Difference between revisions of "Dirty Kick"
Jump to navigation
Jump to search
(Added specialization numbers.) |
m |
||
Line 38: | Line 38: | ||
| name = Dirty Kick | | name = Dirty Kick | ||
| max = 5 | | max = 5 | ||
− | | text = Increases damage by | + | | text = Increases damage by 10% for each specialization point. |
}} | }} | ||
Revision as of 07:05, 17 July 2019
Dirty Kick is a feat and a special attack.
Feat
Dirty Kick | |
You can perform a special melee attack that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage. Cooldown: 6 turns. | |
Requirements
|
The damage dealt is equal to 200% of your unarmed damage.
Cooldown of dirty kick can be decreased with tabi boots made from Infused Rathound Leather.
Damage of dirty kick can be increased by 100% with Metal Boots.
History
- 1.0.3.6 - will now be subject to Uncanny Dodge and other special defense mechanisms
- 0.1.11.0 - feat reworked to work regardless of current weapon
- 0.1.5.0 - feat introduced
Ability
Dirty Kick | |
Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. | |
Action Points: 15 | |
Cooldown: 6 turns |
The damage dealt is roughly twice your normal unarmed damage.
Specializations
- Dirty Kick (5 levels) — Increases damage by 10% for each specialization point.
|