Difference between revisions of "Abilities"
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== Description == | == Description == | ||
− | Most non-psionic abilities are gained from various [[feats]], but the player character also has certain inherent abilities. [[Psi abilities]] are gained from psionic training. | + | Most non-psionic abilities are gained from various [[feats]], but the player character also has certain inherent abilities and gear which may grant abilities as well. [[Psi abilities]] are gained from psionic training. |
Many [[creatures]] also have abilities unique to them, such as the [[siphoning]] attack of [[siphoner]]s. | Many [[creatures]] also have abilities unique to them, such as the [[siphoning]] attack of [[siphoner]]s. | ||
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=== Attacks === | === Attacks === | ||
− | + | Offensive actions with your equipped weapon or bare fists. | |
− | + | ==== Special attacks ==== | |
− | + | These enhance your normal attacks. All attacks listed in the quick invoker's attack section are considered '''special attacks''' for the purpose of [[special attack bonus]], except the default [[Attack]] and unconditional special attacks listed below. | |
− | * [[Burst]] | + | |
+ | ==== Unconditional special attacks ==== | ||
+ | Special attacks that do not have a cooldown or require special conditions to trigger are considered '''unconditional'''. As of [[1.0.4]], special attack damage bonus no longer works with unconditional special attacks. | ||
+ | |||
+ | Special bolts fired from a [[Crossbow]] do not count as special attacks at all, so they're also excluded from special attack damage bonus. | ||
+ | * [[Burst]] | ||
+ | * [[Heavy Punch]] | ||
+ | * [[Shotgun Burst]] | ||
+ | * [[Double Shot]] | ||
+ | |||
+ | === Gear === | ||
+ | Special attacks and abilities granted by your gear, such as [[Force Ventilation Shaft]] from equipped [[Steel Crowbar]]. Implemented in version [[1.0.2.2]]. The legacy Burst attack of SMGs and assault rifles is not included. | ||
=== Abilities === | === Abilities === |
Latest revision as of 22:07, 19 August 2019
- For an alphabetical list of all abilities, see Category:Abilities.
Abilities in Underrail are the various active abilities characters can use.
Description
Most non-psionic abilities are gained from various feats, but the player character also has certain inherent abilities and gear which may grant abilities as well. Psi abilities are gained from psionic training.
Many creatures also have abilities unique to them, such as the siphoning attack of siphoners.
Types
The Quick Invoker F menu lists all of your character's abilities. They can be used directly from the menu or dragged & dropped into your action bar slots, 1 to 9.
Attacks
Offensive actions with your equipped weapon or bare fists.
Special attacks
These enhance your normal attacks. All attacks listed in the quick invoker's attack section are considered special attacks for the purpose of special attack bonus, except the default Attack and unconditional special attacks listed below.
Unconditional special attacks
Special attacks that do not have a cooldown or require special conditions to trigger are considered unconditional. As of 1.0.4, special attack damage bonus no longer works with unconditional special attacks.
Special bolts fired from a Crossbow do not count as special attacks at all, so they're also excluded from special attack damage bonus.
Gear
Special attacks and abilities granted by your gear, such as Force Ventilation Shaft from equipped Steel Crowbar. Implemented in version 1.0.2.2. The legacy Burst attack of SMGs and assault rifles is not included.
Abilities
All general non-attack, non-psionic, abilities.
Inherent abilities:
- Stealth Mode (improves with Stealth skill)
- Pickpocket (improved with Pickpocketing skill)
- Lock (allows locking doors with keys)
Psi
- Main article: Psi abilities
Psionic abilities your character has learned.
The player character has no inherent psi abilities.