Difference between revisions of "Hacking"

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|-
 
|-
 
| [[Foundry Mine]] || [[Assassinate Olivia]] || 35 || Sabotage the mine cart
 
| [[Foundry Mine]] || [[Assassinate Olivia]] || 35 || Sabotage the mine cart
 +
|-
 +
| [[Epione Lab]] || [[Sabotage elevator]] || 40 || Disable the security cameras
 
|-
 
|-
 
| [[Foundry]] || [[Foundry murders]] || 45 || Hack the auto-turrets
 
| [[Foundry]] || [[Foundry murders]] || 45 || Hack the auto-turrets
 +
|-
 +
| [[Rail Crossing]] || None || 50 || Opens warehouse with [[Old Money]] oddity
 
|-
 
|-
 
| [[Depot A]] || [[Find the drill parts]] || 60 || Disable the turrets
 
| [[Depot A]] || [[Find the drill parts]] || 60 || Disable the turrets
 +
|-
 +
| [[Abandoned Warehouse]] || [[Find EMP device]] || 35 || Turn off the security cameras
 +
|-
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| [[Abandoned Warehouse]] || [[Find EMP device]] || 60 || Open the front gate
 
|-
 
|-
 
| [[Lost Vault]] || None || 70 || Opens the gates to the vault
 
| [[Lost Vault]] || None || 70 || Opens the gates to the vault
 +
|-
 +
| [[Utility Station 7]] || [[Secure Utility Station 7]] || 70 || Initiate toxic gas disposal procedure
 
|-
 
|-
 
| [[Abandoned Facility]] || [[Escort Vivian]] || 80 || Disable the robots in sector 2
 
| [[Abandoned Facility]] || [[Escort Vivian]] || 80 || Disable the robots in sector 2
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|-
 
|-
 
| [[Black Sea Expedition Camp]] || [[Improve camp defenses]] || 100 || Fix the NAGA's AI without the correct tools
 
| [[Black Sea Expedition Camp]] || [[Improve camp defenses]] || 100 || Fix the NAGA's AI without the correct tools
 +
|-
 +
| [[Crimson Meadow Horticulture Center]] || [[Investigate Crimson Meadow Horticulture Center]] || 60 || Activate ventilation system before upgrading your clearance level
 +
|-
 +
| [[Crimson Meadow Horticulture Center]] || [[Investigate Crimson Meadow Horticulture Center]] || 90 || Toggle cooling in cryovault 1a
 +
|-
 +
| [[Nexus of Technology]] || [[Investigate Nexus of Technology]] || 80 || Open south gate in the Level 7 - Security Technology
 
|-
 
|-
 
| [[Nexus of Technology]] || None || 90 || Enable synthesis of more medication types in the Medication Synthesis Unit
 
| [[Nexus of Technology]] || None || 90 || Enable synthesis of more medication types in the Medication Synthesis Unit
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|-
 
|-
 
| [[Joint Security Headquarters]] || [[Investigate Joint Security Headquarters]] || 110 || Disable the plasma turrets
 
| [[Joint Security Headquarters]] || [[Investigate Joint Security Headquarters]] || 110 || Disable the plasma turrets
 +
|-
 +
| [[Lemurian Grand Archive]] || None || 60 || Hack the plasma turrets
 
|-
 
|-
 
| [[The Rig]] || [[The Rig Attack]] || 100 || Sabotage the sonar
 
| [[The Rig]] || [[The Rig Attack]] || 100 || Sabotage the sonar
 
|}
 
|}
  
 +
=== Heavy Duty ===
 +
{{Incomplete list}}
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{| class="sortable wikitable"
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|-
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! Location !! Related quest(s) !!data-sort-type="number"| Skill !! Result
 +
 +
|-
 +
| None || None || 120 || Unlock [[The Stunner (Inactive)]]
 +
|-
 +
| [[The Compound]] || None || 120 || Allows to pick two more exoskeletons from the Exoskeleton Assembler
 +
|-
 +
| [[The Compound]] || [[Investigate the Compound]] || 180 || Unlock the gates to the Restricted Section of the Compound without the keycard.
 +
|-
 +
| [[The Compound]] || [[Investigate the Compound]] || 200 || Unlock the doors to the Cognator's Medchamber without the keycard.
 +
|}
 
{{Skills navbox}}
 
{{Skills navbox}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 17:32, 19 March 2024

Hacking is a skill.

Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.

In-game description

Related Base Ability

Skill Synergies

Details

Hacking skill is used to hack into computer terminals and open electronic locks with haxxor devices.

Related feats

See Category:Hacking feats.

Related items

Hacking skill checks

This list is incomplete; you can help by expanding it.

Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before Deep Caverns can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill.

Hacking dialogue skill checks do not take hacking tool bonus into account.

Base game

This list is incomplete; you can help by expanding it.
Location Related quest(s) Skill Result
GMS Compound GMS expedition 25 Reactivate the turret in the Commons
Foundry Mine Assassinate Olivia 35 Sabotage the mine cart
Epione Lab Sabotage elevator 40 Disable the security cameras
Foundry Foundry murders 45 Hack the auto-turrets
Rail Crossing None 50 Opens warehouse with Old Money oddity
Depot A Find the drill parts 60 Disable the turrets
Abandoned Warehouse Find EMP device 35 Turn off the security cameras
Abandoned Warehouse Find EMP device 60 Open the front gate
Lost Vault None 70 Opens the gates to the vault
Utility Station 7 Secure Utility Station 7 70 Initiate toxic gas disposal procedure
Abandoned Facility Escort Vivian 80 Disable the robots in sector 2
Institute of Tchort None 100 Allows to download data from Eidein's Library
Arke Power Station Restore Arke powergrid 90 Allows to temporarily disable security system
Arke Power Station Restore Arke powergrid 90 Allows to temporarily disable security system
Arke Power Station Restore Arke powergrid 130 Allows to temporarily disable security system without alerting IRIS
Arke Power Station Restore Arke powergrid 130 Allows to successfully restore last backup of IRIS
Cytosine Outpost None 130 Get access to the storage room without completing the Scout Faceless positions quest

Expedition

This list is incomplete; you can help by expanding it.
Location Related quest(s) Skill Result
Black Sea Expedition Camp Improve camp defenses 100 Reactivate the plasma turrets before upgrading your clearance level
Black Sea Expedition Camp Improve camp defenses 100 Fix the NAGA's AI without the correct tools
Crimson Meadow Horticulture Center Investigate Crimson Meadow Horticulture Center 60 Activate ventilation system before upgrading your clearance level
Crimson Meadow Horticulture Center Investigate Crimson Meadow Horticulture Center 90 Toggle cooling in cryovault 1a
Nexus of Technology Investigate Nexus of Technology 80 Open south gate in the Level 7 - Security Technology
Nexus of Technology None 90 Enable synthesis of more medication types in the Medication Synthesis Unit
Nexus of Technology Investigate Nexus of Technology 110 Disable surveillance system
Joint Security Headquarters Investigate Joint Security Headquarters 90 Disable surveillance system
Joint Security Headquarters Investigate Joint Security Headquarters 110 Disable the plasma turrets
Lemurian Grand Archive None 60 Hack the plasma turrets
The Rig The Rig Attack 100 Sabotage the sonar

Heavy Duty

This list is incomplete; you can help by expanding it.
Location Related quest(s) Skill Result
None None 120 Unlock The Stunner (Inactive)
The Compound None 120 Allows to pick two more exoskeletons from the Exoskeleton Assembler
The Compound Investigate the Compound 180 Unlock the gates to the Restricted Section of the Compound without the keycard.
The Compound Investigate the Compound 200 Unlock the doors to the Cognator's Medchamber without the keycard.