Difference between revisions of "Hopperdrome"
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| world = [[Lower Caves]] | | world = [[Lower Caves]] | ||
| exits = [[Core Ring]], Waterways 29 | | exits = [[Core Ring]], Waterways 29 | ||
− | | npcs = [[Betmaker]]<br>[[Brer]]<br>[[Daphne (Hopperdrome)|Daphne]]<br>[[Bettor]]s<br>[[Protectorate Marine]]<br>[[Commentator]] | + | | npcs = [[Betmaker]]<br>[[Brer]]<br>[[Daphne (Hopperdrome)|Daphne]]<br>[[Bettor]]s<br>[[Guard (Hopperdrome)|Guard]]<br>[[Protectorate Marine]]<br>[[Commentator]] |
| mapfile = | | mapfile = | ||
}} | }} | ||
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To make a bet, player needs to talk to the [[Betmaker]] near the counter and choose one of the four hoppers and choose a wager. The minimum is fifty and the highest bid is two thousand charons. After making a bet, interact with a sofa or bench near the tracks to start the race. | To make a bet, player needs to talk to the [[Betmaker]] near the counter and choose one of the four hoppers and choose a wager. The minimum is fifty and the highest bid is two thousand charons. After making a bet, interact with a sofa or bench near the tracks to start the race. | ||
− | + | The two [[Bettor]]s, the [[Guard (Hopperdrome)|guard]] guarding the hopper cells and the [[Protectorate Marine]] each carry a pickpocketable wagering ticket. The guard near the cells also carried [[Cell Key (Hopperdrome)]] which unlocks hopper cells. | |
== Rigging the race == | == Rigging the race == | ||
− | Player may rig the race by sneaking into the hopper pens and administering them with medicine or feeding them to increase or decrease their chances of winning. Each hopper has three characteristics: heart condition, digestive system and mental state. Values of these characteristics can be learned by inspecting the hoppers with 65 effective [[Biology]]. Various foods and medicines may decrease these stats, potentially causing their death. Different foods affect different organs of the hopper, for example | + | Player may rig the race by sneaking into the hopper pens and administering them with medicine or feeding them to increase or decrease their chances of winning. Each hopper has three characteristics: heart condition, digestive system and mental state. Values of these characteristics can be learned by inspecting the hoppers with 65 effective [[Biology]]. Various foods and medicines may decrease these stats, potentially causing their death. Different foods affect different organs of the hopper, for example [[Jumping Bean]] affects the heart, while [[Third Eye (drug)|Third Eye]] affects the mind and [[Irongut]] and [[Regenerative Mixture]] affect the digestive system. Certain consumables can affect multiple organs of the hopper (for example [[Adrenaline Shot]], [[Morphine Shot]] and [[Supersoldier Drug]] affect both the heart and the digestive system). |
− | Exact mechanics how they impact the hoppers are complex and are not fully known but each consumable affects hoppers to some degree. Known effects include increasing/decreasing the hopper's speed | + | Exact mechanics how they impact the hoppers are complex and are not fully known but each consumable affects hoppers to some degree. Known effects include increasing/decreasing the hopper's speed, their healing rate, their susceptibility to [[stunned|stun]] or receiving damage. |
+ | Feeding a hopper or administering them with medicine might also cause negative side effects if the condition of its organs is too low, even if the hopper survives. | ||
Speed of the hopper can also be increased by casting [[Psycho-temporal Contraction]] on it. | Speed of the hopper can also be increased by casting [[Psycho-temporal Contraction]] on it. | ||
− | If any of the hoppers die | + | If any of the hoppers die before the race, it is canceled. |
− | If you give the hopper [[Hercules]], it will change color to red, start swelling up and quickly die. | + | If you give the hopper [[Hercules]], it will change color to red, start swelling up and quickly die. Additionally, if a hopper is given [[Bioluminous Marsh Honey]] it will start emitting a faint glow and if given [[The Juice]], there is a small chance that it will disappear during the race. |
== Map Gallery == | == Map Gallery == |
Latest revision as of 03:57, 9 September 2024
This article is a stub. You can help Underrail Wiki by expanding it. |
Hopperdrome | |
The place for all your hopper racing needs!
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Random location information | |
Music | Unknown |
Located in | Lower Caves |
Areas | |
Connections | Core Ring, Waterways 29 |
NPCs | Betmaker Brer Daphne Bettors Guard Protectorate Marine Commentator |
Hopperdrome is a random location in the waterways of Lower Caves.
Description
Hopperdrome is a cave hopper racing track found in the waterways north of The Rig. Brer the mechanic maintains the track and acts as a merchant while Daphne is the barmaid and sells various foodstuffs.
At the entrance, a nearby guard will suggest to player to pick up a leaflet nearby which explaining types of wagers and the odds. Upon reading the leaflet, player will be able to make a bet on one of the hoppers. To make a bet, player needs to talk to the Betmaker near the counter and choose one of the four hoppers and choose a wager. The minimum is fifty and the highest bid is two thousand charons. After making a bet, interact with a sofa or bench near the tracks to start the race.
The two Bettors, the guard guarding the hopper cells and the Protectorate Marine each carry a pickpocketable wagering ticket. The guard near the cells also carried Cell Key (Hopperdrome) which unlocks hopper cells.
Rigging the race
Player may rig the race by sneaking into the hopper pens and administering them with medicine or feeding them to increase or decrease their chances of winning. Each hopper has three characteristics: heart condition, digestive system and mental state. Values of these characteristics can be learned by inspecting the hoppers with 65 effective Biology. Various foods and medicines may decrease these stats, potentially causing their death. Different foods affect different organs of the hopper, for example Jumping Bean affects the heart, while Third Eye affects the mind and Irongut and Regenerative Mixture affect the digestive system. Certain consumables can affect multiple organs of the hopper (for example Adrenaline Shot, Morphine Shot and Supersoldier Drug affect both the heart and the digestive system). Exact mechanics how they impact the hoppers are complex and are not fully known but each consumable affects hoppers to some degree. Known effects include increasing/decreasing the hopper's speed, their healing rate, their susceptibility to stun or receiving damage. Feeding a hopper or administering them with medicine might also cause negative side effects if the condition of its organs is too low, even if the hopper survives.
Speed of the hopper can also be increased by casting Psycho-temporal Contraction on it.
If any of the hoppers die before the race, it is canceled.
If you give the hopper Hercules, it will change color to red, start swelling up and quickly die. Additionally, if a hopper is given Bioluminous Marsh Honey it will start emitting a faint glow and if given The Juice, there is a small chance that it will disappear during the race.
Map Gallery
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