Difference between revisions of "HE Mine"

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{{infobox item
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{{Tabbed infobox
| image      = Items_explosives_he_mine1.png
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| tab1 = HE Mine
| itemquality = normal
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| tab2 = Mk II
| name        = HE Mine
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| tab3 = Mk III
| type        = Trap
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| tab4 = Mk IV
| description = High-explosive mine delivers powerful blast which is used against heavily armored targets. Though it can be effectively used in antipersonnel scenarios, it is less efficient because of the absence of shrapnel.
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| tab5 = Mk V
| whitestats  = Required skill: 10
 
Detection difficulty: 100%
 
| greenstats  = Use: Place a high explosive mine on targeted spot. When triggered everyone caught in the blast suffer 20-30 heat damage and 30-45 mechanical damage.
 
(Cooldown: 10s)
 
| whitestats2 = Cannot be used in combat
 
| weight      = 2,00
 
| value      = 325
 
 
}}
 
}}
  
Deals approximately 62 average damage against unarmored targets near the center of explosion. HE mines work well against targets with high damage thresholds, such as robots and other heavily armored enemies.  
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'''HE Mines''' (Heavy Explosive Mines) are [[traps]] that deal area of effect damage. They require a set traps skill to be used and the difficulty of detecting them increases with traps skill. Their damage does not increase with traps skill. [[Evasion]] decreases damage from all AoE attacks, including mines.
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They deal approximately '''62''' (Mk.1), '''110''' (Mk.2), '''157''' (Mk.3), '''205''' (Mk.4) or '''252''' (Mk.5) average damage against unarmored targets near the center of explosion. They have a radius of 3 squares. Compared to frag mines, HE mines work well against targets with high damage thresholds, such as robots and other heavily armored enemies. HE mines ignore 40% of damage resistance and threshold.
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The [[Impact Speed]] of mine explosions is high.
  
 
== Crafting ==
 
== Crafting ==
[[{{PAGENAME}}]] can be crafted with [[Blueprint: Mine]]. It requires a [[Thin Mine Case]] and [[TNT]].
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HE Mine can be crafted with [[Blueprint: Mine]].
 
 
== Variants ==
 
* [[HE Mine]]
 
* [[HE Mine Mk II]]
 
* [[HE Mine Mk III]]
 
* [[HE Mine Mk IV]]
 
* [[HE Mine Mk V]]
 
  
== Other info ==
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== History ==
Stackable: Yes (10)
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* [[1.0.1.8]] - now ignores 40% of damage resistance and threshold
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* [[0.1.5.0]] - introduced
  
  
{{Weapons navbox|collapsed}}
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{{Weapons navbox}}
{{Traps navbox}}
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{{Traps navbox|collapsed}}
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Traps]]
 
[[Category:Traps]]

Latest revision as of 10:46, 5 February 2020

HE Mine.png
HE Mine
Trap
High-explosive mine delivers powerful blast which is used against heavily armored targets. Though it can be effectively used in antipersonnel scenarios, it is less efficient because of the absence of shrapnel.
Required skill: 10
Detection difficulty: 100%
Use: Place a high explosive mine on targeted spot. When triggered everyone caught in the blast suffer 20-30 heat damage and 30-45 mechanical damage. Ignores 40% of damage resistance and threshold.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 325
v · d · e
HE Mine Mk II.png
HE Mine Mk II
Trap
High-explosive mine delivers powerful blast which is used against heavily armored targets. Though it can be effectively used in antipersonnel scenarios, it is less efficient because of the absence of shrapnel.
Required skill: 25
Detection difficulty: 100%
Use: Place a high explosive mine on targeted spot. When triggered everyone caught in the blast suffer 35-55 heat damage and 50-80 mechanical damage. Ignores 40% of damage resistance and threshold.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 450
v · d · e
HE Mine Mk III.png
HE Mine Mk III
Trap
High-explosive mine delivers powerful blast which is used against heavily armored targets. Though it can be effectively used in antipersonnel scenarios, it is less efficient because of the absence of shrapnel.
Required skill: 45
Detection difficulty: 100%
Use: Place a high explosive mine on targeted spot. When triggered everyone caught in the blast suffer 50-80 heat damage and 70-115 mechanical damage. Ignores 40% of damage resistance and threshold.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 575
v · d · e
HE Mine Mk IV.png
HE Mine Mk IV
Trap
High-explosive mine delivers powerful blast which is used against heavily armored targets. Though it can be effectively used in antipersonnel scenarios, it is less efficient because of the absence of shrapnel.
Required skill: 70
Detection difficulty: 100%
Use: Place a high explosive mine on targeted spot. When triggered everyone caught in the blast suffer 65-105 heat damage and 90-150 mechanical damage. Ignores 40% of damage resistance and threshold.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 700
v · d · e
HE Mine Mk V.png
HE Mine Mk V
Trap
High-explosive mine delivers powerful blast which is used against heavily armored targets. Though it can be effectively used in antipersonnel scenarios, it is less efficient because of the absence of shrapnel.
Required skill: 95
Detection difficulty: 100%
Use: Place a high explosive mine on targeted spot. When triggered everyone caught in the blast suffer 80-130 heat damage and 110-185 mechanical damage. Ignores 40% of damage resistance and threshold.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 825
v · d · e

HE Mines (Heavy Explosive Mines) are traps that deal area of effect damage. They require a set traps skill to be used and the difficulty of detecting them increases with traps skill. Their damage does not increase with traps skill. Evasion decreases damage from all AoE attacks, including mines.

They deal approximately 62 (Mk.1), 110 (Mk.2), 157 (Mk.3), 205 (Mk.4) or 252 (Mk.5) average damage against unarmored targets near the center of explosion. They have a radius of 3 squares. Compared to frag mines, HE mines work well against targets with high damage thresholds, such as robots and other heavily armored enemies. HE mines ignore 40% of damage resistance and threshold.

The Impact Speed of mine explosions is high.

Crafting

HE Mine can be crafted with Blueprint: Mine.

History

  • 1.0.1.8 - now ignores 40% of damage resistance and threshold
  • 0.1.5.0 - introduced