Difference between revisions of "Telekinetic Grounding"
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+ | __NOTOC__ | ||
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+ | '''Telekinetic Grounding''' is a psi ability and a status effect. | ||
+ | |||
+ | == Psi Ability == | ||
{{Ability Infobox | {{Ability Infobox | ||
| image = Psychokinetic Grounding.png | | image = Psychokinetic Grounding.png | ||
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− | + | Psychokinetic Grounding is a [[Psychokinesis]] psi ability the player can learn from a Psionic Mentor. | |
+ | {{clear}} | ||
+ | |||
+ | |||
+ | === Trainers === | ||
+ | * [[Psionic Mentor: Telekinetic Grounding]] | ||
+ | |||
+ | == Status Effect == | ||
+ | {{Status Effect Infobox | ||
+ | | name = Telekinetic Grounding | ||
+ | | nature = malicious | ||
+ | | image = Psychokinetic Grounding.png | ||
+ | | description = This character is immobilized for now by telekinetic force, but may manage to break free. | ||
+ | | duration = 3 turns | ||
+ | }} | ||
+ | |||
+ | |||
{{Abilities navbox|collapsed}} | {{Abilities navbox|collapsed}} |
Latest revision as of 12:07, 10 May 2022
This article is a stub. You can help Underrail Wiki by expanding it. |
Telekinetic Grounding is a psi ability and a status effect.
Psi Ability
Telekinetic Grounding | |
Psychokinesis (30 skill required) | |
Immobilizes target for up to 5 turns. This ability cannot be resisted, but the victim has a chance to free itself at the end of every turn. This chance starts small but increases steadily as the telekinetic chains weaken over time. Also, the higher your strength, the easier it is to free yourself. | |
Action Points: 15 | |
Psi: 20 | |
Range: 6 | |
Cooldown: 8 turns |
Psychokinetic Grounding is a Psychokinesis psi ability the player can learn from a Psionic Mentor.
Trainers
Status Effect
Telekinetic Grounding | |
This character is immobilized for now by telekinetic force, but may manage to break free. | |
Duration: 3 turns |
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