Difference between revisions of "Recover the A-RFID Chip"
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{{Expedition}} | {{Expedition}} | ||
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{{Quest Infobox | {{Quest Infobox | ||
| name = Recover the A-RFID Chip | | name = Recover the A-RFID Chip | ||
| type = side | | type = side | ||
| image = A-RFID Chip.png | | image = A-RFID Chip.png | ||
− | | location = [[West Storage Depot]] | + | | location = [[Black Sea Expedition Camp]]<br>[[West Storage Depot]] |
| givenby = [[Chief Briggs]] | | givenby = [[Chief Briggs]] | ||
| rewards = 350 [[Stygian Coin]]s | | rewards = 350 [[Stygian Coin]]s | ||
Line 14: | Line 13: | ||
== Objectives == | == Objectives == | ||
+ | * See Marcus about collecting your gear. His tent is just across from Professor Oldfield's. | ||
* Professor Oldfield wants you to speak to a man called Jeremy Seeger about some NFT data he had managed to recover. His tent is just to the east from the medical tent. Report to the professor once you're done. | * Professor Oldfield wants you to speak to a man called Jeremy Seeger about some NFT data he had managed to recover. His tent is just to the east from the medical tent. Report to the professor once you're done. | ||
* See Chief Briggs about your briefing. His tent is just north of the kitchen. | * See Chief Briggs about your briefing. His tent is just north of the kitchen. | ||
* Go to the camp dock and speak to Sec-trooper Jenkins about getting a jet ski. | * Go to the camp dock and speak to Sec-trooper Jenkins about getting a jet ski. | ||
− | * You have been assigned to investigate the West Storage Depot, a storage facility located at coordinates B7, in order to find a working A-RFID microchip; all NFT personnel have been implanted with these, most commonly in the right hand. Report either to Chief Briggs or Professor Oldfield once you've | + | * You have been assigned to investigate the West Storage Depot, a storage facility located at coordinates B7, in order to find a working A-RFID microchip; all NFT personnel have been implanted with these, most commonly in the right hand. Report either to Chief Briggs or Professor Oldfield once you've found it. |
== Walkthrough == | == Walkthrough == | ||
− | Recover data from Seeger and return to Professor Oldfield, | + | Go to [[Marcus]] to get your [[NavCom Device]], [[Aegis Sec-trooper Armor]] and [[Aegis Sec-trooper Helmet]]. |
+ | Recover data from [[Seeger]] and return to [[Professor Oldfield]], then talk to [[Chief Briggs]] about your assignment. Commandeer a Scrap Jet from [[Sec-trooper Jenkins]] at the docks (D5). | ||
+ | |||
=== Getting into the depot === | === Getting into the depot === | ||
− | Go to the [[West Storage Depot]],which is occupied by | + | Go to the [[West Storage Depot]], which is occupied by mutie refugees. There are several ways to enter the depot: |
− | * You can [[ | + | * You can use [[Persuasion]] (45 effective), [[Intelligence]] (8 effective) or [[Intimidation]] (75 effective) on the mutie guarding the entrance to let you in, or bribe him with three [[Morphine Shot]]s or a vial of [[Aegis (medicine)|Aegis]], [[Regenerative Mixture]] or [[Nervosomnifer]] (you can always [[pickpocket]] it back). Talk to [[Wesley]] on Level 1. Either intimidate (60 effective skill required) Wesley to let you search, or promise to supply medication to the muties. If you can't persuade him (80 effective skill required) to trust you, you will have to communicate with [[Doctor Savage]] to deliver the supplies. You will have to either persuade the Doctor (50 persuasion) to give the supplies to the muties or lie to him that you got the permission from [[Chief Briggs]] (note that it will cause Chief to reduce your payment for the quest by half). Then use the elevator to enter the depot. If you resorted to intimidation, you can still foster a good relationship with the muties by repairing the generator, '''but only if you do it in a single trip'''. |
* You can also sneak into the depot without permission. | * You can also sneak into the depot without permission. | ||
− | ** There is a | + | ** There is a crane in the courtyard, which can be used to descend to Level 2, you can to repair it with an advanced mechanical repair kit (70 [[Mechanics]] required) or basic mechanical repair kit (75 skill). You can also simply jump in the hole beside the crane. By doing so, you will lose (20-[[Agility]])*10% health, and be [[dazed]] for 10 minutes, which means you need at least 11 agility to survive. However, this damage can be affected by '''Mechanical Damage Modifier'''. |
− | ** There is another | + | ** There is another hole in the room behind Wesley on Level 1. It can be accessed by jumping across the east shore outside the depot with 9 agility, then climbing through the ventilation unit. 9 Agility is sufficient to survive this drop. |
− | ** With high enough [[Stealth]], you can sneak | + | ** With high enough [[Stealth]], you can sneak past the guard on Level 1, and open the fence blocking the elevator with 9 [[Dexterity]] or [[Pickpocketing]] the [[Elevator Door Key (West Storage Depot)|key]] from Wesley (59 skill required) to access the elevator. |
− | === Inside the | + | |
− | + | === Inside the Depot === | |
− | + | Regardless of how you got in, you will start exploring the facility on Level 2. You will need to activate a water pump in order to drain Level 3 of water. There are two water pumps: the northeastern one can be repaired with an advanced mechanical repair kit and 90 effective [[mechanics]]. The southwestern pump room is guarded by a Psi Crab. | |
+ | |||
+ | You will find a ladder leading down to Level 3 in pump room 2, but you will not be able to interact with it until one of the pumps has been used. There is also a hole in the floor near the elevator on Level 2, which you you can also use to access level 3. | ||
+ | |||
+ | On Level 3, you will find multiple [[Strongman]], along with more crabs. There is a hole in the floor in one of the central storerooms, which leads to an underground cave. Traversing the cave will allow you to ascend the floor above, where you can find a ladder leading to the generator room on Level 2. You can find [[Phil's Arm (West Storage Depot)]] and [[Fold-M 7]] (West Storage Depot) on the Dead Technician. | ||
+ | |||
+ | Inspecting the Power Substation Unit with 90 effective [[electronics]] will allow you to fix it, restoring some power to the Mutie Refuge. HOWEVER, if you snuck into the lower levels without getting permission from Wesley, trying the leave the Refuge unstealthed will result in all of the muties turning hostile. | ||
+ | Once you have left the depot, Professor Oldfield will communicate with you. | ||
− | {{Missions navbox}} | + | {{Missions/Expedition navbox}} |
[[Category:Quests]] | [[Category:Quests]] |
Latest revision as of 10:17, 12 August 2024
Recover the A-RFID Chip | |
Sidequest | |
---|---|
Quest information | |
Location | Black Sea Expedition Camp West Storage Depot |
Given by | Chief Briggs |
Rewards | 350 Stygian Coins |
Objectives
- See Marcus about collecting your gear. His tent is just across from Professor Oldfield's.
