Difference between revisions of "Core Ring Protectorate Outpost"

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Two [[Protectorate]] outposts situated along the [[Core Ring]]. Situated so that all traffic passing between [[Core City]] and the south flows through them.
 
Two [[Protectorate]] outposts situated along the [[Core Ring]]. Situated so that all traffic passing between [[Core City]] and the south flows through them.
  
The '''Leave No Witnesses''' [[Zone Control]] rule is active in these outposts.
+
Protectorate soldiers stationed there will become hostile if you land on one of their bases unless player is a member of the [[Protectorate]].
 +
 
 +
The '''Leave No Witnesses''' [[Zone Control]] rule is active in these outposts.  
  
 
=== Waterways 14 ===
 
=== Waterways 14 ===
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* The south exit leads to [[Core Ring]], area '''Waterways 11'''
 
* The south exit leads to [[Core Ring]], area '''Waterways 11'''
 
* Has a [[Protectorate Sniper]], [[Protectorate Heavy Gunner]], [[Protectorate Marine]] and an [[Auto-Turret]] guarding the land
 
* Has a [[Protectorate Sniper]], [[Protectorate Heavy Gunner]], [[Protectorate Marine]] and an [[Auto-Turret]] guarding the land
 +
* Shelves in the building contain [["ArenaNow" Broadcasting Schedule]] oddity, 1 XP
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* [[Protectorate Marine]] carries [[Protectorate Cruiser Key (Core Ring Protectorate Outpost)|key]] to the [[Protectorate Cruiser]] jet ski moored nearby
  
 
=== Waterways 28 ===
 
=== Waterways 28 ===
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* The west exit leads to [[Core Ring]], area '''Waterways 13'''
 
* The west exit leads to [[Core Ring]], area '''Waterways 13'''
 
* The east exit leads to [[Core Ring]], area '''Waterways 29'''
 
* The east exit leads to [[Core Ring]], area '''Waterways 29'''
* Has a [[Protectorate Sniper]], [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]], [[Protectorate Shock Trooper]] and 2 [[Auto-Turret]]s guarding the land. They will become hostile if you land on their base.
+
* Has a [[Protectorate Sniper]], [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]], [[Protectorate Shock Trooper]] and 2 [[Auto-Turret]]s guarding the land
 
* The [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]] and  [[Protectorate Shock Trooper]] each carry a [[Protectorate Soldier Dog Tags]] oddity, 1 XP
 
* The [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]] and  [[Protectorate Shock Trooper]] each carry a [[Protectorate Soldier Dog Tags]] oddity, 1 XP
 
* Some [[Jet Skier]]s roam this area
 
* Some [[Jet Skier]]s roam this area
 
* The east building  
 
* The east building  
 
** Has a desk with a [[Blueprint: Crossbow]]
 
** Has a desk with a [[Blueprint: Crossbow]]
** Has a safe requiring 100 [[Lockpicking]]
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** Has a safe requiring 100 [[Lockpicking]], contains an [[Energy Shield Emitter]] and two [[Plasma Cell]]s
  
 
== NPCs ==
 
== NPCs ==

Latest revision as of 07:49, 16 June 2024

Protectorate OutpostControlled zoneLeave no Witnesses

The circular waterway near the Core City is popularly called Core Ring. Protectorate likes to set up its outposts there.
Misc icon.png
Location information
Music Lifeblood
Located in Lower Caves
Areas Core Ring - Protectorate Outpost
Connections Core Ring
Rig Periphery
NPCs
Technical
Map file(s) cvw14, cvw28

Core Ring Protectorate Outpost is a location in the waterways of Lower Caves.

Description

Two Protectorate outposts situated along the Core Ring. Situated so that all traffic passing between Core City and the south flows through them.

Protectorate soldiers stationed there will become hostile if you land on one of their bases unless player is a member of the Protectorate.

The Leave No Witnesses Zone Control rule is active in these outposts.

Waterways 14

Waterways 28

NPCs

Map Gallery