Difference between revisions of "Psychokinetic Chain"
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| − | '''Psychokinetic Chain''' is a [[Psychokinesis]] psi ability the player can learn from a Psionic Mentor. Damage transfer percentage and maximum damage dealt both scale with effective psychokinesis skill, with transfer percentage starting at 20% plus 0.2% per skill point up to maximum of | + | '''Psychokinetic Chain''' is a [[Psychokinesis]] psi ability the player can learn from a Psionic Mentor. Damage transfer percentage and maximum damage dealt both scale with effective psychokinesis skill, with transfer percentage starting at 20% plus 0.2% per skill point up to maximum of 50% and maximum damage starting at 30 plus 0.7 per skill point. |
| − | The amount of damage transferred is a percentage (scaling with your skill level, see table below) of the total damage dealt ''before'' accounting for the resistances of the main target. For example, if you deal 100 damage to a chained target, and they resist 20 of it and lose 80 health, the full 100 damage is calculated when transferring the damage down the chain. The transferred damage is then rolled against the resistances of the sub-targets | + | The amount of damage transferred is a percentage (scaling with your skill level, see table below) of the total damage dealt ''before'' accounting for the resistances of the main target. For example, if you deal 100 damage to a chained target, and they resist 20 of it and lose 80 health, the full 100 damage is calculated when transferring the damage down the chain. The transferred damage is then rolled against the resistances of the sub-targets. |
| − | The number of links in the chain does not scale with skill level, but can be increased with [[ Psychokinetic Elasticity]]. | + | The number of links in the chain does not scale with skill level, but can be increased with [[ Psychokinetic Elasticity]]. Damage dealt to sub-targets can be doubled by placing a [[Telekinetic Proxy]] within range. |
{| class="wikitable" | {| class="wikitable" | ||
| Line 30: | Line 30: | ||
| 180 || 50% || 156 | | 180 || 50% || 156 | ||
|- | |- | ||
| − | | 220 || 50% | + | | 220 || 50% || 184 |
|- | |- | ||
| − | | 260 || 50% | + | | 260 || 50% || 212 |
|- | |- | ||
| − | | 300 || 50% | + | | 300 || 50% || 240 |
|} | |} | ||
| − | |||
| − | |||
=== Trainers === | === Trainers === | ||
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}} | }} | ||
== History == | == History == | ||
| − | * [[1.3.0.15]] - Now transfers 20%+0.2% per skill (up from 15%+0.1%) up to max of | + | * [[1.3.0.15]] - Now transfers 20%+0.2% per skill (up from 15%+0.1%) up to max of 50% (up from 30%); max flat damage changed to 30+0.7 per skill (up from 15+0.35); psi cost changed to 25 (down from 35) |
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{{Abilities navbox|collapsed}} | {{Abilities navbox|collapsed}} | ||
{{Psi abilities navbox}} | {{Psi abilities navbox}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Psi]] | [[Category:Psi]] | ||
Latest revision as of 07:20, 23 December 2025
| Psychokinetic Chain | |
| Psychokinesis (60 skill required) | |
| Links up to 3 enemies into psychokinetic chain which transfers 32% of all mechanical and electrical damage down the chain to the next link as mechanical damage that bypasses energy shields. Maximum total damage transferred from link to link is 72. The chain lasts 3 turns or until broken. | |
| Action Points: 10 | |
| Psi: 25 | |
| Range: 6 | |
| Cooldown: 12 turns | |
Psychokinetic Chain is a Psychokinesis psi ability the player can learn from a Psionic Mentor. Damage transfer percentage and maximum damage dealt both scale with effective psychokinesis skill, with transfer percentage starting at 20% plus 0.2% per skill point up to maximum of 50% and maximum damage starting at 30 plus 0.7 per skill point.
The amount of damage transferred is a percentage (scaling with your skill level, see table below) of the total damage dealt before accounting for the resistances of the main target. For example, if you deal 100 damage to a chained target, and they resist 20 of it and lose 80 health, the full 100 damage is calculated when transferring the damage down the chain. The transferred damage is then rolled against the resistances of the sub-targets.
The number of links in the chain does not scale with skill level, but can be increased with Psychokinetic Elasticity. Damage dealt to sub-targets can be doubled by placing a Telekinetic Proxy within range.
| Effective skill | Transfer amount% | Maximum damage transferred |
|---|---|---|
| 60 | 32% | 72 |
| 100 | 40% | 100 |
| 140 | 48% | 128 |
| 180 | 50% | 156 |
| 220 | 50% | 184 |
| 260 | 50% | 212 |
| 300 | 50% | 240 |
Trainers
Status Effect
| Psychokinetic Chain Link | |
| This character is linked into a psychokinetic chain so 32% of all direct mechanical and electrical damage taken will be transferred to the next link in the chain, up to maximum of 72 damage per single transfer. | |
| Duration: 3 turns | |
History
- 1.3.0.15 - Now transfers 20%+0.2% per skill (up from 15%+0.1%) up to max of 50% (up from 30%); max flat damage changed to 30+0.7 per skill (up from 15+0.35); psi cost changed to 25 (down from 35)
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