Difference between revisions of "Bleeding Wound"
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− | {{ | + | {{Status Effect Infobox |
+ | | name = Bleeding Wound | ||
+ | | nature = malicious | ||
+ | | image = Bleeding Wound.png | ||
+ | | description = Bleeding for X damage every turn. | ||
+ | | duration = 3 turns | ||
+ | | maxstacks = | ||
+ | }} | ||
− | + | '''Bleeding Wounds''' are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and [[Anticoagulation]] prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target. | |
− | {{ | + | == Sources == |
+ | {{columns|3| | ||
+ | * [[Rend]] attack of old [[rathound]]s | ||
+ | * Attacks of [[Bladeling]]s, [[Burrower Warrior]]s and [[Hunchback Mutant]]s | ||
+ | * [[Cut-Throat]] feat | ||
+ | * [[7.62mm Micro-Shrapnel Round]]s | ||
+ | * [[Cryokinetic Orb]] | ||
+ | * [[Bear Trap]]s | ||
+ | * [[Barbed Throwing Net]]s | ||
+ | * [[Boots|Bladed Boots]] | ||
+ | * [[Combat Gloves|Bladed Combat Gloves]] | ||
+ | * [[Metal Armor|Bladed Metal Armor]] | ||
+ | * [[Serrated Bolt]]s | ||
+ | * [[Broadhead Bolt]]s | ||
+ | * [[Serrated Knife|Serrated Knives]] | ||
+ | * [[The Claw]] | ||
+ | * [[Ripper's Glove]] | ||
+ | * [[Spiked Chrome Brass Knuckles]] | ||
+ | * [[Dehumanizer]] | ||
+ | * [[Bone Handle Knife]] | ||
+ | * [[Nail Bomb]]s | ||
+ | * [[Sørmirbæren Knife]] | ||
+ | * [[Sørmirbæren Skærder Knife]] | ||
+ | * [[Sørmirbæren Skærder Sword]] | ||
+ | * [[Sørmirbæren Skærder Spear]] | ||
+ | * [[Sørmirbæren Skærder Sledgehammer]] | ||
+ | * [[Sørmirbæren Spirit Staff]] | ||
+ | * [[Barbaton]] | ||
+ | }} | ||
+ | |||
+ | == Related feats == | ||
+ | * [[Cut-Throat]] (knife attack, extremely powerful bleeding wound) | ||
+ | * [[Eviscerate]] (knife attack, deals bonus damage for each bleeding wound on target) | ||
+ | * [[Kneecap Shot]] (causes similar effect, bleeding [[Knee Wound]]) | ||
+ | * [[Taste for Blood]] (increases damage of melee attacks for each bleeding wound on target) | ||
+ | * [[Vile Weaponry]] (applies infected wound with bleeding wound) | ||
+ | |||
+ | |||
+ | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 15:56, 13 June 2023
Bleeding Wound | |
Bleeding for X damage every turn. | |
Duration: 3 turns |
Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
Sources
- Rend attack of old rathounds
- Attacks of Bladelings, Burrower Warriors and Hunchback Mutants
- Cut-Throat feat
- 7.62mm Micro-Shrapnel Rounds
- Cryokinetic Orb
- Bear Traps
- Barbed Throwing Nets
- Bladed Boots
- Bladed Combat Gloves
- Bladed Metal Armor
- Serrated Bolts
- Broadhead Bolts
- Serrated Knives
- The Claw
- Ripper's Glove
- Spiked Chrome Brass Knuckles
- Dehumanizer
- Bone Handle Knife
- Nail Bombs
- Sørmirbæren Knife
- Sørmirbæren Skærder Knife
- Sørmirbæren Skærder Sword
- Sørmirbæren Skærder Spear
- Sørmirbæren Skærder Sledgehammer
- Sørmirbæren Spirit Staff
- Barbaton
Related feats
- Cut-Throat (knife attack, extremely powerful bleeding wound)
- Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
- Kneecap Shot (causes similar effect, bleeding Knee Wound)
- Taste for Blood (increases damage of melee attacks for each bleeding wound on target)
- Vile Weaponry (applies infected wound with bleeding wound)