Difference between revisions of "Junkyard slums"
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{{Location Infobox | {{Location Infobox | ||
| name = Junkyard slums | | name = Junkyard slums | ||
+ | | maptext = A scrappy settlement off the grid, built around, and from, an old junkyard. It's a dangerous place run by two rivaling gangs. | ||
| type = Zone | | type = Zone | ||
| control = partial | | control = partial | ||
Line 6: | Line 7: | ||
| music = Junkyard.ogg | | music = Junkyard.ogg | ||
| world = [[Lower Caves]] | | world = [[Lower Caves]] | ||
− | | areas = | + | | areas = Junkyard slums |
− | | exits = [[Junkyard east residential area]] <br> [[Junkyard main street]] <br> [[Junkyard gambling house]] | + | | exits = [[Junkyard east residential area]] <br> [[Junkyard main street]] <br> [[Junkyard gambling house]]<br>[[United Stations Embassy]]<br>[[Wormhole tunnel]] |
| npcs = [[Vince]], [[Fixer]], [[Treasa]], [[Second Lieutenant Garren]], [[Kohlmeier]], [[Katherine]], [[Geezer Ford]] | | npcs = [[Vince]], [[Fixer]], [[Treasa]], [[Second Lieutenant Garren]], [[Kohlmeier]], [[Katherine]], [[Geezer Ford]] | ||
− | |||
| mapfile = jy3 | | mapfile = jy3 | ||
}} | }} | ||
+ | |||
'''Slums''' is a location in [[Junkyard]]. | '''Slums''' is a location in [[Junkyard]]. | ||
Line 18: | Line 19: | ||
* 2 patches of [[Lake Mushroom]]s | * 2 patches of [[Lake Mushroom]]s | ||
− | * The | + | * The house southeast of [[Vince]]: |
+ | ** The door requires 85 [[Lockpicking]], or can be unlocked with [[The Wormhole Key (Junkyard)]] | ||
+ | ** Contains a locker requiring 60 [[Lockpicking]] | ||
+ | ** Has a trap door leading to the [[Wormhole tunnel]] | ||
* The door in the southeast corner requires 25 [[Lockpicking]] | * The door in the southeast corner requires 25 [[Lockpicking]] | ||
* The [[Scrapper Thug]]s each carry a [[Scrapper Insignia]] oddity, 2 XP | * The [[Scrapper Thug]]s each carry a [[Scrapper Insignia]] oddity, 2 XP | ||
Line 26: | Line 30: | ||
* It's possible to climb over the fence with 7 [[Agility]] to reach the back area, avoiding the encounter with [[Vince]] | * It's possible to climb over the fence with 7 [[Agility]] to reach the back area, avoiding the encounter with [[Vince]] | ||
* Can be fished in this area: [[Blue Eel]], [[Yellow Puckerfish]], [[Anglerfish]], [[Minihead]] | * Can be fished in this area: [[Blue Eel]], [[Yellow Puckerfish]], [[Anglerfish]], [[Minihead]] | ||
+ | * The houses just north of [[Vince]]: | ||
+ | ** The east one has a locker containing [[Blueprint: Combat Knife]] | ||
+ | ** The middle one has an entrance door requiring 50 [[Lockpicking]] | ||
+ | ** The middle one has a [[Thug]] guarding it | ||
+ | ** The west one has shelves containing a [[Scrapture]] oddity, 1 XP | ||
+ | * The SE house: | ||
+ | ** Requires 25 [[Lockpicking]] to open | ||
+ | ** Has a light switch which... turn on the light | ||
+ | ** Has a locker requiring 40 [[Lockpicking]]. It contains a [[Scrapture]] oddity, 1 XP | ||
+ | * [[Fixer]] sells the chemistry workbench for [[Your House]] in [[Core City]] | ||
== NPCs == | == NPCs == |
Latest revision as of 08:27, 29 December 2021
Junkyard slums | |||||
A scrappy settlement off the grid, built around, and from, an old junkyard. It's a dangerous place run by two rivaling gangs.
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Zone information | |||||
Music | Dreams of Dogtown | ||||
Located in | Lower Caves | ||||
Areas | Junkyard slums | ||||
Connections | Junkyard east residential area Junkyard main street Junkyard gambling house United Stations Embassy Wormhole tunnel | ||||
NPCs | Vince, Fixer, Treasa, Second Lieutenant Garren, Kohlmeier, Katherine, Geezer Ford | ||||
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Slums is a location in Junkyard.
Description
The poorest part of Junkyard and the most populous. Controlled by the Scrappers
- 2 patches of Lake Mushrooms
- The house southeast of Vince:
- The door requires 85 Lockpicking, or can be unlocked with The Wormhole Key (Junkyard)
- Contains a locker requiring 60 Lockpicking
- Has a trap door leading to the Wormhole tunnel
- The door in the southeast corner requires 25 Lockpicking
- The Scrapper Thugs each carry a Scrapper Insignia oddity, 2 XP
- The door of the house on the north wall requires 50 Lockpicking
- The gate to the embassy requires 85 Lockpicking, or it can be unlocked by Garren if you're doing the Trade document delivery quest
- The door in the northwest corner, behind the embassy's gates can be opened with 50 Hacking
- It's possible to climb over the fence with 7 Agility to reach the back area, avoiding the encounter with Vince
- Can be fished in this area: Blue Eel, Yellow Puckerfish, Anglerfish, Minihead
- The houses just north of Vince:
- The east one has a locker containing Blueprint: Combat Knife
- The middle one has an entrance door requiring 50 Lockpicking
- The middle one has a Thug guarding it
- The west one has shelves containing a Scrapture oddity, 1 XP
- The SE house:
- Requires 25 Lockpicking to open
- Has a light switch which... turn on the light
- Has a locker requiring 40 Lockpicking. It contains a Scrapture oddity, 1 XP
- Fixer sells the chemistry workbench for Your House in Core City
NPCs
Named
Generic
Quests
Map Gallery
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