Difference between revisions of "Lower Caves"

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| control = none
 
| control = none
 
| maptext = There is an intricate network of cave tunnels below, above and all around the Underrail metro system.
 
| maptext = There is an intricate network of cave tunnels below, above and all around the Underrail metro system.
| image  = Global Map CV.png
+
| image  = Global Map WW.png
 
| music  = Caves.ogg
 
| music  = Caves.ogg
 
| world  = Below [[Lower Underrail]]
 
| world  = Below [[Lower Underrail]]
 
| areas  = Junkyard tunnels<br>North caves (Omega)<br>South caves<br>East caves (Hathor)
 
| areas  = Junkyard tunnels<br>North caves (Omega)<br>South caves<br>East caves (Hathor)
| exits  = [[Mushroom Cove]]<br>[[Junkyard Gate]]<br>[[Siphoner Pools]]<br>[[Abandoned Building]]<br>[[Battery Recycling Plant]]<br>[[Camp Hathor]]<br>[[Rathound King Lair]]<br>[[GMS compound level 3]]
+
| exits  = [[Mushroom Cove]]<br>[[Junkyard Gate]]<br>[[Siphoner Pools (Lower Caves)|Siphoner Pools]]<br>[[Abandoned Building]]<br>[[Battery Recycling Plant]]<br>[[Camp Hathor]]<br>[[Rathound King Lair]]<br>[[GMS compound level 3]]<br>[[South Gate Outposts]]
 
| ftravel = [[Rift]] (near deep caverns elevator)
 
| ftravel = [[Rift]] (near deep caverns elevator)
 
| npcs    = [[Cliff]], [[Jenny]], [[Ol' Chopper]]
 
| npcs    = [[Cliff]], [[Jenny]], [[Ol' Chopper]]
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== Description ==
 
== Description ==
The only initially accessible part of caves is a nondescript cavernous area between [[Mushroom Cove]] and [[Junkyard]]. Consists of four zones; a waterfront tunnel, two cavernous areas with some ruined shacks and buildings to the west and [[Siphoner pools]]. One more small area becomes accessible during [[Abram]]'s quest [[Free Maura]]. Some [[azuridae]] and [[rathound]]s can be found lurking in the waterfront tunnel between Junkyard and Mushroom Cove. Further to west, hostile [[Thug (Junkyard)|junkyard thugs]] can be found in a ruined shack and wounded [[Cliff]] in a ruined building further to south.
+
The only initially accessible part of caves is a nondescript cavernous area between [[Mushroom Cove]] and [[Junkyard]]. Consists of four zones; a waterfront tunnel, two cavernous areas with some ruined shacks and buildings to the west and [[Siphoner Pools (Lower Caves)|Siphoner Pools]]. One more small area becomes accessible during [[Abram]]'s quest [[Free Maura]]. Some [[azuridae]] and [[rathound]]s can be found lurking in the waterfront tunnel between Junkyard and Mushroom Cove. Further to west, hostile [[Thug (Junkyard)|junkyard thugs]] can be found in a ruined shack and wounded [[Cliff]] in a ruined building further to south.
  
 
Once the player gets access to [[TNT Charge]]s, cave passages blocked by [[Destructible objects|rocks]] can be opened. This opens many new cave exploration possibilities, mainly Hathor caves east of [[Crossroad Watch]]. The cave tunnels between Mushroom Cove and Junkyard may contain entrances to [[random dungeons]].
 
Once the player gets access to [[TNT Charge]]s, cave passages blocked by [[Destructible objects|rocks]] can be opened. This opens many new cave exploration possibilities, mainly Hathor caves east of [[Crossroad Watch]]. The cave tunnels between Mushroom Cove and Junkyard may contain entrances to [[random dungeons]].
Line 24: Line 24:
  
 
=== Junkyard tunnels ===
 
=== Junkyard tunnels ===
 +
These caves are the tunnels leading to [[Junkyard]], west of [[South Gate Station]] and northwest of [[Mushroom Cove]].
  
