Difference between revisions of "Rob Protectorate warehouse"

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(adding that one quest option is not available for female characters)
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To get in, you need to either:
 
To get in, you need to either:
* Acquire Bob's [[Port Zenith Security Pass - Bob Smith|Port Zenith Security Pass]] and walk in via the front entrance (needs 70 effective persuasion skill) (this option is possible only if you are a male character)
+
* Acquire Bob's [[Port Zenith Security Pass - Bob Smith|Port Zenith Security Pass]] and walk in via the front entrance (needs 70 effective persuasion skill, possible only if playing a male character)
 
* Sneak inside via the ventilation shafts beneath docks
 
* Sneak inside via the ventilation shafts beneath docks
 
** You can sneak and lockpick the utility room door, or pickpocket its key from Rubin
 
** You can sneak and lockpick the utility room door, or pickpocket its key from Rubin

Revision as of 17:24, 5 November 2019

Rob protectorate warehouse
Sidequest

Warehouse with shield emitter shipment.png
Quest information
Location Core City
Given by Gorsky
Rewards 1500 classic XP / 2 oddity XP
Related quests
Recover tunneler
Previous:

Meet Gorsky

Follow-up:

Retake outpost for Gorsky

Gorsky needs something to aid them in the fight against Black Crawlers.

Objectives

  • Gorsky wants you to find a way to enter the Protectorate warehouse at the Core City Docks and recover a shipment of energy shield emitters. Sneaky might have some clue as how to get in.

Walkthrough

You need to get into Port Zenith to steal an Energy Shield Emitter Shipment.

To get in, you need to either:

  • Acquire Bob's Port Zenith Security Pass and walk in via the front entrance (needs 70 effective persuasion skill, possible only if playing a male character)
  • Sneak inside via the ventilation shafts beneath docks
    • You can sneak and lockpick the utility room door, or pickpocket its key from Rubin
    • You can intimidate or bribe the dock superintendent to let you in. The bribe is 50-200 charons depending on effective mercantile.

If you have Bob's pass and uniform, you should be able walk around without provoking hostilities as long as you aren't too close to anyone. Otherwise you'll have to either sneak around - or kill everyone in sight. A Protectorate Heavy Gunner and a Protectorate Sentinel are patrolling the base. Another heavy gunner and a Protectorate Shock Trooper stands guard near the entrance. Rest of the personnel are civilian workers.

Once you're safely inside the warehouse area, you need to get into the warehouses: