Difference between revisions of "Super Slam"
		
		
		
		
		
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| WikimanBot (talk | contribs) |  (Added specialization numbers.) | ||
| Line 33: | Line 33: | ||
| == Specializations == | == Specializations == | ||
| {{Specialization | {{Specialization | ||
| − | | name =  | + | | name = Super Slam | 
| − | | max  =   | + | | max  = 5 | 
| − | | text = Increases the amount of health added to the damage by  | + | | text = Increases the amount of health added to the damage by 2% for each specialization point. | 
| }} | }} | ||
Revision as of 09:40, 17 July 2019
Super Slam is a feat and a special attack.
Feat
|   | Super Slam | 
| Grants you a special attack with the sledgehammer that does normal damage plus 20% of attacker's maximum health as additional mechanical damage. Cooldown: 3 turns. | |
| Requirements | |
Super Slam is a sledgehammer feat.
History
- 0.1.14.0 - feat introduced
Ability
| Super Slam | |
| Perform a sledgehammer attack that does normal damage plus additional (20% of your maximum health) mechanical damage. | |
| Action Points: Active weapon's AP cost | |
| Range: Melee | |
| Cooldown: 3 turns | |
Player Health scales with difficulty level, Constitution and character level, but items and feats can also affect it.
Specializations
- Super Slam (5 levels) — Increases the amount of health added to the damage by 2% for each specialization point.
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