Difference between revisions of "Frag Mine"
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'''Frag Mines''' (Fragmentation Mines) are [[traps]] that deal area of effect damage. They require a set traps skill to be used and the difficulty of detecting them increases with traps skill. Their damage does not increase with traps skill. [[Evasion]] decreases damage from all AoE attacks, including mines. | '''Frag Mines''' (Fragmentation Mines) are [[traps]] that deal area of effect damage. They require a set traps skill to be used and the difficulty of detecting them increases with traps skill. Their damage does not increase with traps skill. [[Evasion]] decreases damage from all AoE attacks, including mines. | ||
− | They deal approximately '''137''' (Mk.1), '''228''' (Mk.2), '''318''' (Mk.3), '''409''' (Mk.4) or '''500''' (Mk.5) average damage against unarmored targets near the center of explosion with maximal of shrapnel hits, or half that with minimal shrapnel hits. Damage is decreased considerably against targets with high damage threshold. | + | They deal approximately '''137''' (Mk.1), '''228''' (Mk.2), '''318''' (Mk.3), '''409''' (Mk.4) or '''500''' (Mk.5) average damage against unarmored targets near the center of explosion with maximal of shrapnel hits, or half that with minimal shrapnel hits. Damage is decreased considerably against targets with high damage threshold. Frag mines deal damage in 3 square radius. |
The [[Impact Speed]] of mine explosions is high. Frag mine shrapnel impact speed is medium. | The [[Impact Speed]] of mine explosions is high. Frag mine shrapnel impact speed is medium. | ||
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== Variants == | == Variants == | ||
− | * | + | * Frag Mine |
− | * | + | * Frag Mine Mk II |
− | * | + | * Frag Mine Mk III |
− | * | + | * Frag Mine Mk IV |
− | * | + | * Frag Mine Mk V |
== Other info == | == Other info == |
Latest revision as of 10:44, 5 February 2020
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This anti-personnel mine is designed to disperse shrapnel upon detonating. | |||
Required skill: 5 Detection difficulty: 100% | |||
Use: Place a fragmentation mine on targeted spot. When triggered everyone caught in the blast suffer 20-24 heat damage as well as damage from 3-7 shrapnel, each shrapnel dealing 13-20 mechanical damage. Targets closer to detonation have greater chance of receiving shrapnel. (Cooldown: 10s) | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 290
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This anti-personnel mine is designed to disperse shrapnel upon detonating. | |||
Required skill: 20 Detection difficulty: 100% | |||
Use: Place a fragmentation mine on targeted spot. When triggered everyone caught in the blast suffer 28-36 heat damage as well as damage from 3-7 shrapnel, each shrapnel dealing 21-35 mechanical damage. Targets closer to detonation have greater chance of receiving shrapnel. (Cooldown: 10s) | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 400
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This anti-personnel mine is designed to disperse shrapnel upon detonating. | |||
Required skill: 40 Detection difficulty: 100% | |||
Use: Place a fragmentation mine on targeted spot. When triggered everyone caught in the blast suffer 36-48 heat damage as well as damage from 3-7 shrapnel, each shrapnel dealing 29-50 mechanical damage. Targets closer to detonation have greater chance of receiving shrapnel. (Cooldown: 10s) | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 510
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This anti-personnel mine is designed to disperse shrapnel upon detonating. | |||
Required skill: 60 Detection difficulty: 100% | |||
Use: Place a fragmentation mine on targeted spot. When triggered everyone caught in the blast suffer 44-60 heat damage as well as damage from 3-7 shrapnel, each shrapnel dealing 37-65 mechanical damage. Targets closer to detonation have greater chance of receiving shrapnel. (Cooldown: 10s) | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 620
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This anti-personnel mine is designed to disperse shrapnel upon detonating. | |||
Required skill: 80 Detection difficulty: 100% | |||
Use: Place a fragmentation mine on targeted spot. When triggered everyone caught in the blast suffer 52-72 heat damage as well as damage from 3-7 shrapnel, each shrapnel dealing 45-80 mechanical damage. Targets closer to detonation have greater chance of receiving shrapnel. (Cooldown: 10s) | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 730
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Frag Mines (Fragmentation Mines) are traps that deal area of effect damage. They require a set traps skill to be used and the difficulty of detecting them increases with traps skill. Their damage does not increase with traps skill. Evasion decreases damage from all AoE attacks, including mines.
They deal approximately 137 (Mk.1), 228 (Mk.2), 318 (Mk.3), 409 (Mk.4) or 500 (Mk.5) average damage against unarmored targets near the center of explosion with maximal of shrapnel hits, or half that with minimal shrapnel hits. Damage is decreased considerably against targets with high damage threshold. Frag mines deal damage in 3 square radius.
The Impact Speed of mine explosions is high. Frag mine shrapnel impact speed is medium.
Crafting
Frag Mine can be crafted with Blueprint: Mine.
Variants
- Frag Mine
- Frag Mine Mk II
- Frag Mine Mk III
- Frag Mine Mk IV
- Frag Mine Mk V
Other info
Stackable: Yes (10)
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