Difference between revisions of "Electrokinesis"

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m
m (psi cost 15->35 / range 10->8)
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| description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
 
| description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
 
| apcost      = 30
 
| apcost      = 30
| psicost    = 15
+
| psicost    = 35
| range      = 10.0
+
| range      = 8.0
 
| cooldown    =  
 
| cooldown    =  
 
}}
 
}}

Revision as of 11:54, 22 December 2015

Electrokinesis icon

Electrokinesis
Psychokinesis (30 skill required)
Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
Action Points: 30
Psi: 35
Range: 8.0

Electrokinesis damage scales with effective Psychokinesis skill, shown here at minimal required skill. The maximum distance between jumps is roughly 5 tiles.

Trainers

Related feats