Difference between revisions of "Force Ventilation Shaft"
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* [[Port Zenith]] — 8 | * [[Port Zenith]] — 8 | ||
* [[Talloski Manor]] — 8 | * [[Talloski Manor]] — 8 | ||
+ | * [[The Compound]]{{heavyduty-inline}} — 9 | ||
* [[Under-passages|Under-passages A10]] — 7 | * [[Under-passages|Under-passages A10]] — 7 | ||
* [[United Stations Embassy]] — 8 | * [[United Stations Embassy]] — 8 |
Latest revision as of 12:04, 4 November 2023
Force Ventilation Shaft | |
Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. | |
Action Points: 15 |
Force Ventilation Shaft is a special ability granted by Crowbar.
Strength requirements
- Flimsy Ventilation Shafts may be opened with either omni-tool or crowbar without any requiments.
- Abandoned Biocorp Facility — 8
- Abandoned Building — 8
- Abandoned Warehouse — 8
- Arke Power Station — 8
- Buzzer's shop — 8
- Caerus Residential — 8
- Coretech Research Facility — 8
- Depot A — 8
- Elwood's house — 8
- Foundry Bunker — 8
- Foundry Prison — 8
- GMS compound — 8
- Institute of Tchort west wing — 8
- Institute of Tchort utility section — 8
- Junkyard Free Drones Base — 8
- Lurker Base — 7
- Port Zenith — 8
- Talloski Manor — 8
- The Compound HD — 9
- Under-passages A10 — 7
- United Stations Embassy — 8
- Upper Underrail Ventilation System — 8
- Zaman's Lair — 8