Difference between revisions of "Cryostasis"
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m (description, ap/psicost + range) |
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| skillreq = 35 | | skillreq = 35 | ||
| description = Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis. | | description = Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis. | ||
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+ | The effect can be lessened or mitigated through cold resistance. | ||
| apcost = 10 | | apcost = 10 | ||
− | | psicost = | + | | psicost = 65 |
− | | range = | + | | range = 6.0 |
| cooldown = 8 turns | | cooldown = 8 turns | ||
}} | }} |
Revision as of 11:34, 22 December 2015
Cryostasis | |
Metathermics (35 skill required) | |
Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.
The effect can be lessened or mitigated through cold resistance. | |
Action Points: 10 | |
Psi: 65 | |
Range: 6.0 | |
Cooldown: 8 turns |
Cryostasis is a good control ability when used with Cryokinesis. Chill stacks up to 3 times, allowing this ability to freeze its target for up to 5 turns. (Up to 6 turns with Cryogenic Induction)
Chance to resist the freezing effect is based on target's cold resistance. Metathermics skill does not affect it.
Trainers
- Quinton in South Gate Station (Note: Quinton's quest rewards you with a free psi ability)
Related feats
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