 
==== Junkyard tunnels 1 ====
 
==== Junkyard tunnels 1 ====
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* Pile of rubble west of the island containing a [[Trilobite Fossil]] oddity, 1 XP
 
* Pile of rubble west of the island containing a [[Trilobite Fossil]] oddity, 1 XP
 
* If your game includes the random dungeon [[Water Treatment Facility]], the facility will be visible through a crevice on the west side of the area. However it cannotbe reached from this map
 
* If your game includes the random dungeon [[Water Treatment Facility]], the facility will be visible through a crevice on the west side of the area. However it cannotbe reached from this map
 +
* Can be fished in this area: [[Pentapus]], [[Minihead]], [[Anglerfish]], [[Walking Fish]]
  
 
==== Junkyard tunnels 2 ====
 
==== Junkyard tunnels 2 ====
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* On the shelves in the thugs' shelter is a [[Marked Card Deck]] oddity, 2 XP
 
* On the shelves in the thugs' shelter is a [[Marked Card Deck]] oddity, 2 XP
 
* During [[Abram]]'s 3rd quest, [[Free Maura]], a new exit will become available on the north wall
 
* During [[Abram]]'s 3rd quest, [[Free Maura]], a new exit will become available on the north wall
 +
* Can be fished in this area: [[Yellow Puckerfish]], [[Minihead]]
  
 
==== Junkyard tunnels 3 ====
 
==== Junkyard tunnels 3 ====
* Refer to [[Siphoner Pools]] for details, which is the name for this area
+
* Refer to [[Siphoner Pools (Lower Caves)|Siphoner Pools]] for details, which is the name for this area
  
 
==== Junkyard tunnels 4 ====
 
==== Junkyard tunnels 4 ====
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* The pile of rubble contains a [[Trilobite Fossil]] oddity, 1 XP
 
* The pile of rubble contains a [[Trilobite Fossil]] oddity, 1 XP
  
== Characters ==
+
<gallery widths=200px heights=127px>
Junkyard tunnels
+
jyt1.png | Junkyard tunnels 1
* [[Thug (Junkyard)|Thugs]]
+
jyt1 frag_dun_wasteWater.png | Junkyard tunnels 1 with [[random dungeon]] fragment
* [[Cliff]]
+
jyt2.png | Junkyard tunnels 2
* [[Jenny]] (after being rescued)
+
jyt3.png | Junkyard tunnels 3 ([[Siphoner Pools (Lower Caves)|Siphoner Pools]])
 +
jyt4.png | Junkyard tunnels 4, above [[Abandoned Building]]
 +
jyt4 frag_dun_wasteWater.png | Junkyard tunnels 4 with [[random dungeon]] fragment
 +
jyt5.png | Junkyard tunnels 5 (Abram's dig site)
 +
</gallery>
  
Caves north of SGS
+
=== Caves south of SGS ===
* [[Raider]]s
+
These caves are situated to the south of [[Mushroom Cove]] and [[Crossroad Caves]]. [[TNT Charge]]s or [[Jackhammer]] are required to enter.
  
Caves east of SGS
+
==== Caves 1 ====
* [[Ol' Chopper]]
+
* The eastern exit leads to [[Mushroom Cove]], area '''South'''
 +
* The southern exit leads to area '''Caves 2'''
 +
* Has 3 respawning [[Lake Mushroom]] patches
 +
* Has 1 respawning [[Mindshroom]]
 +
* Can be fished in this area: [[Blue Eel]], [[Yellow Puckerfish]], [[Black Dragon]]
  
== Quests ==
+
==== Caves 2 ====
* [[Save Cliff's girlfriend]]: Cliff asks you to save Jenny from the [[Abandoned Building]] he barely escaped from.
+
* The northern exit leads to area '''Caves 1'''
* [[Mushroom Cove scavenger]]: potential quest, appearing only in playthroughs where the [[Water Treatment Facility]] [[random dungeons|random dungeon]] exists.
+
* The eastern exit leads to area '''Caves 3'''
 +
* There is a hidden (requires [[Perception]] to detect) underwater rock bridge linking the NW and NE parts
 +
* In the SW corner is a hidden (requires [[Perception]] to detect) trap door leading to area '''Caves 2 underpassage'''
 +
* In the SE corner (reachable from the underpassage) is a footlocker requiring 60 [[Lockpicking]] and containing a [[TNT Charge]]
 +
* Has [[Siphoner]]s that will ambush you, unless you are stealthy
 +
* Has 5 respawning [[Lake Mushroom]] patches
 +
* Has 2 respawning [[Mindshroom]]s (the west one is not reachable)
 +
* Has 1 respawning [[Lake Poppy]]
 +
* Can be fished in this area: [[Blue Eel]], [[Minihead]], [[Walking Fish]]
  
