Difference between revisions of "Heavy Punch"
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| image = Heavy_punch_icon.png | | image = Heavy_punch_icon.png | ||
| name = Heavy Punch | | name = Heavy Punch | ||
| − | | description = You can perform an unarmed or fist weapon attack that deals | + | | description = You can perform an unarmed or fist weapon attack that deals 300% damage at 150% action point cost.<br><br> Cooldown: 3 turns. |
| requirements = | | requirements = | ||
* [[Strength]] 5 | * [[Strength]] 5 | ||
| Line 11: | Line 11: | ||
}} | }} | ||
| − | |||
| − | |||
| − | |||
| − | |||
{{clear}} | {{clear}} | ||
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{{Ability Infobox | {{Ability Infobox | ||
| image = Heavy Punch ability.png | | image = Heavy Punch ability.png | ||
| − | | | + | | nature = malicious |
| name = Heavy Punch | | name = Heavy Punch | ||
| − | | description = Perform an unarmed attack that deals | + | | description = Perform an unarmed attack that deals 300% damage. |
| − | | apcost = | + | | apcost = 150% active weapon's AP cost |
| + | | cooldown = 3 turns | ||
}} | }} | ||
| + | |||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Heavy Punch: Action Points | ||
| + | | max = 5 | ||
| + | | text = Reduces the action point cost modifier by 10% for each specialization point. | ||
| + | }} | ||
| + | {{Specialization | ||
| + | | name = Heavy Punch: Critical Damage | ||
| + | | max = 10 | ||
| + | | text = Increases critical damage bonus of Heavy Punch by 3% for each specialization point. | ||
| + | }} | ||
| + | {{Specialization | ||
| + | | name = Heavy Punch: Damage | ||
| + | | max = 10 | ||
| + | | text = Increases damage by 10% for each specialization point. | ||
| + | }} | ||
| + | == History == | ||
| + | Underrail 1.3 | ||
| + | * [[1.3.0.16]] - Heavy Punch is now properly classified as conditional special attacks and for that reason will receive appropriate damage bonuses | ||
| + | * [[1.3.0.15]] - Damage increased to 300% (up from 180%), ap cost reduced to 150% (down from 200%), now has 3 turn cooldown | ||
| + | Underrail 1.0 | ||
| + | * [[1.0.4]] - is now an unconditional special attack | ||
| + | |||
| + | Underrail Alpha | ||
| + | * [[0.1.14.0]] - added strength requirement | ||
| + | * [[0.1.9.1]] - damage buff changed from 200% to 180%, ap cost changed from 250% to 200% | ||
| + | * [[0.1.8.0]] - feat introduced | ||
Latest revision as of 09:26, 9 January 2026
Heavy Punch is a feat and a special attack.
Feat
| Heavy Punch | |
| You can perform an unarmed or fist weapon attack that deals 300% damage at 150% action point cost. Cooldown: 3 turns. | |
Requirements | |
Ability
| Heavy Punch | |
| Perform an unarmed attack that deals 300% damage. | |
| Action Points: 150% active weapon's AP cost | |
| Cooldown: 3 turns | |
Specializations
- Heavy Punch: Action Points (5 levels) — Reduces the action point cost modifier by 10% for each specialization point.
- Heavy Punch: Critical Damage (10 levels) — Increases critical damage bonus of Heavy Punch by 3% for each specialization point.
- Heavy Punch: Damage (10 levels) — Increases damage by 10% for each specialization point.
History
Underrail 1.3
- 1.3.0.16 - Heavy Punch is now properly classified as conditional special attacks and for that reason will receive appropriate damage bonuses
- 1.3.0.15 - Damage increased to 300% (up from 180%), ap cost reduced to 150% (down from 200%), now has 3 turn cooldown
Underrail 1.0
- 1.0.4 - is now an unconditional special attack
Underrail Alpha
- 0.1.14.0 - added strength requirement
- 0.1.9.1 - damage buff changed from 200% to 180%, ap cost changed from 250% to 200%
- 0.1.8.0 - feat introduced
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