Difference between revisions of "Electrokinetic Imprint"
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| name = Electrokinetic Imprint | | name = Electrokinetic Imprint | ||
| school = Psychokinesis | | school = Psychokinesis | ||
− | | skillreq = | + | | skillreq = 45 |
| description = Generates an electrokinetic imprint at the target location that deals 40-120{{verify}} electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | | description = Generates an electrokinetic imprint at the target location that deals 40-120{{verify}} electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | ||
| apcost = 10 | | apcost = 10 |
Revision as of 19:06, 20 December 2015
Electrokinetic Imprint | |
Psychokinesis (45 skill required) | |
Generates an electrokinetic imprint at the target location that deals 40-120Verify electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time. | |
Action Points: 10 | |
Psi: 15 | |
Range: 5.0 | |
Cooldown: 3 turn |
Electrokinetic Imprint is a Psychokinesis psi ability added in version 0.2.0.1.
Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[1]
Its damage scales with your effective Psychokinesis skill, shown here at minimal required skill.
Trainers
Related feats
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