- Professor Oldfield wants you to speak to a man called Jeremy Seeger about some NFT data he had managed to recover. His tent is just to the east from the medical tent. Report to the professor once you're done.
- See Chief Briggs about your briefing. His tent is just north of the kitchen.
- Go to the camp dock and speak to Sec-trooper Jenkins about getting a jet ski.
- You have been assigned to investigate the West Storage Depot, a storage facility located at coordinates B7, in order to find a working A-RFID microchip; all NFT personnel have been implanted with these, most commonly in the right hand. Report either to Chief Briggs or Professor Oldfield once you've found it.
Walkthrough
Go to Marcus to get your NavCom Device, Aegis Sec-trooper Armor and Aegis Sec-trooper Helmet. Recover data from Seeger and return to Professor Oldfield, then talk to Chief Briggs about your assignment. Commandeer a Scrap Jet from Sec-trooper Jenkins at the docks (D5).
Getting into the depot
Go to the West Storage Depot, which is occupied by mutie refugees. There are several ways to enter the depot:
- You can use Persuasion (45 effective), Intelligence (8 effective) or Intimidation (75 effective) on the mutie guarding the entrance to let you in, or bribe him with three Morphine Shots or a vial of Aegis, Regenerative Mixture or Nervosomnifer (you can always pickpocket it back). Talk to Wesley on Level 1. Either intimidate (60 effective skill required) Wesley to let you search, or promise to supply medication to the muties. If you can't persuade him (80 effective skill required) to trust you, you will have to communicate with Doctor Savage to deliver the supplies. You will have to either persuade the Doctor (50 persuasion) to give the supplies to the muties or lie to him that you got the permission from Chief Briggs (note that it will cause Chief to reduce your payment for the quest by half). Then use the elevator to enter the depot. If you resorted to intimidation, you can still foster a good relationship with the muties by repairing the generator, but only if you do it in a single trip.
- You can also sneak into the depot without permission.
- There is a crane in the courtyard, which can be used to descend to Level 2, you can to repair it with an advanced mechanical repair kit (70 Mechanics required) or basic mechanical repair kit (75 skill). You can also simply jump in the hole beside the crane. By doing so, you will lose (20-Agility)*10% health, and be dazed for 10 minutes, which means you need at least 11 agility to survive. However, this damage can be affected by Mechanical Damage Modifier.
- There is another hole in the room behind Wesley on Level 1. It can be accessed by jumping across the east shore outside the depot with 9 agility, then climbing through the ventilation unit. 9 Agility is sufficient to survive this drop.
- With high enough Stealth, you can sneak past the guard on Level 1, and open the fence blocking the elevator with 9 Dexterity or Pickpocketing the key from Wesley (59 skill required) to access the elevator.
Inside the Depot
Regardless of how you got in, you will start exploring the facility on Level 2. You will need to activate a water pump in order to drain Level 3 of water. There are two water pumps: the northeastern one can be repaired with an advanced mechanical repair kit and 90 effective mechanics. The southwestern pump room is guarded by a Psi Crab.
You will find a ladder leading down to Level 3 in pump room 2, but you will not be able to interact with it until one of the pumps has been used. There is also a hole in the floor near the elevator on Level 2, which you you can also use to access level 3.
On Level 3, you will find multiple Strongman, along with more crabs. There is a hole in the floor in one of the central storerooms, which leads to an underground cave. Traversing the cave will allow you to ascend the floor above, where you can find a ladder leading to the generator room on Level 2. You can find Phil's Arm (West Storage Depot) and Fold-M 7 (West Storage Depot) on the Dead Technician.
Inspecting the Power Substation Unit with 90 effective electronics will allow you to fix it, restoring some power to the Mutie Refuge. HOWEVER, if you snuck into the lower levels without getting permission from Wesley, trying the leave the Refuge unstealthed will result in all of the muties turning hostile.
Once you have left the depot, Professor Oldfield will communicate with you.
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