Difference between revisions of "Neural Overload"
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{{Ability Infobox | {{Ability Infobox | ||
| image = Neural Overload.png | | image = Neural Overload.png | ||
− | | | + | | nature = malicious |
| name = Neural Overload | | name = Neural Overload | ||
| school = Thought Control | | school = Thought Control |
Revision as of 07:47, 31 July 2018
Neural Overload | |
Thought Control (0 skill required) | |
Short circuits the central nervous system of a living target dealing 10-11 electrical damage. Damage is increased by 10% for every target's point of intelligence above 5.
This damage cannot be shielded and bypasses standard electrical resistance, but can be lowered by the target's resolve. | |
Action Points: 18 | |
Psi: 15 | |
Range: 6.0 |
Neural Overload is the first Thought Control psi ability the player can learn, even without any investment in psionic skills.
Its damage scales with effective Thought Control skill. The damage cannot be resisted with armor or shielding, but target's Resolve reduces it.
Effective skill | Damage |
---|---|
0 | Electricity: 10-11 |
50 | Electricity: 20-31 |
100 | Electricity: 30-51 |
150 | Electricity: 40-71 |
200 | Electricity: 50-91 |
250 | Electricity: 60-111 |
300 | Electricity: 70-131 |
Trainers
Related feats
- Cerebral Trauma (increases damage by 25%)
- Mental Subversion
- Locus of Control
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