Difference between revisions of "Crippling Strike"
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{{Ability Infobox | {{Ability Infobox | ||
| image = Crippling Strike ability.png | | image = Crippling Strike ability.png | ||
− | | | + | | nature = malicious |
| name = Crippling Strike | | name = Crippling Strike | ||
| description = Perform an unarmed, fist weapon or knife attack that deals 150% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.<br><br>Only works on living targets. | | description = Perform an unarmed, fist weapon or knife attack that deals 150% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.<br><br>Only works on living targets. | ||
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− | Causes [[Crippled]]. | + | Causes [[Crippled]]. Critical hits cause two stacks of crippled at once. |
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+ | {{clear}} | ||
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+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Crippling Strike | ||
+ | | max = 10 | ||
+ | | text = Further increases the damage modifier by 5% for each specialization point. | ||
+ | }} | ||
+ | |||
+ | == History == | ||
+ | * [[0.1.11.0]] - damage buff increased to 150% from 125%, no longer costs additional AP, but has 1 turn cooldown | ||
+ | * [[0.1.5.0]] - feat introduced | ||
Latest revision as of 01:18, 5 November 2019
Crippling Strike is a feat and a special attack.
Feat
Crippling Strike | |
An unarmed, fist weapon or knife attack that deals 150% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times. Cooldown: 1 turn. Only works on living targets. | |
Requirements
|
Ability
Crippling Strike | |
Perform an unarmed, fist weapon or knife attack that deals 150% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times. Only works on living targets. | |
Action Points: Active weapon's AP cost | |
Cooldown: 1 turn |
Causes Crippled. Critical hits cause two stacks of crippled at once.
Specializations
- Crippling Strike (10 levels) — Further increases the damage modifier by 5% for each specialization point.
History
- 0.1.11.0 - damage buff increased to 150% from 125%, no longer costs additional AP, but has 1 turn cooldown
- 0.1.5.0 - feat introduced
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