== Flora and fauna ==
+
==== Caves 2 underpassage ====
{{expand section|fishing info}}
+
* Has ladders linking the SW and SE corners of the area '''Caves 2'''
All plants and critters in the wild respawn over time unless noted otherwise.
+
* Has a stealthy [[Crawler]] ready to ambush you
  
{| width="100%"
+
==== Caves 3 ====
|- valign="top"
+
* The northern exit leads to area '''Caves 4'''
| Junkyard tunnels
+
* The western exit leads to area '''Caves 2'''
* [[Lake Mushroom]]s
+
* Has 5 respawning [[Lake Mushroom]] patches, often being eaten by [[Cave Hopper]]s
* [[Mindshroom]]s
+
* Has 2 respawning [[Mindshroom]]s
 +
* Can be fished in this area: nothing
 +
* Cave hopper cemetery can be found here
 +
** 1-2 high quality [[Cave Hopper Leather]] can be found on the unmarked remains of the dead cave hoppers here
  
* [[Azuridae]]
+
==== Caves 4 ====
* [[Rathound]]s
+
* The southern exit leads to area '''Caves 3'''
* [[Rathound Alpha]]s
+
* The northern exit leads to [[Crossroad Caves]], area '''Crossroad Caves 2'''
* [[Siphoner]]s
+
* Has some stealthy [[Crawler]]s
 +
* Has 2 respawning [[Red Dream Mushroom]]s
  
| North of SGS ("Omega caves")
 
* [[Lake Mushroom]]s
 
* [[Mindshroom]]
 
* [[Lake Poppy]]
 
* [[Red Dream Mushroom]]s
 
  
* [[Crawler]]s
+
<gallery widths=200px heights=127px>
 +
cv1.png  | Caves 1
 +
cv2.png  | Caves 2
 +
cv2_1.png | Caves 2 underpassage
 +
cv3.png  | Caves 3 (Cave hopper cemetery)
 +
cv4.png  | Caves 4
 +
</gallery>
  
| South of SGS
+
=== Caves north of SGS ===
* [[Lake Mushroom]]s
+
The caves between [[South Gate Outposts]] and the bottom level of [[GMS compound]]. SGS's old rival [[Omega]] used to move through these caves. Part of the caves is accessible from the bottom level of GMS, but [[TNT Charge]]s or [[Jackhammer]] are required to enter some of them.
* [[Mindshroom]]s
 
* [[Red Dream Mushroom]]s
 
* [[Lake Poppy]]
 
 
 
* [[Bats]]
 
* [[Cave Hopper]]s
 
* [[Crawler]]s
 
* [[Siphoner]]s
 
 
 
| East of SGS ("Hathor caves")
 
* [[Lake Mushroom]]s
 
* [[Mindshroom]]s
 
* [[Cave Ear]]s
 
* [[Red Dream Mushroom]]s
 
 
 
* [[Rathound]]s
 
* [[Rathound Alpha]]s
 
* [[Pig]]s
 
* [[Warthog]]s
 
* [[Crawler]] (no respawn)
 
|}
 
  
== Map Gallery ==
+
==== Caves 10 ====
 +
* The southern exit leads to [[South Gate Outposts]], area '''South outposts'''
 +
* The northern exit leads to area '''Caves 11'''
 +
* Has a few stealthy [[Crawler]]s
 +
* There are 3 respawning [[Red Dream Mushroom]] : one in the SE corner, one in the SW corner and one on the northern wall
 +
* There is a skeleton with a [[Robe]] and some [[United Stations Dollar]]s
  
<gallery widths=400px heights=250px>
+
==== Caves 11 ====
Global Map CV.png | Lower Caves [[Global Map]]
+
* The southern exit leads to area '''Caves 10'''
</gallery>
+
* The western exit leads to are '''Caves 12 (bridge)'''
 +
* Has 2 respawning [[Lake Mushroom]] patches
 +
* Has 1 respawning [[Lake Poppy]]
 +
* Has some mushrooms on an island, but they cannot be reached
 +
* Can be fished in this area: [[Minihead]], [[Blue Eel]], [[Black Dragon]], [[Walking Fish]]
  
