] to detect) [[Plasma Cell]]
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** Cutting the power with the [[Power Box]] will unlock all electronic doors and turn off cameras
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* The NW room:
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** The box requires 35 [[Hacking]]
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* The storage room along the walkway:
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** Has a locker requiring 40 [[Lockpicking]]
  
 
== Quests ==
 
== Quests ==
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dun_wasteWater 1.png | Lower floor
 
dun_wasteWater 1.png | Lower floor
 
dun_wasteWater 3.png | Lower floor ventilation
 
dun_wasteWater 3.png | Lower floor ventilation
jyt1 frag_dun_wasteWater.png | Junkyard tunnels 1 with entrance fragment
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jyt1 frag_dun_wasteWater.png | Junkyard tunnels 1 with entrance to dungeon
jyt4 frag_dun_wasteWater.png | Junkyard tunnels 4 with entrance fragment
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jyt4 frag_dun_wasteWater.png | Junkyard tunnels 4 with east exit leading to dungeon entrance
 
</gallery>
 
</gallery>
  
 
{{Locations navbox}}
 
{{Locations navbox}}
 
[[Category: Locations]]
 
[[Category: Locations]]

Latest revision as of 18:26, 26 January 2024

Water Treatment FacilityUncontrolled zone

Wastewater.png
Random dungeon information
Music Cornered
Located in Junkyard tunnels
Areas Upper floor
Lower floor
Connections
(Random)
Ladder (NE)
Ladder (W)
Ladder (SW)
NPCs Varies
Technical
Map file(s) dun_wasteWater

Water Treatment Facility is a random dungeon.

Description

A fairly large and complex two-floor random dungeon that's always in the same place, the tunnels between Mushroom Cove and Junkyard, if it appears. Also has a random quest taking place inside it, Mushroom Cove scavenger.

Master Keycard unlocking all electronically locked doors can be found in the surveillance room on the east side of the dungeon. Master Key for mechanical locks can be found on shelves inside the power room, and the dungeon's random boss carries a duplicate of this key. A locker in the boss room contains Loaded Dice oddity and Gold Ring with JR engraving.

One of the doors on the lower floor leading to the boss room is stuck and requires 9 Strength to force open, but there are other routes around it. The dungeon also has a number of Perception checks that reveal: a secret crawlspace, a hidden opening, a medical kit, a plasma cell, a box of shotgun shells, a box of bullets.

Random factors

This dungeon has six random presets that significantly influence how it plays. The boss room is in northeast corner of the lower floor.

Type Boss Enemies and other dangers Scavenger injury
Psi Mr. Dom with two mind controlled slaves fighting Slaves (who become neutral once Mr. Dom is killed), Cryogas Skull showing through skin
Dogs Shroomseed Dogs, Pit Bulls E, Doberman E, Slick, Bear Traps Animal bites all over
Mutie Dr. Oddloathe and Successful Experiment Failed Experiments, Muttie, Overgrown Experiment, Toxic Gas, Acid Blob Traps Green Pustules And Mutations
Bots The Botsmith with Plasma SentryHD Small Sentry Bots, Sentry Bots, Kamikaze Bots Bullet wounds all over the body
Edison Professor Edison with Auto-Turret Electrified floors, Frag Mines, HE Mines, Auto-Turrets Burns on hands, feet, and knees
Fire Alev with two Acolytes Acolytes, Propane tanks Severe burns all over

Smaller random factors include presence of walkway in southeast part of the upper level, location of Power Room Key (water control or pump room), location of the entrance ladder (NE, W, SW) and gender of the mushroom cove scavenger corpse in SGS surgery room.

Lower floor

Upper floor

Quests

Possible locations

This random dungeon can only appear in junkyard tunnels.

The following entrance fragments can lead into this dungeon.

  • Lower Caves, Junkyard tunnels 1 and 4 (Water Treatment Facility entrance)

Map Gallery

Note that parts of random dungeon layout are different each time it appears. This is just an example.