Difference between revisions of "Bilocation"
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{{Ability Infobox | {{Ability Infobox | ||
− | + | | image = Bilocation.png | |
− | + | | nature = malicious | |
− | + | | name = Bilocation | |
− | + | | school = Thought Control | |
− | + | | skillreq = 35 | |
− | + | | description = Creates a doppelganger of a human target bent on their destruction. The doppelganger is immune to all physical attacks and deals X mental damage that bypasses all shields and resistances. Last for 4 turns. | |
− | + | | apcost = 35 | |
− | + | | psicost = 60 | |
− | + | | range = 7.0 | |
− | + | | cooldown = 10 turns | |
}} | }} | ||
− | + | '''Bilocation''' creates a hostile [[doppelganger]] of the target human. Doppelgangers disappears when their original target dies. | |
+ | Its damage scales with effective Thought Control skill. Note that similarly to [[Neural Overload]], the damage dealt by doppelgangers is mental rather than physical and cannot be mitigated through usual means. Resolve reduces damage received from doppelgangers from version [[1.1.0.5]] onwards. Every effective skill point in Thought Control grants {{Electricity|0.08-0.20|number only}} damage to doppelgangers, rounded. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effective skill !! Damage | ||
+ | |- | ||
+ | | 0 || {{Electricity|6-7}} | ||
+ | |- | ||
+ | | 35 || {{Electricity|9-14}} | ||
+ | |- | ||
+ | | 50 || {{Electricity|10-17}} | ||
+ | |- | ||
+ | | 100 || {{Electricity|14-27}} | ||
+ | |- | ||
+ | | 150 || {{Electricity|18-37}} | ||
+ | |- | ||
+ | | 200 || {{Electricity|22-47}} | ||
+ | |- | ||
+ | | 250 || {{Electricity|26-57}} | ||
+ | |- | ||
+ | | 300 || {{Electricity|30-67}} | ||
+ | |} | ||
+ | |||
+ | == Trainers == | ||
+ | * [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]] (requires 7 will and 35 thought control) | ||
+ | |||
+ | == Related feats and items == | ||
+ | * [[Locus of Control]] | ||
+ | * [[Robe (Stygian Exorcist)]] (reduces cooldown by 9 turns) | ||
+ | |||
+ | |||
+ | {{Abilities navbox|collapsed}} | ||
{{Psi abilities navbox}} | {{Psi abilities navbox}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Psi]] | [[Category:Psi]] |
Latest revision as of 20:27, 19 March 2022
Bilocation | |
Thought Control (35 skill required) | |
Creates a doppelganger of a human target bent on their destruction. The doppelganger is immune to all physical attacks and deals X mental damage that bypasses all shields and resistances. Last for 4 turns. | |
Action Points: 35 | |
Psi: 60 | |
Range: 7.0 | |
Cooldown: 10 turns |
Bilocation creates a hostile doppelganger of the target human. Doppelgangers disappears when their original target dies.
Its damage scales with effective Thought Control skill. Note that similarly to Neural Overload, the damage dealt by doppelgangers is mental rather than physical and cannot be mitigated through usual means. Resolve reduces damage received from doppelgangers from version 1.1.0.5 onwards. Every effective skill point in Thought Control grants 0.08-0.20 damage to doppelgangers, rounded.
Effective skill | Damage |
---|---|
0 | Electricity: 6-7 |
35 | Electricity: 9-14 |
50 | Electricity: 10-17 |
100 | Electricity: 14-27 |
150 | Electricity: 18-37 |
200 | Electricity: 22-47 |
250 | Electricity: 26-57 |
300 | Electricity: 30-67 |
Trainers
- Mysterious Pillars in Silent Isle (requires 7 will and 35 thought control)
Related feats and items
- Locus of Control
- Robe (Stygian Exorcist) (reduces cooldown by 9 turns)
|