=== Junkyard tunnels ===
+
==== Caves 12 (bridge) ====
These caves are the tunnels leading to [[Junkyard]], west of [[South Gate Station]] and northwest of [[Mushroom Cove]].
+
* The eastern exit leads to area '''Caves 11'''. It is blocked by some [[Destructible objects|destructible rocks]]
 +
* The western exit leads to area '''Caves 13'''
 +
* The northern exits leads to are '''Caves 14 (raider base)'''
 +
* On the ground south of the bridge are 4 [[Bear Trap]]s (they can be recovered with 84 [[Traps]], possibly less)
 +
* The north side of the bridge is guarded by three [[Raider]]s
 +
* In the NW corner next to the barrel is a secret crawlspace (requires [[Perception]] to spot). It leads to a second, more discreet exit to the area '''Caves 14 (raider base)'''
 +
* Has a Lake Poppy on each side of the bridge, but they cannot be reached
 +
* Can be fished in this area: [[Anglerfish]], [[Blue Eel]], [[Minihead]], [[Shrimp]]
  
<gallery widths=200px heights=127px>
+
==== Caves 13 ====
jyt1.png | Junkyard tunnels 1
+
* The eastern exit leads to area '''Caves 12 (bridge)'''
jyt1 frag_dun_wasteWater.png | Junkyard tunnels 1 with [[random dungeon]] fragment
+
* The western exit leads to [[GMS compound]], area '''Level 3: Commons'''
jyt2.png | Junkyard tunnels 2
+
* A dead man in the center carries an [[Encyclopedia Fragment]] oddity, 1 XP
jyt3.png | Junkyard tunnels 3 ([[Siphoner pools]])
 
jyt4.png | Junkyard tunnels 4, above [[Abandoned Building]]
 
jyt4 frag_dun_wasteWater.png | Junkyard tunnels 4 with [[random dungeon]] fragment
 
jyt5.png | Junkyard tunnels 5 (Abram's dig site)
 
</gallery>
 
  
=== Caves north of SGS ===
+
==== Caves 14 (raider base) ====
The caves between [[South Gate Outposts]] and the bottom level of [[GMS compound]]. SGS's old rival [[Omega]] used to move through these caves. Part of the caves is accessible from the bottom level of GMS, but [[TNT Charge]]s or [[Jackhammer]] are required to enter some of them.
+
* The southern exits leads to area '''Caves 12 (bridge)'''
 +
* There are 6 [[Raider]]s (including their leader) guarding the base
 +
* The eastern door of the fenced area to the southwest requires 55 [[Lockpicking]]
 +
* The NW building:
 +
** Is inhabited by the raider leader, [[Gerhard Page]]
 +
** Has a desk containing a [[Border Guard Orders]] oddity, 1 XP
 +
** Has a footlocker on the desk requiring 50 [[Lockpicking]]. It contains a [[Blueprint: W2C Bullets]]
  
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
 
cv10.png | Caves 10, north of South Gate Outposts
 
cv10.png | Caves 10, north of South Gate Outposts
 
cv11.png | Caves 11, north of South Gate Outposts
 
cv11.png | Caves 11, north of South Gate Outposts
cv12.png | Caves 12, east of GMS compound
+
cv12.png | Caves 12 (bridge)
 
cv13.png | Caves 13, east of GMS compound
 
cv13.png | Caves 13, east of GMS compound
cv14.png | Caves 14, raider base
+
cv14.png | Caves 14 (raider base)
 
</gallery>
 
</gallery>
  
=== Caves south of SGS ===
+
=== Caves east of SGS ===
These caves are situated to the south of [[Mushroom Cove]] and [[Crossroad Caves]]. [[TNT Charge]]s or [[Jackhammer]] are required to enter.
+
The largest section of caves. Located east of [[Crossroad Watch]] and [[Crossroad Caves]], also connected to the northeast part of [[South Gate Outposts]]. [[TNT Charge]]s or [[Jackhammer]] are required to enter. Notable locations in these caves include [[Camp Hathor]], a [[battery recycling plant]], [[Rathound King Lair]], and a Deep Caverns elevator.
 +
 
 +
==== Caves 5 ====
 +
* Has [[Pig]]s and [[Warthog]]s
 +
* Has 4 respawning [[Cave Ear]]s
 +
 
 +
==== Caves 6 ====
 +
* The west entrances lead to [[Crossroad Watch]] and are initially blocked with [[Destructible objects|breakable rocks]].
 +
* The old building to the south:
 +
** Can be entered from the door with 65 [[Lockpicking]] or by destroying the [[Destructible objects|weak wall]].
 +
* Has no creatures/enemies
 +
 
