Difference between revisions of "Eviscerate"
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| text = Increases the bonus damage per bleeding wound by 2% for each specialization point. | | text = Increases the bonus damage per bleeding wound by 2% for each specialization point. | ||
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+ | == History == | ||
+ | * [[0.1.14.0]] - melee requirement increased from 65 to 80 | ||
+ | * [[0.1.13.0]] - bonus damage changed from 100% to 50% | ||
+ | * [[0.1.11.0]] - feat introduced | ||
Latest revision as of 00:33, 5 November 2019
Eviscerate is a feat and a special attack.
Feat
Eviscerate | |
Grants you a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed. Cooldown: 1 turn. | |
Requirements |
Ability
Eviscerate | |
Perform a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed. | |
Action Points: Active weapon's AP cost | |
Cooldown: 1 turn |
The eviscerate attack is an extremely powerful finisher for characters who specialize in causing Bleeding Wounds. There is no hard upper limit to how many wounds eviscerate can remove, but for practical purposes its power is only limited by how many wounds a target can take before dying.
Wounds removed | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | n |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage (%) | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 | 100+50*n |
Using eviscerate on a target with no bleeding wounds deals normal knife attack damage.
Specializations
- Eviscerate (10 levels) — Increases the bonus damage per bleeding wound by 2% for each specialization point.
History
- 0.1.14.0 - melee requirement increased from 65 to 80
- 0.1.13.0 - bonus damage changed from 100% to 50%
- 0.1.11.0 - feat introduced
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