Difference between revisions of "Global Map"

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m (EpeliBot moved page Maps to Global Map over redirect)
(Added Waterways map, inline links to expedition)
 
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{{for|old player-made maps|Player-made maps}}
 
{{for|old player-made maps|Player-made maps}}
  
'''Global Map''' is a new feature introduced in Underrail [[1.0.3]].
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'''Global Map''' is a new feature introduced in Underrail [[1.0.3]]. Global Map Window default keybind is {{Key|M}}.
  
 
== Details ==
 
== Details ==
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: Upon entering a new area, the map is devoid of details. Many static features of the map (such as buildings, fences and elevators) reveal themselves as you explore the area.
 
: Upon entering a new area, the map is devoid of details. Many static features of the map (such as buildings, fences and elevators) reveal themselves as you explore the area.
 
: So you won't automatically know immediately after entering a new area if, for example, there's a power generator in that area.
 
: So you won't automatically know immediately after entering a new area if, for example, there's a power generator in that area.
 +
: Transition lines between areas will be revealed once the player has found and traveled through them.
  
 
;Auto-notes
 
;Auto-notes
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== Gallery ==
 
== Gallery ==
{{expand section}}
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Below are samples of explored global maps.
Below are samples of explored Global Maps.
 
  
 
<gallery widths=380px heights=230px>
 
<gallery widths=380px heights=230px>
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Global Map LUX.png | [[Upper Caves]]
 
Global Map LUX.png | [[Upper Caves]]
 
Global Map CV.png  | [[Lower Caves]]
 
Global Map CV.png  | [[Lower Caves]]
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Global Map WW.png  | Ditto, with Waterways revealed{{expedition-inline|E}}
 
Global Map DC.png  | [[Deep Caverns]]
 
Global Map DC.png  | [[Deep Caverns]]
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Black Sea map.png  | [[Black Sea]]{{expedition-inline|E}}
 
</gallery>
 
</gallery>
  

Latest revision as of 19:24, 19 June 2021

For old player-made maps, see Player-made maps.

Global Map is a new feature introduced in Underrail 1.0.3. Global Map Window default keybind is M.

Details

Exploration
Upon entering a new area, the map is devoid of details. Many static features of the map (such as buildings, fences and elevators) reveal themselves as you explore the area.
So you won't automatically know immediately after entering a new area if, for example, there's a power generator in that area.
Transition lines between areas will be revealed once the player has found and traveled through them.
Auto-notes
Maps will (usually, but not always) record and display what useful (or not so useful) creatures and plants you've encountered there, as well as other points of interest (merchants, doctors, certain quest objects).
These will not be updated after the initial encounter and do not always represent the actual state of the area, but are rather meant to be used as useful auto-notes for harvesting organs, plants and such.
Robotic and human enemies are typically not recorded.
Custom notes
You can also add your own notes for each area on the global map.

Gallery

Below are samples of explored global maps.

See Also