Difference between revisions of "Execute"
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(Added specialization numbers.) |
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{{Specialization | {{Specialization | ||
| name = Damage | | name = Damage | ||
− | | max = | + | | max = 10 |
− | | text = Further increases the damage modifier by | + | | text = Further increases the damage modifier by 10% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Cooldown | | name = Cooldown | ||
− | | max = | + | | max = 2 |
− | | text = Reduces cooldown by | + | | text = Reduces cooldown by 1 turn for each specialization point. |
}} | }} | ||
Revision as of 08:31, 17 July 2019
Execute is a feat and a special attack.
Feat
Execute | |
Grants you a special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. Does not work with pistols that deal their primary damage to multiple targets. Cooldown: 5 turns. | |
Requirements
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History
- 0.2.0.0 - no longer works with pistols that deal their primary damage to multiple targets (Electroshock Pistol)
- 0.1.14.0 - guns requirement increased from 35 to 70
- 0.1.4.0 - feat introduced
Ability
Execute | |
Special close range attack with the pistol that deals 250% weapon damage against stunned and incapacitated targets. | |
Action Points: Active weapon's AP cost + 5 | |
Range: 2.5 | |
Cooldown: 5 turns |
Specializations
- Damage (10 levels) — Further increases the damage modifier by 10% for each specialization point.
- Cooldown (2 levels) — Reduces cooldown by 1 turn for each specialization point.
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