Difference between revisions of "Pummel"
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− | Useful against enemies with high dodge. | + | Useful against enemies with high dodge if you can land it. |
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Causes [[Off-balance]]. Has lower action point cost than normal sledgehammer attacks. | Causes [[Off-balance]]. Has lower action point cost than normal sledgehammer attacks. | ||
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| text = Reduces the action point cost by 2 for each specialization point. | | text = Reduces the action point cost by 2 for each specialization point. | ||
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+ | == History == | ||
+ | * [[0.1.5.0]] - feat introduced | ||
Latest revision as of 01:25, 5 November 2019
Pummel is a feat and a special attack.
Feat
Pummel | |
You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. Cooldown: 3 turns | |
Requirements
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Useful against enemies with high dodge if you can land it.
Ability
Pummel | |
Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. | |
Action Points: 10 | |
Cooldown: 3 turns |
Causes Off-balance. Has lower action point cost than normal sledgehammer attacks.
Specializations
- Damage (5 levels) — Increases the damage modifier by 7% for each specialization point.
- Action Points (5 levels) — Reduces the action point cost by 2 for each specialization point.
History
- 0.1.5.0 - feat introduced
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