 +
==== Caves 8 ====
 +
* The southern exit leads to [[Battery Recycling Plant]]
 +
* The eastern exit leads to [[Camp Hathor]], area '''Caves 16 : Camp Hathor'''
 +
* The western exit leads to area '''Caves 9'''
 +
* Has a lone, stealthy and aggressive man called [[Ol' Chopper]], carrying the unique [[Kukri]]
 +
* Has 1 respawning [[Red Dream Mushroom]]
 +
* Has 3 respawning [[Cave Ear]]s
 +
* In the footlocker in [[Ol' Chopper]] is a [[Human Brain]]
 +
 
 +
==== Caves 9 ====
 +
* The eastern exit leads to area '''Caves 8'''
 +
* The southern exit lads to [[South Gate Outposts]], area '''East outpost'''
 +
* Has a pile of rubble containing a [[Trilobite Fossil]] oddity, 1 XP
 +
* Has an unreachable [[Lake Poppy]] in the water to the north
 +
* Lots of [[Rathound]]s and [[Rathound Alpha]]s are roaming the area
 +
* Can be fished in this area: nothing
 +
 
 +
==== Caves 19 ====
 +
* The northeast exit leads to [[ Battery Recycling Plant]]
 +
* The northwest exit leads to [[Camp Hathor]], area '''Caves 15 : Mushroom farm'''
 +
* The southern exit leads to area '''Caves 20'''
 +
* The southeast corner is home to several [[Rathound]]s and [[Rathound Alpha]]
 +
* Has 2 respawning [[Red Dream Mushroom]]s
 +
* A pile of rubble in the southeast part contains an [[Obsidian Shard]] oddity, 1 XP
 +
* Can be fished in this area: [[Pentapus]]
 +
 
 +
==== Caves 20 ====
 +
* The northern exit leads to area '''Caves 19'''
 +
* The southern exit leads to area '''Caves 24'''
 +
* There are many (around 8-10) [[Rathound Alpha]]s roaming in this area
 +
* There is also a stealthy [[Death Stalker]] in the eastern tunnnel
 +
* A locker in the southwest corner contains an [[Old Lamp]] oddity, 2 XP
 +
 
 +
==== Caves 20, minefield ====
 +
* The northern exit leads to area '''Caves 24'''
 +
* The southern stairs lead to [[Rathound King Lair]], area '''Labyrinth'''
 +
* Has 1 respawning [[Mindshroom]]
 +
* Has 1 respawning [[Red Dream Mushroom]]
 +
* Has 3 respawning [[Lake Mushroom]]s
 +
* The middle locker in the southern room contains a [[Warehouse Inventory List]] oddity, 2 XP
 +
* Is trapped with many mines, all can be recovered with 91 [[Traps]] skill (possibly less):
 +
** 4 [[Acid Blob Trap Mk III]]
 +
** 9 [[Frag Mine Mk III]]
 +
** 6 [[HE Mine Mk III]]
 +
** 23 [[Bear Trap]]
 +
* Can be fished in this area: nothing
 +
 
 +
==== Caves 22 ====
 +
* Has 1 respawning [[Lake Poppy]]
 +
* Can be fished in this area: nothing
 +
* Has no creatures/enemies
 +
 
 +
==== Caves 23 ====
 +
* Has no creatures/enemies
  
<gallery widths=200px heights=127px>
+
==== Caves 24 ====
cv1.png  | Caves 1
+
* The northern exit leads to area '''Caves 20'''
cv2.png  | Caves 2
+
* The southern exit leads to area '''Caves 21, minefield'''
cv2_1.png | below Caves 2
+
* Has 1 respawning [[Mindshroom]]
cv3.png  | Caves 3 (Cave hopper cemetery)
+
* Has 1 respawning [[Red Dream Mushroom]]
cv4.png  | Caves 4
+
* In along the west wall is a pile of rubble containing an [[Obsidian Shard]] oddity, 1 XP
</gallery>
+
* Can be fished in this area: nothing
  
