Difference between revisions of "Core Ring Protectorate Outpost"
Jump to navigation
Jump to search
m |
m (→Waterways 28) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 18: | Line 18: | ||
Two [[Protectorate]] outposts situated along the [[Core Ring]]. Situated so that all traffic passing between [[Core City]] and the south flows through them. | Two [[Protectorate]] outposts situated along the [[Core Ring]]. Situated so that all traffic passing between [[Core City]] and the south flows through them. | ||
− | The '''Leave No Witnesses''' [[Zone Control]] rule is active in these outposts. | + | Protectorate soldiers stationed there will become hostile if you land on one of their bases unless player is a member of the [[Protectorate]]. |
+ | |||
+ | The '''Leave No Witnesses''' [[Zone Control]] rule is active in these outposts. | ||
=== Waterways 14 === | === Waterways 14 === | ||
Line 25: | Line 27: | ||
* The south exit leads to [[Core Ring]], area '''Waterways 11''' | * The south exit leads to [[Core Ring]], area '''Waterways 11''' | ||
* Has a [[Protectorate Sniper]], [[Protectorate Heavy Gunner]], [[Protectorate Marine]] and an [[Auto-Turret]] guarding the land | * Has a [[Protectorate Sniper]], [[Protectorate Heavy Gunner]], [[Protectorate Marine]] and an [[Auto-Turret]] guarding the land | ||
+ | * Shelves in the building contain [["ArenaNow" Broadcasting Schedule]] oddity, 1 XP | ||
+ | * [[Protectorate Marine]] carries [[Protectorate Cruiser Key (Core Ring Protectorate Outpost)|key]] to the [[Protectorate Cruiser]] jet ski moored nearby | ||
=== Waterways 28 === | === Waterways 28 === | ||
Line 31: | Line 35: | ||
* The west exit leads to [[Core Ring]], area '''Waterways 13''' | * The west exit leads to [[Core Ring]], area '''Waterways 13''' | ||
* The east exit leads to [[Core Ring]], area '''Waterways 29''' | * The east exit leads to [[Core Ring]], area '''Waterways 29''' | ||
− | * Has a [[Protectorate Sniper]], [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]], [[Protectorate Shock Trooper]] and 2 [[Auto-Turret]]s guarding the land | + | * Has a [[Protectorate Sniper]], [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]], [[Protectorate Shock Trooper]] and 2 [[Auto-Turret]]s guarding the land |
* The [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]] and [[Protectorate Shock Trooper]] each carry a [[Protectorate Soldier Dog Tags]] oddity, 1 XP | * The [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]] and [[Protectorate Shock Trooper]] each carry a [[Protectorate Soldier Dog Tags]] oddity, 1 XP | ||
* Some [[Jet Skier]]s roam this area | * Some [[Jet Skier]]s roam this area | ||
* The east building | * The east building | ||
** Has a desk with a [[Blueprint: Crossbow]] | ** Has a desk with a [[Blueprint: Crossbow]] | ||
− | ** Has a safe requiring 100 [[Lockpicking]] | + | ** Has a safe requiring 100 [[Lockpicking]], contains an [[Energy Shield Emitter]] and two [[Plasma Cell]]s |
== NPCs == | == NPCs == | ||
Line 50: | Line 54: | ||
<gallery widths=200px heights=127px> | <gallery widths=200px heights=127px> | ||
cvw14.png | Waterways 14 - Core Ring Protectorate Outpost | cvw14.png | Waterways 14 - Core Ring Protectorate Outpost | ||
+ | cvw14 frag DragNDrop.png | Waterways 14 (with [[Drag 'n' Drop]]) | ||
cvw28.png | Waterways 28 - Core Ring Protectorate Outpost | cvw28.png | Waterways 28 - Core Ring Protectorate Outpost | ||
</gallery> | </gallery> |
Latest revision as of 07:49, 16 June 2024
Protectorate Outpost | |||||
The circular waterway near the Core City is popularly called Core Ring. Protectorate likes to set up its outposts there.
| |||||
---|---|---|---|---|---|
Location information | |||||
Music | Lifeblood | ||||
Located in | Lower Caves | ||||
Areas | Core Ring - Protectorate Outpost | ||||
Connections | Core Ring Rig Periphery | ||||
NPCs | |||||
|
Core Ring Protectorate Outpost is a location in the waterways of Lower Caves.
Description
Two Protectorate outposts situated along the Core Ring. Situated so that all traffic passing between Core City and the south flows through them.
Protectorate soldiers stationed there will become hostile if you land on one of their bases unless player is a member of the Protectorate.
The Leave No Witnesses Zone Control rule is active in these outposts.
Waterways 14
- The west exit leads to Core Ring, area Waterways 15
- The east exit leads to Rig Periphery, area Waterways 12
- The south exit leads to Core Ring, area Waterways 11
- Has a Protectorate Sniper, Protectorate Heavy Gunner, Protectorate Marine and an Auto-Turret guarding the land
- Shelves in the building contain "ArenaNow" Broadcasting Schedule oddity, 1 XP
- Protectorate Marine carries key to the Protectorate Cruiser jet ski moored nearby
Waterways 28
- The north exit leads to Core Ring, area Waterways 27
- The south exit leads to Rig Periphery, area Waterways 30
- The west exit leads to Core Ring, area Waterways 13
- The east exit leads to Core Ring, area Waterways 29
- Has a Protectorate Sniper, Protectorate Heavy Gunner, Protectorate Sentinel, Protectorate Shock Trooper and 2 Auto-Turrets guarding the land
- The Protectorate Heavy Gunner, Protectorate Sentinel and Protectorate Shock Trooper each carry a Protectorate Soldier Dog Tags oddity, 1 XP
- Some Jet Skiers roam this area
- The east building
- Has a desk with a Blueprint: Crossbow
- Has a safe requiring 100 Lockpicking, contains an Energy Shield Emitter and two Plasma Cells
NPCs
- Protectorate Heavy Gunners
- Protectorate Snipers
- Protectorate Marine
- Protectorate Sentinel
- Protectorate Shock Trooper
- Auto-Turrets
- Jet Skier
Map Gallery
- Cvw14 frag DragNDrop.png
Waterways 14 (with Drag 'n' Drop)
|