Difference between revisions of "Electrokinesis"

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'''Electrokinesis''' damage scales with effective Psychokinesis skill, shown here at minimal required skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate.
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'''Electrokinesis''' damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate.
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{| class="wikitable"
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|-
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! Effective skill !! Damage
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|-
 +
|  0 || 8-9
 +
|-
 +
|  30 || 12-22
 +
|-
 +
|  50 || 16-32
 +
|-
 +
| 100 || 23-54
 +
|-
 +
| 150 || 30-76
 +
|-
 +
| 200 || 38-99
 +
|-
 +
| 250 || 46-122
 +
|-
 +
| 300 || 53-144
 +
|}
  
 
== Trainers ==
 
== Trainers ==

Revision as of 21:52, 31 August 2017

Electrokinesis icon

Electrokinesis
Psychokinesis (30 skill required)
Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
Action Points: 30
Psi: 35
Range: 8.0

Electrokinesis damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate.

Effective skill Damage
0 8-9
30 12-22
50 16-32
100 23-54
150 30-76
200 38-99
250 46-122
300 53-144

Trainers

Related feats