=== Caves east of SGS ===
+
==== Deep Caverns elevator ====
The largest section of caves. Located east of [[Crossroad Watch]] and [[Crossroad Caves]], also connected to the northeast part of [[South Gate Outposts]]. [[TNT Charge]]s or [[Jackhammer]] are required to enter. Notable locations in these caves include [[Camp Hathor]], a [[battery recycling plant]], [[Rathound King Lair]], and a Deep Caverns elevator.
+
* Has 2 respawning [[Red Dream Mushroom]]s
 +
* Has a barrel containing a [[Marked Card Deck]] oddity, 2 XP
 +
* Has no creatures/enemies
 +
* Has unpowered Elevator Controls
  
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
Line 162: Line 250:
 
cv8.png  | Caves 8, west of Camp Hathor
 
cv8.png  | Caves 8, west of Camp Hathor
 
cv9.png  | Caves 9, northeast of South Gate Outposts
 
cv9.png  | Caves 9, northeast of South Gate Outposts
cv15.png  | Caves 15, Camp Hathor mushroom fields
 
 
cv19.png  | Caves 19, south of Camp Hathor
 
cv19.png  | Caves 19, south of Camp Hathor
 
cv20.png  | Caves 20, south of Camp Hathor
 
cv20.png  | Caves 20, south of Camp Hathor
cv21.png  | Caves 21, outside Rathound King Lair
+
cv21.png  | Caves 21, minefield
 
cv22.png  | Caves 22, new area in [[1.0.3]]
 
cv22.png  | Caves 22, new area in [[1.0.3]]
 
cv23.png  | Caves 23, new area in [[1.0.3]]
 
cv23.png  | Caves 23, new area in [[1.0.3]]
 +
cv23 meatway.png  | [[Meatway]] under Caves 23
 
cv24.png  | Caves 24, new area in [[1.0.3]]
 
cv24.png  | Caves 24, new area in [[1.0.3]]
 
</gallery>
 
</gallery>
 +
 +
 +
== Quests ==
 +
* [[Save Cliff's girlfriend]]: Cliff asks you to save Jenny from the [[Abandoned Building]] he barely escaped from.
 +
* [[Mushroom Cove scavenger]]: potential quest, appearing only in playthroughs where the [[Water Treatment Facility]] [[random dungeons|random dungeon]] exists.
  
 
{{Locations navbox}}
 
{{Locations navbox}}
 
[[Category: Locations]]
 
[[Category: Locations]]
 
[[Category: Uncontrolled zones]]
 
[[Category: Uncontrolled zones]]

Latest revision as of 12:22, 25 January 2024

Lower CavesUncontrolled zone

There is an intricate network of cave tunnels below, above and all around the Underrail metro system.
Global Map WW.png
Major location information
Music Subterra
Located in Below Lower Underrail
Areas Junkyard tunnels
North caves (Omega)
South caves
East caves (Hathor)
Connections Mushroom Cove
Junkyard Gate
Siphoner Pools
Abandoned Building
Battery Recycling Plant
Camp Hathor
Rathound King Lair
GMS compound level 3
South Gate Outposts
Fast Travel Rift (near deep caverns elevator)
NPCs Cliff, Jenny, Ol' Chopper
Technical
Map file(s) jyt1, jyt2, jyt3, jyt4, jyt5, cv-dc, cv1, cv2, cv3, cv4, cv5, cv6, cv8, cv9, cv10, cv11, cv12, cv13, cv14, cv19, cv20, cv21

Lower Caves are the natural caverns and tunnels that don't reach all the way up to Lower Underrail nor all the way down to Deep Caverns.

Description

The only initially accessible part of caves is a nondescript cavernous area between Mushroom Cove and Junkyard. Consists of four zones; a waterfront tunnel, two cavernous areas with some ruined shacks and buildings to the west and Siphoner Pools. One more small area becomes accessible during Abram's quest Free Maura. Some azuridae and rathounds can be found lurking in the waterfront tunnel between Junkyard and Mushroom Cove. Further to west, hostile junkyard thugs can be found in a ruined shack and wounded Cliff in a ruined building further to south.

Once the player gets access to TNT Charges, cave passages blocked by rocks can be opened. This opens many new cave exploration possibilities, mainly Hathor caves east of Crossroad Watch. The cave tunnels between Mushroom Cove and Junkyard may contain entrances to random dungeons.

Areas

Junkyard tunnels

These caves are the tunnels leading to Junkyard, west of South Gate Station and northwest of Mushroom Cove.

