Difference between revisions of "Super Slam"
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Player [[Health]] scales with difficulty level, [[Constitution]] and character level, but items and feats can also affect it. | Player [[Health]] scales with difficulty level, [[Constitution]] and character level, but items and feats can also affect it. | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Damage | ||
| + | | max = | ||
| + | | text = Increases the amount of health added to the damage by {0}% for each specialization point. | ||
| + | }} | ||
Revision as of 06:41, 11 October 2017
Super Slam is a feat and a special attack.
Feat
| Super Slam | |
| Grants you a special attack with the sledgehammer that does normal damage plus 20% of attacker's maximum health as additional mechanical damage. Cooldown: 3 turns. | |
Requirements | |
Super Slam is a sledgehammer feat.
History
- 0.1.14.0 - feat introduced
Ability
| Super Slam | |
| Perform a sledgehammer attack that does normal damage plus additional (20% of your maximum health) mechanical damage. | |
| Action Points: Active weapon's AP cost | |
| Range: Melee | |
| Cooldown: 3 turns | |
Player Health scales with difficulty level, Constitution and character level, but items and feats can also affect it.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Increases the amount of health added to the damage by {0}% for each specialization point.
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