Difference between revisions of "HE Mine"

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{{infobox item
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{{Examples
| image      = Items_explosives_he_mine1.png
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| example1 = HE Mine
| itemquality = normal
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| example2 = Mk II
| name        = HE Mine
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| example3 = Mk III
| type        = Trap
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| example4 = Mk IV
| description = High-explosive mine delivers powerful blast which is used against heavily armored targets. Though it can be effectively used in antipersonnel scenarios, it is less efficient because of the absence of shrapnel.
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| example5 = Mk V
| whitestats  = Required skill: 10
 
Detection difficulty: 100%
 
| greenstats  = Use: Place a high explosive mine on targeted spot. When triggered everyone caught in the blast suffer 20-30 heat damage and 30-45 mechanical damage.
 
(Cooldown: 10s)
 
| whitestats2 = Cannot be used in combat
 
| weight      = 2,00
 
| value      = 325
 
 
}}
 
}}
  
Deals approximately 62 average damage against unarmored targets near the center of explosion. HE mines work well against targets with high damage thresholds, such as robots and other heavily armored enemies.  
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'''HE Mines''' (Heavy Explosive Mines) are [[traps]] that deal area of effect damage. They require a set traps skill to be used and the difficulty of detecting them increases with traps skill. Their damage does not increase with traps skill. [[Evasion]] decreases damage from all AoE attacks, including mines.
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They deal approximately '''62''' (Mk.1), '''110''' (Mk.2), '''157''' (Mk.3), '''205''' (Mk.4) or '''252''' (Mk.5) average damage against unarmored targets near the center of explosion. Compared to frag mines, HE mines work well against targets with high damage thresholds, such as robots and other heavily armored enemies.  
  
 
== Crafting ==
 
== Crafting ==
[[{{PAGENAME}}]] can be crafted with [[Blueprint: Mine]]. It requires a [[Thin Mine Case]] and [[TNT]].
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[[{{PAGENAME}}]] can be crafted with [[Blueprint: Mine]].
  
 
== Variants ==
 
== Variants ==

Revision as of 11:26, 19 October 2014

Template:Examples

HE Mines (Heavy Explosive Mines) are traps that deal area of effect damage. They require a set traps skill to be used and the difficulty of detecting them increases with traps skill. Their damage does not increase with traps skill. Evasion decreases damage from all AoE attacks, including mines.

They deal approximately 62 (Mk.1), 110 (Mk.2), 157 (Mk.3), 205 (Mk.4) or 252 (Mk.5) average damage against unarmored targets near the center of explosion. Compared to frag mines, HE mines work well against targets with high damage thresholds, such as robots and other heavily armored enemies.

Crafting

HE Mine can be crafted with Blueprint: Mine.

Variants

Other info

Stackable: Yes (10)