Junkyard tunnels 1

Junkyard tunnels 2

Junkyard tunnels 3

Junkyard tunnels 4

  • Cliff is on the west side of the area and the quest giver for Save Jenny
  • If your game includes the random dungeon Water Treatment Facility, the facility can be reached with the southeast exit
  • In the southeast broken buiding, one of the lockers requires 40 Lockpicking to open

Junkyard tunnels 5

Caves south of SGS

These caves are situated to the south of Mushroom Cove and Crossroad Caves. TNT Charges or Jackhammer are required to enter.

Caves 1

Caves 2

  • The northern exit leads to area Caves 1
  • The eastern exit leads to area Caves 3
  • There is a hidden (requires Perception to detect) underwater rock bridge linking the NW and NE parts
  • In the SW corner is a hidden (requires Perception to detect) trap door leading to area Caves 2 underpassage
  • In the SE corner (reachable from the underpassage) is a footlocker requiring 60 Lockpicking and containing a TNT Charge
  • Has Siphoners that will ambush you, unless you are stealthy
  • Has 5 respawning Lake Mushroom patches
  • Has 2 respawning Mindshrooms (the west one is not reachable)
  • Has 1 respawning Lake Poppy
  • Can be fished in this area: Blue Eel, Minihead, Walking Fish

Caves 2 underpassage

  • Has ladders linking the SW and SE corners of the area Caves 2
  • Has a stealthy Crawler ready to ambush you

Caves 3

  • The northern exit leads to area Caves 4
  • The western exit leads to area Caves 2
  • Has 5 respawning Lake Mushroom patches, often being eaten by Cave Hoppers
  • Has 2 respawning Mindshrooms
  • Can be fished in this area: nothing
  • Cave hopper cemetery can be found here
    • 1-2 high quality Cave Hopper Leather can be found on the unmarked remains of the dead cave hoppers here

Caves 4


Caves north of SGS

The caves between South Gate Outposts and the bottom level of GMS compound. SGS's old rival Omega used to move through these caves. Part of the caves is accessible from the bottom level of GMS, but TNT Charges or Jackhammer are required to enter some of them.

Caves 10

Caves 11

Caves 12 (bridge)

  • The eastern exit leads to area Caves 11. It is blocked by some destructible rocks
  • The western exit leads to area Caves 13
  • The northern exits leads to are Caves 14 (raider base)
  • On the ground south of the bridge are 4 Bear Traps (they can be recovered with 84 Traps, possibly less)
  • The north side of the bridge is guarded by three Raiders
  • In the NW corner next to the barrel is a secret crawlspace (requires Perception to spot). It leads to a second, more discreet exit to the area Caves 14 (raider base)
  • Has a Lake Poppy on each side of the bridge, but they cannot be reached
  • Can be fished in this area: Anglerfish, Blue Eel, Minihead, Shrimp

Caves 13

  • The eastern exit leads to area Caves 12 (bridge)
  • The western exit leads to GMS compound, area Level 3: Commons
  • A dead man in the center carries an Encyclopedia Fragment oddity, 1 XP

Caves 14 (raider base)

Caves east of SGS

The largest section of caves. Located east of Crossroad Watch and Crossroad Caves, also connected to the northeast part of South Gate Outposts. TNT Charges or Jackhammer are required to enter. Notable locations in these caves include Camp Hathor, a battery recycling plant, Rathound King Lair, and a Deep Caverns elevator.

Caves 5

Caves 6

Caves 8

Caves 9

Caves 19

Caves 20

  • The northern exit leads to area Caves 19
  • The southern exit leads to area Caves 24
  • There are many (around 8-10) Rathound Alphas roaming in this area
  • There is also a stealthy Death Stalker in the eastern tunnnel
  • A locker in the southwest corner contains an Old Lamp oddity, 2 XP

Caves 20, minefield

Caves 22

  • Has 1 respawning Lake Poppy
  • Can be fished in this area: nothing
  • Has no creatures/enemies

Caves 23

  • Has no creatures/enemies

Caves 24

  • The northern exit leads to area Caves 20
  • The southern exit leads to area Caves 21, minefield
  • Has 1 respawning Mindshroom
  • Has 1 respawning Red Dream Mushroom
  • In along the west wall is a pile of rubble containing an Obsidian Shard oddity, 1 XP
  • Can be fished in this area: nothing

Deep Caverns elevator


Quests