Difference between revisions of "Bleeding Wound"
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{{Status Effect Infobox | {{Status Effect Infobox | ||
| name = Bleeding Wound | | name = Bleeding Wound | ||
− | | | + | | nature = malicious |
| image = Bleeding Wound.png | | image = Bleeding Wound.png | ||
| description = Bleeding for X damage every turn. | | description = Bleeding for X damage every turn. | ||
Line 8: | Line 8: | ||
}} | }} | ||
− | + | '''Bleeding Wounds''' are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and [[Anticoagulation]] prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target. | |
== Sources == | == Sources == | ||
− | {{columns| | + | {{columns|3| |
* [[Rend]] attack of old [[rathound]]s | * [[Rend]] attack of old [[rathound]]s | ||
+ | * Attacks of [[Bladeling]]s, [[Burrower Warrior]]s and [[Hunchback Mutant]]s | ||
* [[Cut-Throat]] feat | * [[Cut-Throat]] feat | ||
* [[7.62mm Micro-Shrapnel Round]]s | * [[7.62mm Micro-Shrapnel Round]]s | ||
+ | * [[Cryokinetic Orb]] | ||
* [[Bear Trap]]s | * [[Bear Trap]]s | ||
+ | * [[Barbed Throwing Net]]s | ||
* [[Boots|Bladed Boots]] | * [[Boots|Bladed Boots]] | ||
* [[Combat Gloves|Bladed Combat Gloves]] | * [[Combat Gloves|Bladed Combat Gloves]] | ||
* [[Metal Armor|Bladed Metal Armor]] | * [[Metal Armor|Bladed Metal Armor]] | ||
* [[Serrated Bolt]]s | * [[Serrated Bolt]]s | ||
+ | * [[Broadhead Bolt]]s | ||
* [[Serrated Knife|Serrated Knives]] | * [[Serrated Knife|Serrated Knives]] | ||
+ | * [[The Claw]] | ||
+ | * [[Ripper's Glove]] | ||
+ | * [[Spiked Chrome Brass Knuckles]] | ||
+ | * [[Dehumanizer]] | ||
+ | * [[Bone Handle Knife]] | ||
+ | * [[Nail Bomb]]s | ||
+ | * [[Sørmirbæren Knife]] | ||
+ | * [[Sørmirbæren Skærder Knife]] | ||
+ | * [[Sørmirbæren Skærder Sword]] | ||
+ | * [[Sørmirbæren Skærder Spear]] | ||
+ | * [[Sørmirbæren Skærder Sledgehammer]] | ||
+ | * [[Sørmirbæren Spirit Staff]] | ||
+ | * [[Barbaton]] | ||
}} | }} | ||
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* [[Eviscerate]] (knife attack, deals bonus damage for each bleeding wound on target) | * [[Eviscerate]] (knife attack, deals bonus damage for each bleeding wound on target) | ||
* [[Kneecap Shot]] (causes similar effect, bleeding [[Knee Wound]]) | * [[Kneecap Shot]] (causes similar effect, bleeding [[Knee Wound]]) | ||
− | * [[Taste for Blood]] (increases damage | + | * [[Taste for Blood]] (increases damage of melee attacks for each bleeding wound on target) |
* [[Vile Weaponry]] (applies infected wound with bleeding wound) | * [[Vile Weaponry]] (applies infected wound with bleeding wound) | ||
Latest revision as of 15:56, 13 June 2023
Bleeding Wound | |
Bleeding for X damage every turn. | |
Duration: 3 turns |
Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
Sources
- Rend attack of old rathounds
- Attacks of Bladelings, Burrower Warriors and Hunchback Mutants
- Cut-Throat feat
- 7.62mm Micro-Shrapnel Rounds
- Cryokinetic Orb
- Bear Traps
- Barbed Throwing Nets
- Bladed Boots
- Bladed Combat Gloves
- Bladed Metal Armor
- Serrated Bolts
- Broadhead Bolts
- Serrated Knives
- The Claw
- Ripper's Glove
- Spiked Chrome Brass Knuckles
- Dehumanizer
- Bone Handle Knife
- Nail Bombs
- Sørmirbæren Knife
- Sørmirbæren Skærder Knife
- Sørmirbæren Skærder Sword
- Sørmirbæren Skærder Spear
- Sørmirbæren Skærder Sledgehammer
- Sørmirbæren Spirit Staff
- Barbaton
Related feats
- Cut-Throat (knife attack, extremely powerful bleeding wound)
- Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
- Kneecap Shot (causes similar effect, bleeding Knee Wound)
- Taste for Blood (increases damage of melee attacks for each bleeding wound on target)
- Vile Weaponry (applies infected wound with bleeding wound)